This is a parameterized linedef special.
Starts a perpetual platform moving periodically between the lowest adjacent plus 8 units and highest adjacent neighbor floor.
Plat_PerpetualRaise(tag, speed, delay)
- tag: tag of sectors to trigger. If 0, it will trigger the sector behind the line.
- speed: speed to move tagged sectors by, in eighths of units (e.g. 16 is equivalent to standard Doom door speed).
- delay: delay in tics until the sector returns to its initial state (in classic Doom, 105 is for a lift and 150 is for a door).
No examples given.
This is not like the classic Doom special, and inherits the Hexen one. To act like Doom, use Plat_PerpetualRaiseLip with a lip of 0 units.
The starting direction is decided randomly.