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Showing below up to 480 results in range #21 to #500.

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  1. Hoof‏‎ (18:07, 15 August 2009)
  2. PosAttack‏‎ (18:08, 15 August 2009)
  3. VileAttack‏‎ (18:09, 15 August 2009)
  4. SkelFist‏‎ (18:10, 15 August 2009)
  5. SkelMissile‏‎ (18:10, 15 August 2009)
  6. SkullAttack‏‎ (18:13, 15 August 2009)
  7. PainAttack‏‎ (18:14, 15 August 2009)
  8. TroopAttack‏‎ (06:49, 16 August 2009)
  9. Chase‏‎ (06:51, 16 August 2009)
  10. FatRaise‏‎ (06:52, 16 August 2009)
  11. FireCrackle‏‎ (07:00, 16 August 2009)
  12. VileTarget‏‎ (07:20, 16 August 2009)
  13. RemovePod‏‎ (04:35, 18 August 2009)
  14. Sor1Chase‏‎ (05:43, 22 August 2009)
  15. StartFire‏‎ (05:46, 22 August 2009)
  16. SargAttack‏‎ (08:07, 22 August 2009)
  17. GenWizard‏‎ (08:23, 22 August 2009)
  18. Fall‏‎ (08:24, 22 August 2009)
  19. SkelWhoosh‏‎ (08:25, 22 August 2009)
  20. CPosAttack‏‎ (08:58, 22 August 2009)
  21. AproxDistance‏‎ (09:14, 15 September 2009)
  22. MummyAttack2‏‎ (16:00, 25 September 2009)
  23. MummyAttack‏‎ (16:00, 25 September 2009)
  24. Light1‏‎ (08:29, 28 September 2009)
  25. Light2‏‎ (08:29, 28 September 2009)
  26. Eternity Frontend‏‎ (15:35, 25 October 2009)
  27. ThingHate‏‎ (05:56, 25 December 2009)
  28. ClinkAttack‏‎ (18:33, 15 January 2010)
  29. KnightAttack‏‎ (03:02, 19 January 2010)
  30. SetFlags‏‎ (08:42, 20 February 2010)
  31. UnSetFlags‏‎ (09:05, 20 February 2010)
  32. TargetJump‏‎ (14:22, 17 May 2010)
  33. ThingHurt‏‎ (04:14, 28 July 2010)
  34. SetTics‏‎ (08:40, 3 January 2011)
  35. CounterOp‏‎ (08:31, 11 January 2011)
  36. FireCGun‏‎ (19:45, 23 January 2011)
  37. FireMissile‏‎ (07:11, 24 January 2011)
  38. FireOldBFG‏‎ (14:10, 25 January 2011)
  39. CopyCounter‏‎ (01:28, 17 April 2011)
  40. KeenDie‏‎ (01:32, 17 April 2011)
  41. BrainDie‏‎ (01:36, 17 April 2011)
  42. FirePistol‏‎ (01:02, 6 May 2011)
  43. FirePlasma‏‎ (01:25, 6 May 2011)
  44. FirePlayerMissile‏‎ (01:34, 6 May 2011)
  45. FireShotgun‏‎ (01:38, 6 May 2011)
  46. FireShotgun2‏‎ (01:41, 6 May 2011)
  47. PlayerThunk‏‎ (16:41, 6 May 2011)
  48. Punch‏‎ (16:54, 6 May 2011)
  49. Lower‏‎ (02:12, 7 May 2011)
  50. CheckReload‏‎ (02:12, 7 May 2011)
  51. CheckReloadEx‏‎ (02:14, 7 May 2011)
  52. Raise‏‎ (02:16, 7 May 2011)
  53. GunFlash‏‎ (02:54, 7 May 2011)
  54. JumpIfNoAmmo‏‎ (16:09, 8 May 2011)
  55. CloseShotgun2‏‎ (16:22, 8 May 2011)
  56. LoadShotgun2‏‎ (16:23, 8 May 2011)
  57. OpenShotgun2‏‎ (16:24, 8 May 2011)
  58. WeaponCopyCtr‏‎ (16:36, 8 May 2011)
  59. WeaponCtrOp‏‎ (16:51, 8 May 2011)
  60. WeaponCtrSwitch‏‎ (17:05, 8 May 2011)
  61. WeaponSetCtr‏‎ (17:22, 8 May 2011)
  62. WeaponCtrJump‏‎ (05:43, 9 May 2011)
  63. BFG11KHit‏‎ (06:53, 9 May 2011)
  64. BFGBurst‏‎ (06:58, 9 May 2011)
  65. BFGSpray‏‎ (07:04, 9 May 2011)
  66. BouncingBFG‏‎ (07:14, 9 May 2011)
