ChangeCeiling

From Eternity Wiki
Jump to navigationJump to search

Description[edit]

This is an ACS built-in function.

Changes ceiling texture of tagged sectors.

Usage[edit]

void ChangeCeiling(int tag, str texture)

Parameters[edit]

  • tag: tag of sectors whose ceiling textures to change
  • texture: name of texture to apply to tagged sectors

Return value[edit]

Examples[edit]

No examples given.

Notes[edit]

If texture doesn't exist, nothing will happen. Applying or removing sky flats (such as F_SKY1) will update the behaviour for projectiles accordingly.

This function's identification in zspecial.acs is: ACC internal.

See also[edit]