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Showing below up to 450 results in range #51 to #500.

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  1. UnSetFlags‏‎ (09:05, 20 February 2010)
  2. TargetJump‏‎ (14:22, 17 May 2010)
  3. ThingHurt‏‎ (04:14, 28 July 2010)
  4. SetTics‏‎ (08:40, 3 January 2011)
  5. CounterOp‏‎ (08:31, 11 January 2011)
  6. FireCGun‏‎ (19:45, 23 January 2011)
  7. FireMissile‏‎ (07:11, 24 January 2011)
  8. FireOldBFG‏‎ (14:10, 25 January 2011)
  9. CopyCounter‏‎ (01:28, 17 April 2011)
  10. KeenDie‏‎ (01:32, 17 April 2011)
  11. BrainDie‏‎ (01:36, 17 April 2011)
  12. FirePistol‏‎ (01:02, 6 May 2011)
  13. FirePlasma‏‎ (01:25, 6 May 2011)
  14. FirePlayerMissile‏‎ (01:34, 6 May 2011)
  15. FireShotgun‏‎ (01:38, 6 May 2011)
  16. FireShotgun2‏‎ (01:41, 6 May 2011)
  17. PlayerThunk‏‎ (16:41, 6 May 2011)
  18. Punch‏‎ (16:54, 6 May 2011)
  19. Lower‏‎ (02:12, 7 May 2011)
  20. CheckReload‏‎ (02:12, 7 May 2011)
  21. CheckReloadEx‏‎ (02:14, 7 May 2011)
  22. Raise‏‎ (02:16, 7 May 2011)
  23. GunFlash‏‎ (02:54, 7 May 2011)
  24. JumpIfNoAmmo‏‎ (16:09, 8 May 2011)
  25. CloseShotgun2‏‎ (16:22, 8 May 2011)
  26. LoadShotgun2‏‎ (16:23, 8 May 2011)
  27. OpenShotgun2‏‎ (16:24, 8 May 2011)
  28. WeaponCopyCtr‏‎ (16:36, 8 May 2011)
  29. WeaponCtrOp‏‎ (16:51, 8 May 2011)
  30. WeaponCtrSwitch‏‎ (17:05, 8 May 2011)
  31. WeaponSetCtr‏‎ (17:22, 8 May 2011)
  32. WeaponCtrJump‏‎ (05:43, 9 May 2011)
  33. BFG11KHit‏‎ (06:53, 9 May 2011)
  34. BFGBurst‏‎ (06:58, 9 May 2011)
  35. BFGSpray‏‎ (07:04, 9 May 2011)
  36. BouncingBFG‏‎ (07:14, 9 May 2011)
  37. Current events‏‎ (02:32, 29 May 2011)
  38. FadeIn‏‎ (17:18, 11 November 2011)
  39. CasingThrust‏‎ (17:26, 11 November 2011)
  40. EjectCasing‏‎ (17:27, 11 November 2011)
  41. Light0‏‎ (14:25, 16 November 2011)
  42. CounterSwitch‏‎ (05:40, 25 December 2011)
  43. BrainExplode‏‎ (15:50, 25 December 2011)
  44. CPosRefire‏‎ (05:34, 27 December 2011)
  45. SpidRefire‏‎ (05:36, 27 December 2011)
  46. LichFireGrow‏‎ (06:01, 27 December 2011)
  47. LichIceImpact‏‎ (06:08, 27 December 2011)
  48. MntrFloorFire‏‎ (06:14, 27 December 2011)
  49. PhoenixPuff‏‎ (06:24, 27 December 2011)
  50. VolcBallImpact‏‎ (06:31, 27 December 2011)
  51. PainDie‏‎ (06:46, 27 December 2011)
  52. BeastAttack‏‎ (06:49, 27 December 2011)
  53. ImpChargeAtk‏‎ (06:51, 27 December 2011)
  54. ImpMeleeAtk‏‎ (06:52, 27 December 2011)
  55. LichAttack‏‎ (07:00, 27 December 2011)
  56. LichFire‏‎ (07:07, 27 December 2011)
  57. LichWhirlwind‏‎ (07:09, 27 December 2011)
  58. MinotaurAtk1‏‎ (07:11, 27 December 2011)
  59. MinotaurAtk2‏‎ (07:14, 27 December 2011)
  60. MinotaurAtk3‏‎ (07:17, 27 December 2011)
  61. MinotaurCharge‏‎ (07:20, 27 December 2011)
