Dragon claw basic attack.
Fire: BLSR BC 3 Hold: BLSR D 2 A_FireBlasterPL1 BLSR CB 2 BLSR A 0 A_ReFire goto Ready
Must be fired from a player's weapon sprite. Subtracts ammo and fires (with autoaim) a hitscan of damage
4 * 1d8 (4-32) which produces a pufftype of HereticBlasterPuff1. First shot is always accurate; subsequent shots following ReFire are "never" accurate. Plays the sound with dehackednum 406 (ht_blssht in Heretic).
This can be reproduced using
FireCustomBullets(ht_blssht, first, 1, 4, 8, 0, 0, 0, HereticBlasterPuff1)