Recent changes
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Track the most recent changes to the wiki on this page.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
4 May 2026
| N 15:26 | SetLineBlocking diffhist +1,027 Printz talk contribs (Created page with "{{ACSFunction|description=Changes one or more lines' blocking properties by one of the given presets. |usage=''void'' '''SetLineBlocking'''(''int'' ''tag'', ''int'' ''block'') |parameters= *''tag'': tag of linedefs to affect. If 0, change the activating line. *''block'': one of the following options: :*'''BLOCK_NOTHING''' or 0: remove all involved blocking flags (see below); :*'''BLOCK_CREATURES''' or 1: sets the classic '''blocking''' ("impassable") flag, which blocks a...") | ||||
| N 01:56 | ReplaceTextures diffhist +863 Printz talk contribs (Created page with "{{ACSFunction|description=Replaces all occurrences of a texture with another. |usage=''void'' '''ReplaceTextures'''(''str'' ''oldTexture'', ''str'' ''newTexture''[, ''int'' ''flags'']) |parameters= *''oldTexture'': name of texture to replace *''newTexture'': name of replacement texture *''flags'': optional sum of flags to filter the replacement (default of 0 is to replace any texture named ''oldTexture''): :*'''NOT_BOTTOM''' (1): do not replace any side lower texture :*'...") | ||||
3 May 2026
| N 15:20 | Random diffhist +315 Printz talk contribs (Created page with "{{ACSFunction|description=Returns a random number from a range. |usage=''int'' '''Random'''(''int'' ''min'', ''int'' ''max'') |parameters= *''min'': minimum value *''max'': maximum value |return=the random number in the range |notes=This is from the inclusive range between minimum and maximum. |id=(ACS internal)}}") | ||||
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15:17 | ACS built-in functions 2 changes history 0 [Printz (2×)] | |||
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15:17 (cur | prev) −15 Printz talk contribs (→Player) Tag: Manual revert | ||||
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15:06 (cur | prev) +15 Printz talk contribs (→Player) Tag: Reverted | ||||
| 15:04 | ActivatorTID diffhist +105 Printz talk contribs | ||||
| N 15:02 | PlayerNumber diffhist +365 Printz talk contribs (Created page with "{{ACSFunction|description=Returns the index of the player activator. |usage=''int'' '''PlayerNumber'''() |return=The 0-based index of the player activator, or -1 if the activator is not a player. |notes=Be careful that the index is zero based, so player 1 gets number 0, player 2 gets 1 etc. If activator isn't a player, the return value is -1. |id=(ACS internal)}}") | ||||
| N 14:58 | PlayerCount diffhist +155 Printz talk contribs (Created page with "{{ACSFunction|description=Returns the number of players in the game. |usage=''int'' '''PlayerCount'''() |return=The number of players. |id=(ACS internal)}}") | ||||
| 14:52 | IsTIDUsed diffhist +320 Printz talk contribs | ||||
| N 14:46 | VectorLength diffhist +423 Printz talk contribs (Created page with "{{ACSFunction|description=Returns the length (absolute value) of a two-dimensional vector. |usage=''fixed'' '''VectorLength'''(''fixed'' ''x'', ''fixed'' ''y'') |parameters= *''x'', ''y'': vector components (typically distances along the X and Y axes) |return= The length of the vector. |notes=This returns the exact length of the line, without using coarse approximations like it happens elsewhere in the engine. |id=-50}}") | ||||
| N 14:42 | GetWeapon diffhist +332 Printz talk contribs (Created page with "{{ACSFunction|description=Returns the name of the weapon wielded by the player activator. |usage=''str'' '''GetWeapon'''() |return=Returns the name (as defined in EDF) of the weapon used by player. |notes=This function has no TID support, so it can only be used by a player activator. |id=-69}}") | ||||
| N 14:36 | GetActorZ diffhist +23 Printz talk contribs (Redirected page to GetActorX) | ||||
| N 14:36 | GetActorY diffhist +23 Printz talk contribs (Redirected page to GetActorX) | ||||
| N 14:35 | GetActorX diffhist +383 Printz talk contribs (Created page with "{{ACSFunction|description=Returns the given x, y or z coordinate of the tagged actor. |usage= ''fixed'' '''GetActorX'''(''int'' ''tid'') ''fixed'' '''GetActorY'''(''int'' ''tid'') ''fixed'' '''GetActorZ'''(''int'' ''tid'') |parameters= *''tid'': TID of tagged actor |notes=This returns the absolute coordinates, without taking into account portal shifting. |id=(ACS internal)}}") | ||||
| N 14:28 | GetActorPitch diffhist +455 Printz talk contribs (Created page with "{{ACSFunction|description=Returns a tagged actor's view pitch. |usage=''fixed'' '''GetActorPitch'''(''int'' ''tid'') |parameters= *''tid'': TID of actor to check. |return=''angle'': fixed point angle of view pitch. |notes=Currently this only works with players, so the only useful TID values are 0 for the activator, or -1 to -4 to select a given player. The pitch is determined by the looking angle when free-look is enabled. |id=(ACS internal)}}") | ||||
| N 14:22 | GetActorLightLevel diffhist +462 Printz talk contribs (Created page with "{{ACSFunction|description=Returns the light level of the sector containing the tagged actor. |usage=''int'' '''GetActorLightLevel'''(''int'' ''tid'') |parameters= *''tid'': TID of actor to check. |return=The light level of the sector containing the tagged actor. If no actor has the given TID, returns 0. |notes=This returns the light level on the sector, without taking into account the possible Boom different floor and ceiling lights. |id=(ACS internal)}}") | ||||