  67. Current events‏‎ (02:32, 29 May 2011)
  68. FadeIn‏‎ (17:18, 11 November 2011)
  69. CasingThrust‏‎ (17:26, 11 November 2011)
  70. EjectCasing‏‎ (17:27, 11 November 2011)
  71. Light0‏‎ (14:25, 16 November 2011)
  72. CounterSwitch‏‎ (05:40, 25 December 2011)
  73. BrainExplode‏‎ (15:50, 25 December 2011)
  74. CPosRefire‏‎ (05:34, 27 December 2011)
  75. SpidRefire‏‎ (05:36, 27 December 2011)
  76. LichFireGrow‏‎ (06:01, 27 December 2011)
  77. LichIceImpact‏‎ (06:08, 27 December 2011)
  78. MntrFloorFire‏‎ (06:14, 27 December 2011)
  79. PhoenixPuff‏‎ (06:24, 27 December 2011)
  80. VolcBallImpact‏‎ (06:31, 27 December 2011)
  81. PainDie‏‎ (06:46, 27 December 2011)
  82. BeastAttack‏‎ (06:49, 27 December 2011)
  83. ImpChargeAtk‏‎ (06:51, 27 December 2011)
  84. ImpMeleeAtk‏‎ (06:52, 27 December 2011)
  85. LichAttack‏‎ (07:00, 27 December 2011)
  86. LichFire‏‎ (07:07, 27 December 2011)
  87. LichWhirlwind‏‎ (07:09, 27 December 2011)
  88. MinotaurAtk1‏‎ (07:11, 27 December 2011)
  89. MinotaurAtk2‏‎ (07:14, 27 December 2011)
  90. MinotaurAtk3‏‎ (07:17, 27 December 2011)
  91. MinotaurCharge‏‎ (07:20, 27 December 2011)
  92. MinotaurDecide‏‎ (07:26, 27 December 2011)
  93. SnakeAttack‏‎ (07:28, 27 December 2011)
  94. SnakeAttack2‏‎ (07:29, 27 December 2011)
  95. Srcr1Attack‏‎ (07:32, 27 December 2011)
  96. Srcr2Attack‏‎ (07:37, 27 December 2011)
  97. Srcr2Decide‏‎ (09:13, 27 December 2011)
  98. VolcanoBlast‏‎ (09:17, 27 December 2011)
  99. WizardAtk3‏‎ (09:20, 27 December 2011)
  100. KillChildren‏‎ (09:27, 27 December 2011)
  101. PainNukeSpec‏‎ (09:41, 27 December 2011)
  102. ShowMessage‏‎ (09:48, 27 December 2011)
  103. BrainScream‏‎ (06:04, 28 December 2011)
  104. Fire‏‎ (06:05, 28 December 2011)
  105. SpawnFly‏‎ (06:06, 28 December 2011)
  106. BlueSpark‏‎ (06:06, 28 December 2011)
  107. PodPain‏‎ (06:07, 28 December 2011)
  108. FaceTarget‏‎ (06:07, 28 December 2011)
  109. Sor1Pain‏‎ (06:08, 28 December 2011)
  110. BetaSkullAttack‏‎ (06:09, 28 December 2011)
  111. BrainSpit‏‎ (06:09, 28 December 2011)
  112. BruisAttack‏‎ (06:09, 28 December 2011)
  113. BspiAttack‏‎ (06:09, 28 December 2011)
  114. CyberAttack‏‎ (06:10, 28 December 2011)
  115. AlertMonsters‏‎ (06:13, 28 December 2011)
  116. HeadAttack‏‎ (06:14, 28 December 2011)
  117. EDF delta structures‏‎ (05:42, 30 December 2011)
  118. ETERNITYBASE‏‎ (14:05, 15 February 2012)
  119. DeHackEd / BEX Reference/Sound Block‏‎ (14:29, 3 March 2012)
  120. DeHackEd / BEX Reference/Cheat Block‏‎ (14:33, 3 March 2012)
  121. DeHackEd / BEX Reference/BEX Extension: STRINGS Block‏‎ (14:36, 3 March 2012)
  122. DeHackEd / BEX Reference/BEX Extension: PARS Block‏‎ (14:37, 3 March 2012)
  123. DeHackEd / BEX Reference/BEX Extension: CODEPTR Block‏‎ (14:38, 3 March 2012)
  124. DeHackEd / BEX Reference/Eternity Extension: HELPER Block‏‎ (14:40, 3 March 2012)
