FireMacePL1

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Description

Heretic Fire Mace basic attack.

Usage

FireMacePL1

Parameters

No parameters.

Examples

From base/heretic/player.edf:

 Fire:
   MACE B 4
 Hold:
   MACE CDEF 3 A_FireMacePL1
   MACE C 4 A_ReFire
   MACE DEFB 4
   goto Ready

Notes

Only called from player weapon states. Most of the time (89% chance) it will shoot an autoaimed projectile of dehackednum 438 (MaceFX1 in Heretic), assign to it counter 0 value 16 and randomly offset the weapon sprite.

In the other case (11%) it will shoot a projectile of dehackednum 439 (MaceFX2 in Heretic) with a slight initial vertical speed, and its XY velocity (based on the speed field) added with half of player's velocity. No autoaiming will be done for this projectile, and looking manually up or down won't help much. It will also play sound of dehackednum 414 (ht_lobsht).

See also