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Showing below up to 250 results in range #51 to #300.

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  1. UnSetFlags‏‎ (09:05, 20 February 2010)
  2. TargetJump‏‎ (14:22, 17 May 2010)
  3. ThingHurt‏‎ (04:14, 28 July 2010)
  4. SetTics‏‎ (08:40, 3 January 2011)
  5. CounterOp‏‎ (08:31, 11 January 2011)
  6. FireCGun‏‎ (19:45, 23 January 2011)
  7. FireMissile‏‎ (07:11, 24 January 2011)
  8. FireOldBFG‏‎ (14:10, 25 January 2011)
  9. CopyCounter‏‎ (01:28, 17 April 2011)
  10. KeenDie‏‎ (01:32, 17 April 2011)
  11. BrainDie‏‎ (01:36, 17 April 2011)
  12. FirePistol‏‎ (01:02, 6 May 2011)
  13. FirePlasma‏‎ (01:25, 6 May 2011)
  14. FirePlayerMissile‏‎ (01:34, 6 May 2011)
  15. FireShotgun‏‎ (01:38, 6 May 2011)
  16. FireShotgun2‏‎ (01:41, 6 May 2011)
  17. PlayerThunk‏‎ (16:41, 6 May 2011)
  18. Punch‏‎ (16:54, 6 May 2011)
  19. Lower‏‎ (02:12, 7 May 2011)
  20. CheckReload‏‎ (02:12, 7 May 2011)
  21. CheckReloadEx‏‎ (02:14, 7 May 2011)
  22. Raise‏‎ (02:16, 7 May 2011)
  23. GunFlash‏‎ (02:54, 7 May 2011)
  24. JumpIfNoAmmo‏‎ (16:09, 8 May 2011)
  25. CloseShotgun2‏‎ (16:22, 8 May 2011)
  26. LoadShotgun2‏‎ (16:23, 8 May 2011)
  27. OpenShotgun2‏‎ (16:24, 8 May 2011)
  28. WeaponCopyCtr‏‎ (16:36, 8 May 2011)
  29. WeaponCtrOp‏‎ (16:51, 8 May 2011)
  30. WeaponCtrSwitch‏‎ (17:05, 8 May 2011)
  31. WeaponSetCtr‏‎ (17:22, 8 May 2011)
  32. WeaponCtrJump‏‎ (05:43, 9 May 2011)
  33. BFG11KHit‏‎ (06:53, 9 May 2011)
  34. BFGBurst‏‎ (06:58, 9 May 2011)
  35. BFGSpray‏‎ (07:04, 9 May 2011)
  36. BouncingBFG‏‎ (07:14, 9 May 2011)
  37. Current events‏‎ (02:32, 29 May 2011)
  38. FadeIn‏‎ (17:18, 11 November 2011)
  39. CasingThrust‏‎ (17:26, 11 November 2011)
  40. EjectCasing‏‎ (17:27, 11 November 2011)
  41. Light0‏‎ (14:25, 16 November 2011)
  42. CounterSwitch‏‎ (05:40, 25 December 2011)
  43. BrainExplode‏‎ (15:50, 25 December 2011)
  44. CPosRefire‏‎ (05:34, 27 December 2011)
  45. SpidRefire‏‎ (05:36, 27 December 2011)
  46. LichFireGrow‏‎ (06:01, 27 December 2011)
  47. LichIceImpact‏‎ (06:08, 27 December 2011)
  48. MntrFloorFire‏‎ (06:14, 27 December 2011)
  49. PhoenixPuff‏‎ (06:24, 27 December 2011)
  50. VolcBallImpact‏‎ (06:31, 27 December 2011)
  51. PainDie‏‎ (06:46, 27 December 2011)
  52. BeastAttack‏‎ (06:49, 27 December 2011)
  53. ImpChargeAtk‏‎ (06:51, 27 December 2011)
  54. ImpMeleeAtk‏‎ (06:52, 27 December 2011)
  55. LichAttack‏‎ (07:00, 27 December 2011)
  56. LichFire‏‎ (07:07, 27 December 2011)
  57. LichWhirlwind‏‎ (07:09, 27 December 2011)
  58. MinotaurAtk1‏‎ (07:11, 27 December 2011)