  125. DeHackEd / BEX Reference/Eternity Extension: SPRITES Block‏‎ (14:41, 3 March 2012)
  126. DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block‏‎ (14:42, 3 March 2012)
  127. DeHackEd / BEX Reference/Eternity Extension: MUSIC Block‏‎ (14:43, 3 March 2012)
  128. DeHackEd / BEX Reference/BEX String Mnemonics Table‏‎ (14:44, 3 March 2012)
  129. DeHackEd / BEX Reference/Sound Table‏‎ (14:45, 3 March 2012)
  130. EDF miscellaneous reference‏‎ (15:30, 3 March 2012)
  131. Platform linedef types‏‎ (04:25, 4 March 2012)
  132. Crushing ceiling linedef types‏‎ (04:26, 4 March 2012)
  133. Stair builder linedef types‏‎ (04:28, 4 March 2012)
  134. Elevator linedef types‏‎ (04:29, 4 March 2012)
  135. Lighting linedef types‏‎ (04:32, 4 March 2012)
  136. Pillar linedef types‏‎ (05:54, 4 March 2012)
  137. Sector types‏‎ (06:10, 4 March 2012)
  138. Thing flags‏‎ (06:13, 4 March 2012)
  139. ImpDeath‏‎ (07:29, 4 March 2012)
  140. ImpExplode‏‎ (07:30, 4 March 2012)
  141. ImpXDeath1‏‎ (07:30, 4 March 2012)
  142. ImpXDeath2‏‎ (07:30, 4 March 2012)
  143. SorcererRise‏‎ (07:31, 4 March 2012)
  144. SorcNukeSpec‏‎ (07:32, 4 March 2012)
  145. WizardAtk1‏‎ (07:32, 4 March 2012)
  146. WizardAtk2‏‎ (07:33, 4 March 2012)
  147. AmbientThinker‏‎ (07:33, 4 March 2012)
  148. CheckPlayerDone‏‎ (07:38, 4 March 2012)
  149. JumpIfTargetInLOS‏‎ (08:03, 4 March 2012)
  150. Hexen format SNDINFO‏‎ (12:21, 4 March 2012)
  151. Explode‏‎ (14:40, 4 March 2012)
  152. EDF terrain reference‏‎ (14:09, 7 March 2012)
  153. List of cheat codes‏‎ (04:38, 9 March 2012)
  154. Exit linedef types‏‎ (08:57, 14 March 2012)
  155. Detailed generalized linedef specification‏‎ (09:07, 14 March 2012)
  156. Detonate‏‎ (06:43, 31 March 2012)
  157. Turn‏‎ (06:46, 31 March 2012)
  158. RandomJump‏‎ (06:50, 31 March 2012)
  159. Die‏‎ (06:51, 31 March 2012)
  160. Mushroom‏‎ (16:42, 29 May 2012)
  161. Jump‏‎ (19:56, 3 July 2012)
  162. PlayerStartScript‏‎ (16:58, 7 August 2013)
  163. Small‏‎ (17:03, 7 August 2013)
  164. Heapspace‏‎ (17:08, 7 August 2013)
  165. Funcidx‏‎ (17:08, 7 August 2013)
  166. Numargs‏‎ (17:08, 7 August 2013)
  167. Getarg‏‎ (17:09, 7 August 2013)
  168. ThingKill‏‎ (17:14, 7 August 2013)
  169. ThingMassacre‏‎ (17:14, 7 August 2013)
  170. StartScriptNamed‏‎ (17:31, 7 August 2013)
  171. StartScript‏‎ (17:32, 7 August 2013)
  172. BeastPuff‏‎ (13:53, 10 August 2013)
  173. PlayerSkull‏‎ (12:24, 11 August 2013)
  174. DeHackEd / BEX Reference/Weapon Block‏‎ (02:56, 26 March 2015)
  175. ImpMissileAtk‏‎ (03:11, 24 August 2015)
  176. Saw‏‎ (09:48, 6 January 2016)
  177. SpawnGlitter‏‎ (15:40, 7 January 2016)
  178. Script control linedef types‏‎ (15:38, 25 February 2016)
  179. Ceiling linedef types‏‎ (05:25, 6 March 2016)
  180. Polyobject‏‎ (03:10, 22 July 2016)
  181. Polyobj StartLine‏‎ (15:46, 28 July 2016)
  182. Polyobj RotateLeft‏‎ (15:50, 28 July 2016)
