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void Radius_Quake2 (int tid, int intensity, int duration, int damrad, int tremrad, str sound)
Produces earthquake on tagged things. Unlike the linedef special Radius_Quake, this also lets you select the sound to play.
- tid: tag of quake foci.
- intensity: how strong the quake should be.
- duration: how long it should take.
- damrad: damage radius in map units. This is an integer value, not fixed-point.
- tremrad: tremor radius.
- sound: sound to play.