  59. MinotaurAtk2‏‎ (07:14, 27 December 2011)
  60. MinotaurAtk3‏‎ (07:17, 27 December 2011)
  61. MinotaurCharge‏‎ (07:20, 27 December 2011)
  62. MinotaurDecide‏‎ (07:26, 27 December 2011)
  63. SnakeAttack‏‎ (07:28, 27 December 2011)
  64. SnakeAttack2‏‎ (07:29, 27 December 2011)
  65. Srcr1Attack‏‎ (07:32, 27 December 2011)
  66. Srcr2Attack‏‎ (07:37, 27 December 2011)
  67. Srcr2Decide‏‎ (09:13, 27 December 2011)
  68. VolcanoBlast‏‎ (09:17, 27 December 2011)
  69. WizardAtk3‏‎ (09:20, 27 December 2011)
  70. KillChildren‏‎ (09:27, 27 December 2011)
  71. PainNukeSpec‏‎ (09:41, 27 December 2011)
  72. ShowMessage‏‎ (09:48, 27 December 2011)
  73. BrainScream‏‎ (06:04, 28 December 2011)
  74. Fire‏‎ (06:05, 28 December 2011)
  75. SpawnFly‏‎ (06:06, 28 December 2011)
  76. BlueSpark‏‎ (06:06, 28 December 2011)
  77. PodPain‏‎ (06:07, 28 December 2011)
  78. FaceTarget‏‎ (06:07, 28 December 2011)
  79. Sor1Pain‏‎ (06:08, 28 December 2011)
  80. BetaSkullAttack‏‎ (06:09, 28 December 2011)
  81. BrainSpit‏‎ (06:09, 28 December 2011)
  82. BruisAttack‏‎ (06:09, 28 December 2011)
  83. BspiAttack‏‎ (06:09, 28 December 2011)
  84. CyberAttack‏‎ (06:10, 28 December 2011)
  85. AlertMonsters‏‎ (06:13, 28 December 2011)
  86. HeadAttack‏‎ (06:14, 28 December 2011)
  87. EDF delta structures‏‎ (05:42, 30 December 2011)
  88. ETERNITYBASE‏‎ (14:05, 15 February 2012)
  89. DeHackEd / BEX Reference/Sound Block‏‎ (14:29, 3 March 2012)
  90. DeHackEd / BEX Reference/Cheat Block‏‎ (14:33, 3 March 2012)
  91. DeHackEd / BEX Reference/BEX Extension: STRINGS Block‏‎ (14:36, 3 March 2012)
  92. DeHackEd / BEX Reference/BEX Extension: PARS Block‏‎ (14:37, 3 March 2012)
  93. DeHackEd / BEX Reference/BEX Extension: CODEPTR Block‏‎ (14:38, 3 March 2012)
  94. DeHackEd / BEX Reference/Eternity Extension: HELPER Block‏‎ (14:40, 3 March 2012)
  95. DeHackEd / BEX Reference/Eternity Extension: SPRITES Block‏‎ (14:41, 3 March 2012)
  96. DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block‏‎ (14:42, 3 March 2012)
  97. DeHackEd / BEX Reference/Eternity Extension: MUSIC Block‏‎ (14:43, 3 March 2012)
  98. DeHackEd / BEX Reference/BEX String Mnemonics Table‏‎ (14:44, 3 March 2012)
  99. DeHackEd / BEX Reference/Sound Table‏‎ (14:45, 3 March 2012)
  100. EDF miscellaneous reference‏‎ (15:30, 3 March 2012)
  101. Platform linedef types‏‎ (04:25, 4 March 2012)
  102. Crushing ceiling linedef types‏‎ (04:26, 4 March 2012)
  103. Stair builder linedef types‏‎ (04:28, 4 March 2012)
  104. Elevator linedef types‏‎ (04:29, 4 March 2012)
  105. Lighting linedef types‏‎ (04:32, 4 March 2012)