  62. MinotaurDecide‏‎ (07:26, 27 December 2011)
  63. SnakeAttack‏‎ (07:28, 27 December 2011)
  64. SnakeAttack2‏‎ (07:29, 27 December 2011)
  65. Srcr1Attack‏‎ (07:32, 27 December 2011)
  66. Srcr2Attack‏‎ (07:37, 27 December 2011)
  67. Srcr2Decide‏‎ (09:13, 27 December 2011)
  68. VolcanoBlast‏‎ (09:17, 27 December 2011)
  69. WizardAtk3‏‎ (09:20, 27 December 2011)
  70. KillChildren‏‎ (09:27, 27 December 2011)
  71. PainNukeSpec‏‎ (09:41, 27 December 2011)
  72. ShowMessage‏‎ (09:48, 27 December 2011)
  73. BrainScream‏‎ (06:04, 28 December 2011)
  74. Fire‏‎ (06:05, 28 December 2011)
  75. SpawnFly‏‎ (06:06, 28 December 2011)
  76. BlueSpark‏‎ (06:06, 28 December 2011)
  77. PodPain‏‎ (06:07, 28 December 2011)
  78. FaceTarget‏‎ (06:07, 28 December 2011)
  79. Sor1Pain‏‎ (06:08, 28 December 2011)
  80. BetaSkullAttack‏‎ (06:09, 28 December 2011)
  81. BrainSpit‏‎ (06:09, 28 December 2011)
  82. BruisAttack‏‎ (06:09, 28 December 2011)
  83. BspiAttack‏‎ (06:09, 28 December 2011)
  84. CyberAttack‏‎ (06:10, 28 December 2011)
  85. AlertMonsters‏‎ (06:13, 28 December 2011)
  86. HeadAttack‏‎ (06:14, 28 December 2011)
  87. EDF delta structures‏‎ (05:42, 30 December 2011)
  88. ETERNITYBASE‏‎ (14:05, 15 February 2012)
  89. DeHackEd / BEX Reference/Sound Block‏‎ (14:29, 3 March 2012)
  90. DeHackEd / BEX Reference/Cheat Block‏‎ (14:33, 3 March 2012)
  91. DeHackEd / BEX Reference/BEX Extension: STRINGS Block‏‎ (14:36, 3 March 2012)
  92. DeHackEd / BEX Reference/BEX Extension: PARS Block‏‎ (14:37, 3 March 2012)
  93. DeHackEd / BEX Reference/BEX Extension: CODEPTR Block‏‎ (14:38, 3 March 2012)
  94. DeHackEd / BEX Reference/Eternity Extension: HELPER Block‏‎ (14:40, 3 March 2012)
  95. DeHackEd / BEX Reference/Eternity Extension: SPRITES Block‏‎ (14:41, 3 March 2012)
  96. DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block‏‎ (14:42, 3 March 2012)
  97. DeHackEd / BEX Reference/Eternity Extension: MUSIC Block‏‎ (14:43, 3 March 2012)
  98. DeHackEd / BEX Reference/BEX String Mnemonics Table‏‎ (14:44, 3 March 2012)
  99. DeHackEd / BEX Reference/Sound Table‏‎ (14:45, 3 March 2012)
  100. EDF miscellaneous reference‏‎ (15:30, 3 March 2012)
  101. Platform linedef types‏‎ (04:25, 4 March 2012)
  102. Crushing ceiling linedef types‏‎ (04:26, 4 March 2012)
  103. Stair builder linedef types‏‎ (04:28, 4 March 2012)
  104. Elevator linedef types‏‎ (04:29, 4 March 2012)
  105. Lighting linedef types‏‎ (04:32, 4 March 2012)
  106. Pillar linedef types‏‎ (05:54, 4 March 2012)
  107. Sector types‏‎ (06:10, 4 March 2012)
  108. Thing flags‏‎ (06:13, 4 March 2012)
  109. ImpDeath‏‎ (07:29, 4 March 2012)
  110. ImpExplode‏‎ (07:30, 4 March 2012)
  111. ImpXDeath1‏‎ (07:30, 4 March 2012)
