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Type: Monster attack, normal

Purpose: Cacodemon attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the object will damage the target directly for (rnd%6 + 1) * 10 damage. Otherwise, the object will fire a CacodemonShot projectile at the target.

Thunk: Yes.