  183. Polyobj RotateRight‏‎ (15:52, 28 July 2016)
  184. FloorAndCeiling LowerRaise‏‎ (16:13, 28 July 2016)
  185. DetonateEx‏‎ (15:57, 29 August 2016)
  186. Lock identifiers‏‎ (13:37, 30 August 2016)
  187. CounterSwitchEx‏‎ (13:30, 19 September 2016)
  188. Doom Wiki‏‎ (03:46, 2 October 2016)
  189. Creating a monster‏‎ (03:48, 2 October 2016)
  190. Creating a projectile‏‎ (03:49, 2 October 2016)
  191. Cardboard engine‏‎ (04:16, 2 October 2016)
  192. EDF string reference‏‎ (00:43, 1 January 2017)
  193. Polyobj MoveTimes8‏‎ (17:31, 6 January 2017)
  194. Polyobj DoorSwing‏‎ (17:38, 6 January 2017)
  195. Polyobj DoorSlide‏‎ (17:41, 6 January 2017)
  196. Sector ChangeSound‏‎ (13:16, 8 January 2017)
  197. Sound sequence things‏‎ (13:23, 8 January 2017)
  198. ACS spawn IDs‏‎ (05:47, 8 April 2017)
  199. ACS libraries‏‎ (06:54, 8 April 2017)
  200. ACS constants‏‎ (07:01, 8 April 2017)
  201. Portal Define‏‎ (04:57, 13 April 2017)
  202. Action specials‏‎ (08:33, 22 April 2017)
  203. FadeOut‏‎ (14:01, 6 August 2017)
  204. ANIMDEFS‏‎ (06:34, 17 March 2018)
  205. ANIMATED‏‎ (06:40, 17 March 2018)
  206. SWITCHES‏‎ (06:54, 17 March 2018)
  207. SetAirControl‏‎ (08:18, 17 March 2018)
  208. SetAirFriction‏‎ (08:19, 17 March 2018)
  209. GetLineX and GetLineY‏‎ (08:19, 17 March 2018)
  210. Counter‏‎ (08:21, 17 March 2018)
  211. LineSide‏‎ (08:22, 17 March 2018)
  212. EDF item effects and inventory/Weapons-branch‏‎ (10:59, 10 April 2018)
  213. EDF‏‎ (02:05, 30 April 2018)
  214. Thing SpawnNoFog‏‎ (16:51, 30 April 2018)
  215. Thing Spawn‏‎ (16:52, 30 April 2018)
  216. Thing Raise‏‎ (16:53, 30 April 2018)
  217. TID‏‎ (16:54, 30 April 2018)
  218. Thing Stop‏‎ (16:55, 30 April 2018)
  219. ThrustThing‏‎ (17:02, 30 April 2018)
  220. ThrustThingZ‏‎ (17:07, 30 April 2018)
  221. Door Close‏‎ (04:16, 1 May 2018)
  222. Tic‏‎ (04:25, 1 May 2018)
  223. Octic‏‎ (04:28, 1 May 2018)
  224. Door LockedRaise‏‎ (04:40, 1 May 2018)
  225. EDF lockdefs‏‎ (05:08, 1 May 2018)
  226. Door WaitRaise‏‎ (09:01, 1 May 2018)
  227. EDF blanksprite‏‎ (14:06, 2 May 2018)
  228. EDF switch‏‎ (14:09, 2 May 2018)
  229. EDF spritenames‏‎ (14:32, 2 May 2018)
  230. Transfer FloorLight‏‎ (13:28, 10 May 2018)
  231. Transfer CeilingLight‏‎ (13:31, 10 May 2018)
  232. Transfer Heights‏‎ (13:41, 10 May 2018)
  233. Sector SetFriction‏‎ (13:57, 10 May 2018)
  234. Translucency map‏‎ (17:51, 20 May 2018)
  235. RandomWalk‏‎ (16:31, 21 May 2018)
  236. GenRefire‏‎ (05:15, 9 September 2018)
  237. IsTIDUsed‏‎ (06:05, 25 November 2018)
  238. Creating a pickup‏‎ (14:06, 29 December 2018)
  239. SpawnProjectile‏‎ (14:47, 8 February 2019)
  240. EDF animation‏‎ (16:39, 13 February 2019)
  241. GetLineRowOffset‏‎ (10:38, 23 February 2019)
  242. VectorAngle‏‎ (10:45, 23 February 2019)
  243. SetSkyScrollSpeed‏‎ (11:41, 23 February 2019)
  244. Door Raise‏‎ (15:46, 24 February 2019)
