# A Nailbomb

From Eternity Wiki

## Codepointer[edit]

**Nailbomb**(*explo_damage*, *explo_radius*, *num_nails*, *dmg_factor*, *dmg_mod*, *pufftype*)

*explo_damage*: maximum damage of explosion within radius. Default: 128.*explo_radius*: the circular range of the explosion. Default: 128.*num_nails*: number of bullets to fire around the explosion. Default: 30.*dmg_factor*: damage multiplier of each bullet. Default: 10.*dmg_mod*: damage randomness range for each bullet. The formula is

. For example to achieve the zombieman damage of 3-15, have*dmg_factor** random(1,*dmg_mod*)*dmg_factor*= 3 and*dmg_mod*= 5. This argument is capped between 1 and 256. Default: 1 (so the default**Nailbomb**bullets do exactly 10 damage each).*pufftype*: optional field for the pufftype to spawn when the bullets hit walls. The default is dependent on the current game type.

Causes a blast radius attack with given radius and max damage, and then fires bullet tracers in a circular spread. New to SMMU, enhanced by Eternity.

Works with PlayerThunk.