VileTarget

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Type: Monster attack, normal

Purpose: Causes the object to face its target, and spawns a VileFire object at the target's location. The Fire codepointer will be called on the VileFire object after it is spawned.

Optional parameter[edit]

VileTarget accepts an optional parameter: thing type to spawn. If omitted, it will be the VileFire (dehackednum 5) type.

See also[edit]