Sound sequence things

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Sound sequence things are objects placed on the map which modify the sound sequence of the sector they are spawned in. They're useful for the Doom format maps, but in UDMF you can directly assign the sequence id for each sector, removing the need of adding things in the map.

Polyobjects don't use sound sequence things; instead the id is set directly from an argument in Polyobj_StartLine or Polyobj_ExplicitLine.