  112. ImpXDeath2‏‎ (07:30, 4 March 2012)
  113. SorcererRise‏‎ (07:31, 4 March 2012)
  114. SorcNukeSpec‏‎ (07:32, 4 March 2012)
  115. WizardAtk1‏‎ (07:32, 4 March 2012)
  116. WizardAtk2‏‎ (07:33, 4 March 2012)
  117. AmbientThinker‏‎ (07:33, 4 March 2012)
  118. CheckPlayerDone‏‎ (07:38, 4 March 2012)
  119. JumpIfTargetInLOS‏‎ (08:03, 4 March 2012)
  120. Hexen format SNDINFO‏‎ (12:21, 4 March 2012)
  121. Explode‏‎ (14:40, 4 March 2012)
  122. EDF terrain reference‏‎ (14:09, 7 March 2012)
  123. List of cheat codes‏‎ (04:38, 9 March 2012)
  124. Exit linedef types‏‎ (08:57, 14 March 2012)
  125. Detailed generalized linedef specification‏‎ (09:07, 14 March 2012)
  126. Detonate‏‎ (06:43, 31 March 2012)
  127. Turn‏‎ (06:46, 31 March 2012)
  128. RandomJump‏‎ (06:50, 31 March 2012)
  129. Die‏‎ (06:51, 31 March 2012)
  130. Mushroom‏‎ (16:42, 29 May 2012)
  131. Jump‏‎ (19:56, 3 July 2012)
  132. PlayerStartScript‏‎ (16:58, 7 August 2013)
  133. Small‏‎ (17:03, 7 August 2013)
  134. Heapspace‏‎ (17:08, 7 August 2013)
  135. Funcidx‏‎ (17:08, 7 August 2013)
  136. Numargs‏‎ (17:08, 7 August 2013)
  137. Getarg‏‎ (17:09, 7 August 2013)
  138. ThingKill‏‎ (17:14, 7 August 2013)
  139. ThingMassacre‏‎ (17:14, 7 August 2013)
  140. StartScriptNamed‏‎ (17:31, 7 August 2013)
  141. StartScript‏‎ (17:32, 7 August 2013)
  142. BeastPuff‏‎ (13:53, 10 August 2013)
  143. PlayerSkull‏‎ (12:24, 11 August 2013)
  144. DeHackEd / BEX Reference/Weapon Block‏‎ (02:56, 26 March 2015)
  145. ImpMissileAtk‏‎ (03:11, 24 August 2015)
  146. Saw‏‎ (09:48, 6 January 2016)
  147. SpawnGlitter‏‎ (15:40, 7 January 2016)
  148. Script control linedef types‏‎ (15:38, 25 February 2016)
  149. Ceiling linedef types‏‎ (05:25, 6 March 2016)
  150. Polyobject‏‎ (03:10, 22 July 2016)
  151. Polyobj StartLine‏‎ (15:46, 28 July 2016)
  152. Polyobj RotateLeft‏‎ (15:50, 28 July 2016)
  153. Polyobj RotateRight‏‎ (15:52, 28 July 2016)
  154. FloorAndCeiling LowerRaise‏‎ (16:13, 28 July 2016)
  155. DetonateEx‏‎ (15:57, 29 August 2016)
  156. Lock identifiers‏‎ (13:37, 30 August 2016)
  157. CounterSwitchEx‏‎ (13:30, 19 September 2016)
  158. Doom Wiki‏‎ (03:46, 2 October 2016)
  159. Creating a monster‏‎ (03:48, 2 October 2016)
  160. Creating a projectile‏‎ (03:49, 2 October 2016)
  161. Cardboard engine‏‎ (04:16, 2 October 2016)
  162. EDF string reference‏‎ (00:43, 1 January 2017)
  163. Polyobj MoveTimes8‏‎ (17:31, 6 January 2017)
  164. Polyobj DoorSwing‏‎ (17:38, 6 January 2017)
  165. Polyobj DoorSlide‏‎ (17:41, 6 January 2017)
  166. Sector ChangeSound‏‎ (13:16, 8 January 2017)
  167. Sound sequence things‏‎ (13:23, 8 January 2017)
  168. ACS spawn IDs‏‎ (05:47, 8 April 2017)
  169. ACS libraries‏‎ (06:54, 8 April 2017)