  245. Sector SetWind‏‎ (03:26, 25 February 2019)
  246. Sector SetCurrent‏‎ (03:27, 25 February 2019)
  247. Static linedef specials‏‎ (03:30, 25 February 2019)
  248. Floor LowerToLowest‏‎ (09:48, 25 February 2019)
  249. Floor LowerToNearest‏‎ (09:48, 25 February 2019)
  250. Floor RaiseToLowestCeiling‏‎ (09:53, 25 February 2019)
  251. Floor LowerToHighestEE‏‎ (10:00, 25 February 2019)
  252. Floor LowerToHighest‏‎ (10:14, 25 February 2019)
  253. Floor RaiseToNearest‏‎ (13:07, 26 February 2019)
  254. Floor RaiseByTexture‏‎ (13:14, 26 February 2019)
  255. Floor TransferNumeric‏‎ (13:18, 26 February 2019)
  256. Floor TransferTrigger‏‎ (13:18, 26 February 2019)
  257. Door Open‏‎ (14:28, 26 February 2019)
  258. PointPush SetForce‏‎ (10:05, 9 March 2019)
  259. Edge portals‏‎ (14:42, 19 March 2019)
  260. Slope linedef types‏‎ (03:47, 28 April 2019)
  261. Plane Align‏‎ (03:50, 28 April 2019)
  262. Plane Copy‏‎ (03:50, 28 April 2019)
  263. ACS scripting‏‎ (15:28, 20 June 2019)
  264. GetActorVelX‏‎ (02:03, 21 June 2019)
  265. SetActivator‏‎ (02:07, 21 June 2019)
  266. SetActivatorToTarget‏‎ (02:09, 21 June 2019)
  267. SpawnSpotForced‏‎ (02:40, 22 June 2019)
  268. SpawnSpotFacingForced‏‎ (05:17, 22 June 2019)
  269. SetActorProperty‏‎ (05:19, 22 June 2019)
  270. SetActorVelocity‏‎ (05:20, 22 June 2019)
  271. Radius Quake2‏‎ (05:24, 22 June 2019)
  272. CheckActorClass‏‎ (05:28, 22 June 2019)
  273. GetPolyobjX‏‎ (08:29, 22 June 2019)
  274. ACS directives‏‎ (20:04, 14 July 2019)
  275. Thing Activate‏‎ (14:50, 21 July 2019)
  276. Thing Deactivate‏‎ (14:57, 21 July 2019)
  277. Sector Attach3dMidtex‏‎ (01:58, 24 July 2019)
  278. 3DMidTex tutorial‏‎ (02:03, 24 July 2019)
  279. 3DMidTex advanced topics‏‎ (02:04, 24 July 2019)
  280. Door WaitClose‏‎ (12:34, 24 July 2019)
  281. Door CloseWaitOpen‏‎ (12:38, 24 July 2019)
  282. Floor RaiseAndCrush‏‎ (01:11, 26 July 2019)
  283. Floor RaiseByValue‏‎ (01:13, 26 July 2019)
  284. Floor LowerByValue‏‎ (01:14, 26 July 2019)
  285. Floor MoveToValue‏‎ (02:14, 7 August 2019)
  286. Floor Waggle‏‎ (03:53, 12 October 2019)
  287. Ceiling Waggle‏‎ (03:58, 12 October 2019)
  288. DeHackEd / BEX Reference/Misc Block‏‎ (11:57, 26 October 2019)
  289. HealthJump‏‎ (02:00, 11 November 2019)
  290. BabyMetal‏‎ (02:02, 11 November 2019)
  291. MBF‏‎ (02:37, 18 March 2020)
  292. TeamTNT‏‎ (02:38, 18 March 2020)
  293. Boom‏‎ (02:40, 18 March 2020)
  294. ZIP‏‎ (18:11, 23 March 2020)
  295. SpawnSpot‏‎ (15:04, 1 April 2020)
  296. A Nailbomb‏‎ (01:46, 6 April 2020)
  297. A SargAttack12‏‎ (01:50, 6 April 2020)
  298. A FireCustomBullets‏‎ (01:35, 7 April 2020)
  299. A CustomPlayerMelee‏‎ (15:38, 7 April 2020)
  300. FireBFG‏‎ (05:47, 11 April 2020)
  301. ReFire‏‎ (03:32, 17 April 2020)
  302. BFGsound‏‎ (07:52, 17 April 2020)
  303. BoltSpark‏‎ (08:19, 17 April 2020)
  304. ClearSkin‏‎ (08:25, 17 April 2020)
