This is an ACS built-in function.
Checks if the tagged thing is on a floor with the given texture.
boolean CheckActorFloorTexture(int tid, str texture)
- tid: TID of thing to check
- texture: name of floor texture to check
TRUE if the floor texture of the sector the thing is in matches texture
int activatorOnBloodyRocks = CheckActorFloorTexture(0, "FLOOR6_1");
The checked sector is the one on which the center point of the thing stays. If a gravity-bound thing is resting on a side step but its center point is above another sector, it's this latter sector which will be checked, not the step sector.
This function's identification in
zspecial.acs is: (ACC internal).