This is an ACS built-in function.
Waits until tagged sectors stop their movement.
void TagWait(int tag)
- tag: tag of sectors to wait for.
No examples given.
A sector is marked as busy if any of its floor or ceiling is under movement, or under a longer process (such as a temporarily raised door or lowered lift). Paused crushers or perpetual floors (Doom style) also mark the sector as busy. Same with Floor_Waggle or Ceiling_Waggle running.
If multiple sectors are tagged, it will wait until ALL of them stop movement.
This function's identification in
zspecial.acs is: ACC internal.