  305. DeathBallImpact‏‎ (12:10, 17 April 2020)
  306. Linked portal‏‎ (17:36, 18 April 2020)
  307. Line QuickPortal‏‎ (17:37, 18 April 2020)
  308. ESound‏‎ (02:39, 19 April 2020)
  309. ContMobjSound‏‎ (02:40, 19 April 2020)
  310. PlaySoundEx‏‎ (02:48, 19 April 2020)
  311. VileChase‏‎ (02:55, 19 April 2020)
  312. FireGoldWandPL1‏‎ (06:00, 19 April 2020)
  313. FireGoldWandPL2‏‎ (06:12, 19 April 2020)
  314. FireBlasterPL1‏‎ (06:12, 19 April 2020)
  315. FireCrossbowPL2‏‎ (06:13, 19 April 2020)
  316. FireCrossbowPL1‏‎ (06:14, 19 April 2020)
  317. FireMacePL1‏‎ (07:57, 19 April 2020)
  318. FireMacePL2‏‎ (08:24, 19 April 2020)
  319. FirePhoenixPL1‏‎ (02:53, 20 April 2020)
  320. FireSkullRodPL1‏‎ (03:18, 20 April 2020)
  321. FlameSnd‏‎ (05:06, 20 April 2020)
  322. FloatPuff‏‎ (05:09, 20 April 2020)
  323. FlameEnd‏‎ (05:09, 20 April 2020)
  324. GauntletAttack‏‎ (05:27, 20 April 2020)
  325. GhostOff‏‎ (05:34, 20 April 2020)
  326. HticArtiTele‏‎ (07:41, 20 April 2020)
  327. HticSpawnFireBomb‏‎ (01:42, 21 April 2020)
  328. InitKeyGizmo‏‎ (01:49, 21 April 2020)
  329. MaceBallImpact‏‎ (16:01, 23 April 2020)
  330. MaceBallImpact2‏‎ (04:23, 25 April 2020)
  331. MacePL1Check‏‎ (04:29, 25 April 2020)
  332. MummyFX1Seek‏‎ (04:37, 25 April 2020)
  333. MushroomEx‏‎ (04:52, 25 April 2020)
  334. S SKIN‏‎ (04:56, 25 April 2020)
  335. RavenPlayerScream‏‎ (05:01, 25 April 2020)
  336. SelfDestruct‏‎ (05:04, 25 April 2020)
  337. SetSpecial‏‎ (07:48, 25 April 2020)
  338. LineEffect‏‎ (07:52, 25 April 2020)
  339. EDF puff type reference‏‎ (08:25, 25 April 2020)
  340. GenTracer‏‎ (11:32, 26 April 2020)
  341. HticTracer‏‎ (11:33, 26 April 2020)
  342. Tracer‏‎ (11:35, 26 April 2020)
  343. WhirlwindSeek‏‎ (11:36, 26 April 2020)
  344. SubtractAmmo‏‎ (01:29, 29 April 2020)
  345. InitPhoenixPL2‏‎ (01:29, 29 April 2020)
  346. FirePhoenixPL2‏‎ (01:29, 29 April 2020)
  347. SpawnEx‏‎ (01:57, 29 April 2020)
  348. List of command line parameters‏‎ (09:12, 3 May 2020)
  349. DECORATE state syntax‏‎ (11:13, 3 May 2020)
  350. Linedef types‏‎ (11:09, 13 June 2020)
  351. Editing reference‏‎ (11:35, 13 June 2020)
  352. Special sound effects in Eternity‏‎ (12:11, 13 June 2020)
  353. Stop‏‎ (04:57, 14 June 2020)
  354. SetLineSpecial‏‎ (15:10, 18 July 2020)
  355. EDF damagetype reference‏‎ (15:42, 22 July 2020)
  356. EDF weapon reference‏‎ (15:54, 22 July 2020)
  357. Attached surface linedef types‏‎ (08:48, 26 September 2020)
  358. Polyobj Move‏‎ (05:04, 9 October 2020)
  359. EDF player reference‏‎ (05:51, 11 October 2020)
  360. Portal‏‎ (21:00, 25 October 2020)
  361. Geom string‏‎ (11:44, 15 November 2020)
  362. EDF basics‏‎ (14:54, 16 November 2020)
  363. ActivatorSound‏‎ (10:48, 21 November 2020)
  364. AmbientSound‏‎ (10:52, 21 November 2020)
  365. LocalAmbientSound‏‎ (10:56, 21 November 2020)
  366. PlayActorSound‏‎ (11:19, 21 November 2020)