  170. ACS constants‏‎ (07:01, 8 April 2017)
  171. Portal Define‏‎ (04:57, 13 April 2017)
  172. Action specials‏‎ (08:33, 22 April 2017)
  173. FadeOut‏‎ (14:01, 6 August 2017)
  174. ANIMDEFS‏‎ (06:34, 17 March 2018)
  175. ANIMATED‏‎ (06:40, 17 March 2018)
  176. SWITCHES‏‎ (06:54, 17 March 2018)
  177. SetAirControl‏‎ (08:18, 17 March 2018)
  178. SetAirFriction‏‎ (08:19, 17 March 2018)
  179. GetLineX and GetLineY‏‎ (08:19, 17 March 2018)
  180. Counter‏‎ (08:21, 17 March 2018)
  181. LineSide‏‎ (08:22, 17 March 2018)
  182. EDF item effects and inventory/Weapons-branch‏‎ (10:59, 10 April 2018)
  183. EDF‏‎ (02:05, 30 April 2018)
  184. Thing SpawnNoFog‏‎ (16:51, 30 April 2018)
  185. Thing Spawn‏‎ (16:52, 30 April 2018)
  186. Thing Raise‏‎ (16:53, 30 April 2018)
  187. TID‏‎ (16:54, 30 April 2018)
  188. Thing Stop‏‎ (16:55, 30 April 2018)
  189. ThrustThing‏‎ (17:02, 30 April 2018)
  190. ThrustThingZ‏‎ (17:07, 30 April 2018)
  191. Door Close‏‎ (04:16, 1 May 2018)
  192. Tic‏‎ (04:25, 1 May 2018)
  193. Octic‏‎ (04:28, 1 May 2018)
  194. Door LockedRaise‏‎ (04:40, 1 May 2018)
  195. EDF lockdefs‏‎ (05:08, 1 May 2018)
  196. Door WaitRaise‏‎ (09:01, 1 May 2018)
  197. EDF blanksprite‏‎ (14:06, 2 May 2018)
  198. EDF switch‏‎ (14:09, 2 May 2018)
  199. EDF spritenames‏‎ (14:32, 2 May 2018)
  200. Transfer FloorLight‏‎ (13:28, 10 May 2018)
  201. Transfer CeilingLight‏‎ (13:31, 10 May 2018)
  202. Transfer Heights‏‎ (13:41, 10 May 2018)
  203. Sector SetFriction‏‎ (13:57, 10 May 2018)
  204. Translucency map‏‎ (17:51, 20 May 2018)
  205. RandomWalk‏‎ (16:31, 21 May 2018)
  206. GenRefire‏‎ (05:15, 9 September 2018)
  207. IsTIDUsed‏‎ (06:05, 25 November 2018)
  208. Creating a pickup‏‎ (14:06, 29 December 2018)
  209. SpawnProjectile‏‎ (14:47, 8 February 2019)
  210. EDF animation‏‎ (16:39, 13 February 2019)
  211. GetLineRowOffset‏‎ (10:38, 23 February 2019)
  212. VectorAngle‏‎ (10:45, 23 February 2019)
  213. SetSkyScrollSpeed‏‎ (11:41, 23 February 2019)
  214. Door Raise‏‎ (15:46, 24 February 2019)
  215. Sector SetWind‏‎ (03:26, 25 February 2019)
  216. Sector SetCurrent‏‎ (03:27, 25 February 2019)
  217. Static linedef specials‏‎ (03:30, 25 February 2019)
  218. Floor LowerToLowest‏‎ (09:48, 25 February 2019)
  219. Floor LowerToNearest‏‎ (09:48, 25 February 2019)
  220. Floor RaiseToLowestCeiling‏‎ (09:53, 25 February 2019)
  221. Floor LowerToHighestEE‏‎ (10:00, 25 February 2019)
  222. Floor LowerToHighest‏‎ (10:14, 25 February 2019)
  223. Floor RaiseToNearest‏‎ (13:07, 26 February 2019)
  224. Floor RaiseByTexture‏‎ (13:14, 26 February 2019)
  225. Floor TransferNumeric‏‎ (13:18, 26 February 2019)
  226. Floor TransferTrigger‏‎ (13:18, 26 February 2019)
