FirePlayerMissile is a parameterized player weapon codepointer. This codepointer allows a custom player projectile attack.
FirePlayerMissile (type, homing)
- type: Thing type mnemonic of projectile to shoot.
- homing: Select homing property:
- 0 or normal: will not home
- 1 or homing: may home
If homing is set to 1 and the missile fired has a homing maintenance codepointer in its frames, the missile will home on the player's current autoaiming target, if one exists. These homing maintenance pointers include Tracer, GenTracer, HticTracer, and WhirlwindSeek.