  367. ThingSound‏‎ (11:23, 21 November 2020)
  368. SectorSound‏‎ (11:32, 21 November 2020)
  369. CheckProximity‏‎ (11:51, 21 November 2020)
  370. SetMusic‏‎ (08:04, 22 November 2020)
  371. LocalSetMusic‏‎ (08:06, 22 November 2020)
  372. SoundSequence‏‎ (08:07, 22 November 2020)
  373. SoundSequenceOnActor‏‎ (08:09, 22 November 2020)
  374. StopSound‏‎ (08:11, 22 November 2020)
  375. SPosAttack‏‎ (13:24, 7 February 2021)
  376. A BulletAttack‏‎ (13:32, 7 February 2021)
  377. MissileAttack‏‎ (16:27, 8 February 2021)
  378. List of codepointers‏‎ (11:18, 9 February 2021)
  379. EDF state reference‏‎ (06:08, 13 February 2021)
  380. CounterDiceRoll‏‎ (09:53, 13 February 2021)
  381. Scratch‏‎ (09:55, 13 February 2021)
  382. EDF sound reference‏‎ (12:03, 13 February 2021)
  383. PlaySound‏‎ (12:39, 13 February 2021)
  384. KeepChasing‏‎ (12:42, 13 February 2021)
  385. MissileSpread‏‎ (14:35, 13 February 2021)
  386. SetTranslucent‏‎ (15:25, 13 February 2021)
  387. SteamSpawn‏‎ (15:57, 13 February 2021)
  388. Spawn‏‎ (16:13, 17 February 2021)
  389. SpawnAbove‏‎ (16:16, 17 February 2021)
  390. GFS‏‎ (03:33, 18 February 2021)
  391. EDF menu reference‏‎ (18:15, 16 March 2021)
  392. SMMU‏‎ (18:29, 16 March 2021)
  393. Predefined lumps‏‎ (18:32, 16 March 2021)
  394. Environment variables‏‎ (06:35, 4 April 2021)
  395. ThingSummon‏‎ (06:13, 25 April 2021)
  396. GetSectorFloorZ and GetSectorCeilingZ‏‎ (11:44, 25 April 2021)
  397. SetActorPosition‏‎ (12:36, 25 April 2021)
  398. Eternity Engine‏‎ (15:42, 28 April 2021)
  399. Floor LowerInstant and Floor RaiseInstant‏‎ (12:09, 8 May 2021)
  400. Floor CrushStop‏‎ (12:25, 8 May 2021)
  401. Generic Floor‏‎ (12:30, 8 May 2021)
  402. Plat RaiseAndStayTx0‏‎ (12:36, 8 May 2021)
  403. Floor Donut‏‎ (12:45, 8 May 2021)
  404. Plat UpByValueStayTx‏‎ (12:15, 9 May 2021)
  405. Plat ToggleCeiling‏‎ (12:50, 9 May 2021)
  406. Floor RaiseToLowest‏‎ (12:58, 9 May 2021)
  407. Floor LowerToLowestCeiling‏‎ (13:04, 9 May 2021)
  408. Floor RaiseToCeiling‏‎ (13:12, 9 May 2021)
  409. Floor ToCeilingInstant‏‎ (13:15, 9 May 2021)
  410. Floor LowerByTexture‏‎ (13:23, 9 May 2021)
  411. Plat PerpetualRaise‏‎ (13:20, 10 May 2021)
  412. Floor RaiseToHighest‏‎ (12:38, 12 May 2021)
  413. Portal linedef types‏‎ (14:24, 6 October 2021)
  414. SetLineMonsterBlocking‏‎ (13:45, 10 October 2021)
  415. Static Init (sky transfer)‏‎ (09:21, 16 October 2021)
  416. Property transfer linedef types‏‎ (10:36, 16 October 2021)
  417. Floor movement classic specials‏‎ (02:46, 30 October 2021)
  418. Door linedef types‏‎ (03:01, 31 October 2021)
  419. ClearLineSpecial‏‎ (14:51, 1 November 2021)
  420. Cos‏‎ (14:56, 1 November 2021)
  421. PlayerArmorPoints‏‎ (15:02, 1 November 2021)
  422. PlayerFrags‏‎ (15:08, 1 November 2021)
  423. PlayerHealth‏‎ (15:11, 1 November 2021)
  424. GetSigilPieces‏‎ (15:13, 1 November 2021)