  227. Door Open‏‎ (14:28, 26 February 2019)
  228. PointPush SetForce‏‎ (10:05, 9 March 2019)
  229. Edge portals‏‎ (14:42, 19 March 2019)
  230. Slope linedef types‏‎ (03:47, 28 April 2019)
  231. Plane Align‏‎ (03:50, 28 April 2019)
  232. Plane Copy‏‎ (03:50, 28 April 2019)
  233. ACS scripting‏‎ (15:28, 20 June 2019)
  234. GetActorVelX‏‎ (02:03, 21 June 2019)
  235. SetActivator‏‎ (02:07, 21 June 2019)
  236. SetActivatorToTarget‏‎ (02:09, 21 June 2019)
  237. SpawnSpotForced‏‎ (02:40, 22 June 2019)
  238. SpawnSpotFacingForced‏‎ (05:17, 22 June 2019)
  239. SetActorProperty‏‎ (05:19, 22 June 2019)
  240. SetActorVelocity‏‎ (05:20, 22 June 2019)
  241. Radius Quake2‏‎ (05:24, 22 June 2019)
  242. CheckActorClass‏‎ (05:28, 22 June 2019)
  243. GetPolyobjX‏‎ (08:29, 22 June 2019)
  244. ACS directives‏‎ (20:04, 14 July 2019)
  245. Thing Activate‏‎ (14:50, 21 July 2019)
  246. Thing Deactivate‏‎ (14:57, 21 July 2019)
  247. Sector Attach3dMidtex‏‎ (01:58, 24 July 2019)
  248. 3DMidTex tutorial‏‎ (02:03, 24 July 2019)
  249. 3DMidTex advanced topics‏‎ (02:04, 24 July 2019)
  250. Door WaitClose‏‎ (12:34, 24 July 2019)
  251. Door CloseWaitOpen‏‎ (12:38, 24 July 2019)
  252. Floor RaiseAndCrush‏‎ (01:11, 26 July 2019)
  253. Floor RaiseByValue‏‎ (01:13, 26 July 2019)
  254. Floor LowerByValue‏‎ (01:14, 26 July 2019)
  255. Floor MoveToValue‏‎ (02:14, 7 August 2019)
  256. Floor Waggle‏‎ (03:53, 12 October 2019)
  257. Ceiling Waggle‏‎ (03:58, 12 October 2019)
  258. DeHackEd / BEX Reference/Misc Block‏‎ (11:57, 26 October 2019)
  259. HealthJump‏‎ (02:00, 11 November 2019)
  260. BabyMetal‏‎ (02:02, 11 November 2019)
  261. MBF‏‎ (02:37, 18 March 2020)
  262. TeamTNT‏‎ (02:38, 18 March 2020)
  263. Boom‏‎ (02:40, 18 March 2020)
  264. ZIP‏‎ (18:11, 23 March 2020)
  265. SpawnSpot‏‎ (15:04, 1 April 2020)
  266. A Nailbomb‏‎ (01:46, 6 April 2020)
  267. A SargAttack12‏‎ (01:50, 6 April 2020)
  268. A FireCustomBullets‏‎ (01:35, 7 April 2020)
  269. A CustomPlayerMelee‏‎ (15:38, 7 April 2020)
  270. FireBFG‏‎ (05:47, 11 April 2020)
  271. ReFire‏‎ (03:32, 17 April 2020)
  272. BFGsound‏‎ (07:52, 17 April 2020)
  273. BoltSpark‏‎ (08:19, 17 April 2020)
  274. ClearSkin‏‎ (08:25, 17 April 2020)
  275. DeathBallImpact‏‎ (12:10, 17 April 2020)
  276. Linked portal‏‎ (17:36, 18 April 2020)
  277. Line QuickPortal‏‎ (17:37, 18 April 2020)
  278. ESound‏‎ (02:39, 19 April 2020)
  279. ContMobjSound‏‎ (02:40, 19 April 2020)
  280. PlaySoundEx‏‎ (02:48, 19 April 2020)
  281. VileChase‏‎ (02:55, 19 April 2020)
  282. FireGoldWandPL1‏‎ (06:00, 19 April 2020)
  283. FireGoldWandPL2‏‎ (06:12, 19 April 2020)
  284. FireBlasterPL1‏‎ (06:12, 19 April 2020)
  285. FireCrossbowPL2‏‎ (06:13, 19 April 2020)
