Changes actor's assigned special and arguments.
SetSpecial(special, arg1, arg2, arg3, arg4, arg5)
- special: name or UDMF namespace ID of special to assign to thing. Do not use the ExtraData special ID.
- arg1-5: the arguments to go with the special. Only numbers are supported.
No examples given.
This will change actor's assigned special to the intended one. This special is going to be executed when the actor is killed or picked up.
You can clear an already given special by setting special to 0. A warning message will appear if you provide an invalid special.