  425. CheckWeapon‏‎ (15:21, 1 November 2021)
  426. CheckActorCeilingTexture‏‎ (15:23, 1 November 2021)
  427. GameSkill‏‎ (15:30, 1 November 2021)
  428. GameType‏‎ (15:31, 1 November 2021)
  429. TakeInventory‏‎ (13:05, 4 November 2021)
  430. HticBossDeath‏‎ (15:52, 5 November 2021)
  431. Thing type flags‏‎ (06:22, 6 November 2021)
  432. EDF thing reference‏‎ (06:23, 6 November 2021)
  433. FatAttack1‏‎ (06:29, 6 November 2021)
  434. FatAttack2‏‎ (06:30, 6 November 2021)
  435. FatAttack3‏‎ (06:31, 6 November 2021)
  436. Thing types‏‎ (07:05, 6 November 2021)
  437. UMAPINFO‏‎ (10:41, 6 November 2021)
  438. Linedef flags‏‎ (12:06, 6 November 2021)
  439. DeHackEd / BEX Reference/Frame Block‏‎ (12:11, 6 November 2021)
  440. EDF game properties reference‏‎ (12:47, 6 November 2021)
  441. OPTIONS‏‎ (14:35, 13 November 2021)
  442. Teleport linedef types‏‎ (05:41, 14 November 2021)
  443. DeHackEd / BEX Reference‏‎ (12:13, 27 November 2021)
  444. Thinggroup‏‎ (12:49, 29 November 2021)
  445. DeHackEd / BEX Reference/Thing Block‏‎ (16:03, 29 November 2021)
  446. Regular sector types‏‎ (12:15, 1 December 2021)
  447. Generalized sector types‏‎ (13:57, 4 December 2021)
  448. Scroller linedef types‏‎ (15:50, 25 December 2021)
  449. List of maps and mods made for Eternity‏‎ (02:21, 26 December 2021)
  450. Plat Stop‏‎ (08:27, 26 December 2021)
  451. Parameterized linedef specials‏‎ (10:53, 29 December 2021)
  452. Scroll Texture Offsets‏‎ (10:53, 29 December 2021)
  453. GetSectorLightLevel‏‎ (05:00, 1 January 2022)
  454. EDF item effects and inventory‏‎ (10:32, 1 January 2022)
  455. ChangeCeiling‏‎ (04:27, 2 January 2022)
  456. ChangeFloor‏‎ (04:28, 2 January 2022)
  457. SetSectorDamage‏‎ (04:28, 2 January 2022)
  458. SectorDamage‏‎ (04:30, 2 January 2022)
  459. ActivatorTID‏‎ (04:34, 2 January 2022)
  460. TagWait‏‎ (07:03, 2 January 2022)
  461. Byte angle‏‎ (08:22, 2 January 2022)
  462. Fixed point angle‏‎ (08:24, 2 January 2022)
  463. ChangeActorAngle‏‎ (08:25, 2 January 2022)
  464. Face‏‎ (08:26, 2 January 2022)
  465. ChangeActorPitch‏‎ (08:38, 2 January 2022)
  466. ACS built-in functions‏‎ (11:16, 2 January 2022)
  467. EDF font reference‏‎ (02:18, 20 January 2022)
  468. ExtraData‏‎ (02:19, 27 May 2022)
  469. CheckActorFloorTexture‏‎ (02:03, 21 September 2022)
  470. CheckFlag‏‎ (02:03, 22 September 2022)
  471. CounterJumpEx‏‎ (04:12, 28 January 2023)
  472. CounterJump‏‎ (04:12, 28 January 2023)
  473. List of console commands and variables‏‎ (12:51, 4 February 2023)
  474. Console‏‎ (20:07, 2 March 2023)
  475. EMAPINFO‏‎ (10:19, 4 March 2023)
  476. Main Page‏‎ (10:36, 4 March 2023)
  477. SetCounter‏‎ (07:31, 1 April 2023)
  478. BossDeath‏‎ (02:17, 7 July 2023)
  479. DeHackEd / BEX Reference/Ammo Block‏‎ (00:43, 8 December 2023)
  480. UDMF‏‎ (06:02, 11 February 2024)

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