  286. FireCrossbowPL1‏‎ (06:14, 19 April 2020)
  287. FireMacePL1‏‎ (07:57, 19 April 2020)
  288. FireMacePL2‏‎ (08:24, 19 April 2020)
  289. FirePhoenixPL1‏‎ (02:53, 20 April 2020)
  290. FireSkullRodPL1‏‎ (03:18, 20 April 2020)
  291. FlameSnd‏‎ (05:06, 20 April 2020)
  292. FloatPuff‏‎ (05:09, 20 April 2020)
  293. FlameEnd‏‎ (05:09, 20 April 2020)
  294. GauntletAttack‏‎ (05:27, 20 April 2020)
  295. GhostOff‏‎ (05:34, 20 April 2020)
  296. HticArtiTele‏‎ (07:41, 20 April 2020)
  297. HticSpawnFireBomb‏‎ (01:42, 21 April 2020)
  298. InitKeyGizmo‏‎ (01:49, 21 April 2020)
  299. MaceBallImpact‏‎ (16:01, 23 April 2020)
  300. MaceBallImpact2‏‎ (04:23, 25 April 2020)
  301. MacePL1Check‏‎ (04:29, 25 April 2020)
  302. MummyFX1Seek‏‎ (04:37, 25 April 2020)
  303. MushroomEx‏‎ (04:52, 25 April 2020)
  304. S SKIN‏‎ (04:56, 25 April 2020)
  305. RavenPlayerScream‏‎ (05:01, 25 April 2020)
  306. SelfDestruct‏‎ (05:04, 25 April 2020)
  307. SetSpecial‏‎ (07:48, 25 April 2020)
  308. LineEffect‏‎ (07:52, 25 April 2020)
  309. EDF puff type reference‏‎ (08:25, 25 April 2020)
  310. GenTracer‏‎ (11:32, 26 April 2020)
  311. HticTracer‏‎ (11:33, 26 April 2020)
  312. Tracer‏‎ (11:35, 26 April 2020)
  313. WhirlwindSeek‏‎ (11:36, 26 April 2020)
  314. SubtractAmmo‏‎ (01:29, 29 April 2020)
  315. InitPhoenixPL2‏‎ (01:29, 29 April 2020)
  316. FirePhoenixPL2‏‎ (01:29, 29 April 2020)
  317. SpawnEx‏‎ (01:57, 29 April 2020)
  318. List of command line parameters‏‎ (09:12, 3 May 2020)
  319. DECORATE state syntax‏‎ (11:13, 3 May 2020)
  320. Linedef types‏‎ (11:09, 13 June 2020)
  321. Editing reference‏‎ (11:35, 13 June 2020)
  322. Special sound effects in Eternity‏‎ (12:11, 13 June 2020)
  323. Stop‏‎ (04:57, 14 June 2020)
  324. SetLineSpecial‏‎ (15:10, 18 July 2020)
  325. EDF damagetype reference‏‎ (15:42, 22 July 2020)
  326. EDF weapon reference‏‎ (15:54, 22 July 2020)
  327. Attached surface linedef types‏‎ (08:48, 26 September 2020)
  328. Polyobj Move‏‎ (05:04, 9 October 2020)
  329. EDF player reference‏‎ (05:51, 11 October 2020)
  330. Portal‏‎ (21:00, 25 October 2020)
  331. Geom string‏‎ (11:44, 15 November 2020)
  332. EDF basics‏‎ (14:54, 16 November 2020)
  333. ActivatorSound‏‎ (10:48, 21 November 2020)
  334. AmbientSound‏‎ (10:52, 21 November 2020)
  335. LocalAmbientSound‏‎ (10:56, 21 November 2020)
  336. PlayActorSound‏‎ (11:19, 21 November 2020)
  337. ThingSound‏‎ (11:23, 21 November 2020)
  338. SectorSound‏‎ (11:32, 21 November 2020)
  339. CheckProximity‏‎ (11:51, 21 November 2020)
  340. SetMusic‏‎ (08:04, 22 November 2020)
  341. LocalSetMusic‏‎ (08:06, 22 November 2020)
  342. SoundSequence‏‎ (08:07, 22 November 2020)
  343. SoundSequenceOnActor‏‎ (08:09, 22 November 2020)
