CheckActorFloorTexture
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Description[edit]
This is an ACS built-in function.
Checks if the tagged thing is on a floor with the given texture.
Usage[edit]
boolean CheckActorFloorTexture(int tid, str texture)
Parameters[edit]
- tid: TID of thing to check
- texture: name of floor texture to check
Return value[edit]
TRUE if the floor texture of the sector the thing is in matches texture
Examples[edit]
int activatorOnBloodyRocks = CheckActorFloorTexture(0, "FLOOR6_1");
Notes[edit]
The checked sector is the one on which the center point of the thing stays. If a gravity-bound thing is resting on a side step but its center point is above another sector, it's this latter sector which will be checked, not the step sector.
This function's identification in zspecial.acs
is: (ACC internal).