TroopAttack

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Type: Monster attack, normal

Purpose: Imp attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the object will emit the "claw" sound effect and damage the target directly for (rnd%8 + 1) * 3 damage. Otherwise, the object will fire a DoomImpShot projectile at the target.

Thunk: Yes.