  344. StopSound‏‎ (08:11, 22 November 2020)
  345. SPosAttack‏‎ (13:24, 7 February 2021)
  346. A BulletAttack‏‎ (13:32, 7 February 2021)
  347. MissileAttack‏‎ (16:27, 8 February 2021)
  348. List of codepointers‏‎ (11:18, 9 February 2021)
  349. EDF state reference‏‎ (06:08, 13 February 2021)
  350. CounterDiceRoll‏‎ (09:53, 13 February 2021)
  351. Scratch‏‎ (09:55, 13 February 2021)
  352. EDF sound reference‏‎ (12:03, 13 February 2021)
  353. PlaySound‏‎ (12:39, 13 February 2021)
  354. KeepChasing‏‎ (12:42, 13 February 2021)
  355. MissileSpread‏‎ (14:35, 13 February 2021)
  356. SetTranslucent‏‎ (15:25, 13 February 2021)
  357. SteamSpawn‏‎ (15:57, 13 February 2021)
  358. Spawn‏‎ (16:13, 17 February 2021)
  359. SpawnAbove‏‎ (16:16, 17 February 2021)
  360. GFS‏‎ (03:33, 18 February 2021)
  361. EDF menu reference‏‎ (18:15, 16 March 2021)
  362. SMMU‏‎ (18:29, 16 March 2021)
  363. Predefined lumps‏‎ (18:32, 16 March 2021)
  364. Environment variables‏‎ (06:35, 4 April 2021)
  365. ThingSummon‏‎ (06:13, 25 April 2021)
  366. GetSectorFloorZ and GetSectorCeilingZ‏‎ (11:44, 25 April 2021)
  367. SetActorPosition‏‎ (12:36, 25 April 2021)
  368. Eternity Engine‏‎ (15:42, 28 April 2021)
  369. Floor LowerInstant and Floor RaiseInstant‏‎ (12:09, 8 May 2021)
  370. Floor CrushStop‏‎ (12:25, 8 May 2021)
  371. Generic Floor‏‎ (12:30, 8 May 2021)
  372. Plat RaiseAndStayTx0‏‎ (12:36, 8 May 2021)
  373. Floor Donut‏‎ (12:45, 8 May 2021)
  374. Plat UpByValueStayTx‏‎ (12:15, 9 May 2021)
  375. Plat ToggleCeiling‏‎ (12:50, 9 May 2021)
  376. Floor RaiseToLowest‏‎ (12:58, 9 May 2021)
  377. Floor LowerToLowestCeiling‏‎ (13:04, 9 May 2021)
  378. Floor RaiseToCeiling‏‎ (13:12, 9 May 2021)
  379. Floor ToCeilingInstant‏‎ (13:15, 9 May 2021)
  380. Floor LowerByTexture‏‎ (13:23, 9 May 2021)
  381. Plat PerpetualRaise‏‎ (13:20, 10 May 2021)
  382. Floor RaiseToHighest‏‎ (12:38, 12 May 2021)
  383. Portal linedef types‏‎ (14:24, 6 October 2021)
  384. SetLineMonsterBlocking‏‎ (13:45, 10 October 2021)
  385. Static Init (sky transfer)‏‎ (09:21, 16 October 2021)
  386. Property transfer linedef types‏‎ (10:36, 16 October 2021)
  387. Floor movement classic specials‏‎ (02:46, 30 October 2021)
  388. Door linedef types‏‎ (03:01, 31 October 2021)
  389. ClearLineSpecial‏‎ (14:51, 1 November 2021)
  390. Cos‏‎ (14:56, 1 November 2021)
  391. PlayerArmorPoints‏‎ (15:02, 1 November 2021)
  392. PlayerFrags‏‎ (15:08, 1 November 2021)
  393. PlayerHealth‏‎ (15:11, 1 November 2021)
  394. GetSigilPieces‏‎ (15:13, 1 November 2021)
  395. CheckWeapon‏‎ (15:21, 1 November 2021)
  396. CheckActorCeilingTexture‏‎ (15:23, 1 November 2021)
  397. GameSkill‏‎ (15:30, 1 November 2021)
  398. GameType‏‎ (15:31, 1 November 2021)
  399. TakeInventory‏‎ (13:05, 4 November 2021)
  400. HticBossDeath‏‎ (15:52, 5 November 2021)
  401. Thing type flags‏‎ (06:22, 6 November 2021)
  402. EDF thing reference‏‎ (06:23, 6 November 2021)
  403. FatAttack1‏‎ (06:29, 6 November 2021)
  404. FatAttack2‏‎ (06:30, 6 November 2021)
  405. FatAttack3‏‎ (06:31, 6 November 2021)
  406. Thing types‏‎ (07:05, 6 November 2021)
  407. UMAPINFO‏‎ (10:41, 6 November 2021)
  408. Linedef flags‏‎ (12:06, 6 November 2021)
  409. DeHackEd / BEX Reference/Frame Block‏‎ (12:11, 6 November 2021)
  410. EDF game properties reference‏‎ (12:47, 6 November 2021)
  411. OPTIONS‏‎ (14:35, 13 November 2021)
  412. Teleport linedef types‏‎ (05:41, 14 November 2021)
  413. DeHackEd / BEX Reference‏‎ (12:13, 27 November 2021)
  414. Thinggroup‏‎ (12:49, 29 November 2021)
  415. DeHackEd / BEX Reference/Thing Block‏‎ (16:03, 29 November 2021)
  416. Regular sector types‏‎ (12:15, 1 December 2021)
  417. Generalized sector types‏‎ (13:57, 4 December 2021)
  418. Scroller linedef types‏‎ (15:50, 25 December 2021)
  419. List of maps and mods made for Eternity‏‎ (02:21, 26 December 2021)
  420. Plat Stop‏‎ (08:27, 26 December 2021)
  421. Parameterized linedef specials‏‎ (10:53, 29 December 2021)
  422. Scroll Texture Offsets‏‎ (10:53, 29 December 2021)
  423. GetSectorLightLevel‏‎ (05:00, 1 January 2022)
  424. EDF item effects and inventory‏‎ (10:32, 1 January 2022)
  425. ChangeCeiling‏‎ (04:27, 2 January 2022)
  426. ChangeFloor‏‎ (04:28, 2 January 2022)
  427. SetSectorDamage‏‎ (04:28, 2 January 2022)
  428. SectorDamage‏‎ (04:30, 2 January 2022)
  429. ActivatorTID‏‎ (04:34, 2 January 2022)
  430. TagWait‏‎ (07:03, 2 January 2022)
  431. Byte angle‏‎ (08:22, 2 January 2022)
  432. Fixed point angle‏‎ (08:24, 2 January 2022)
  433. ChangeActorAngle‏‎ (08:25, 2 January 2022)
  434. Face‏‎ (08:26, 2 January 2022)
  435. ChangeActorPitch‏‎ (08:38, 2 January 2022)
  436. ACS built-in functions‏‎ (11:16, 2 January 2022)
  437. EDF font reference‏‎ (02:18, 20 January 2022)
  438. ExtraData‏‎ (02:19, 27 May 2022)
  439. CheckActorFloorTexture‏‎ (02:03, 21 September 2022)
  440. CheckFlag‏‎ (02:03, 22 September 2022)
  441. CounterJumpEx‏‎ (04:12, 28 January 2023)
  442. CounterJump‏‎ (04:12, 28 January 2023)
  443. List of console commands and variables‏‎ (12:51, 4 February 2023)
  444. Console‏‎ (20:07, 2 March 2023)
  445. EMAPINFO‏‎ (10:19, 4 March 2023)
  446. Main Page‏‎ (10:36, 4 March 2023)
  447. SetCounter‏‎ (07:31, 1 April 2023)
  448. BossDeath‏‎ (02:17, 7 July 2023)
  449. DeHackEd / BEX Reference/Ammo Block‏‎ (00:43, 8 December 2023)
  450. UDMF‏‎ (06:02, 11 February 2024)

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