  106. Pillar linedef types‏‎ (05:54, 4 March 2012)
  107. Sector types‏‎ (06:10, 4 March 2012)
  108. Thing flags‏‎ (06:13, 4 March 2012)
  109. ImpDeath‏‎ (07:29, 4 March 2012)
  110. ImpExplode‏‎ (07:30, 4 March 2012)
  111. ImpXDeath1‏‎ (07:30, 4 March 2012)
  112. ImpXDeath2‏‎ (07:30, 4 March 2012)
  113. SorcererRise‏‎ (07:31, 4 March 2012)
  114. SorcNukeSpec‏‎ (07:32, 4 March 2012)
  115. WizardAtk1‏‎ (07:32, 4 March 2012)
  116. WizardAtk2‏‎ (07:33, 4 March 2012)
  117. AmbientThinker‏‎ (07:33, 4 March 2012)
  118. CheckPlayerDone‏‎ (07:38, 4 March 2012)
  119. JumpIfTargetInLOS‏‎ (08:03, 4 March 2012)
  120. Hexen format SNDINFO‏‎ (12:21, 4 March 2012)
  121. Explode‏‎ (14:40, 4 March 2012)
  122. EDF terrain reference‏‎ (14:09, 7 March 2012)
  123. List of cheat codes‏‎ (04:38, 9 March 2012)
  124. Exit linedef types‏‎ (08:57, 14 March 2012)
  125. Detailed generalized linedef specification‏‎ (09:07, 14 March 2012)
  126. Detonate‏‎ (06:43, 31 March 2012)
  127. Turn‏‎ (06:46, 31 March 2012)
  128. RandomJump‏‎ (06:50, 31 March 2012)
  129. Die‏‎ (06:51, 31 March 2012)
  130. Mushroom‏‎ (16:42, 29 May 2012)
  131. Jump‏‎ (19:56, 3 July 2012)
  132. PlayerStartScript‏‎ (16:58, 7 August 2013)
  133. Small‏‎ (17:03, 7 August 2013)
  134. Heapspace‏‎ (17:08, 7 August 2013)
  135. Funcidx‏‎ (17:08, 7 August 2013)
  136. Numargs‏‎ (17:08, 7 August 2013)
  137. Getarg‏‎ (17:09, 7 August 2013)
  138. ThingKill‏‎ (17:14, 7 August 2013)
  139. ThingMassacre‏‎ (17:14, 7 August 2013)
  140. StartScriptNamed‏‎ (17:31, 7 August 2013)
  141. StartScript‏‎ (17:32, 7 August 2013)
  142. BeastPuff‏‎ (13:53, 10 August 2013)
  143. PlayerSkull‏‎ (12:24, 11 August 2013)
  144. DeHackEd / BEX Reference/Weapon Block‏‎ (02:56, 26 March 2015)
  145. ImpMissileAtk‏‎ (03:11, 24 August 2015)
  146. Saw‏‎ (09:48, 6 January 2016)
  147. SpawnGlitter‏‎ (15:40, 7 January 2016)
  148. Script control linedef types‏‎ (15:38, 25 February 2016)
  149. Ceiling linedef types‏‎ (05:25, 6 March 2016)
  150. Polyobject‏‎ (03:10, 22 July 2016)
  151. Polyobj StartLine‏‎ (15:46, 28 July 2016)
  152. Polyobj RotateLeft‏‎ (15:50, 28 July 2016)
  153. Polyobj RotateRight‏‎ (15:52, 28 July 2016)
  154. FloorAndCeiling LowerRaise‏‎ (16:13, 28 July 2016)
  155. DetonateEx‏‎ (15:57, 29 August 2016)
  156. Lock identifiers‏‎ (13:37, 30 August 2016)
  157. CounterSwitchEx‏‎ (13:30, 19 September 2016)
  158. Doom Wiki‏‎ (03:46, 2 October 2016)
  159. Creating a monster‏‎ (03:48, 2 October 2016)
  160. Creating a projectile‏‎ (03:49, 2 October 2016)
  161. Cardboard engine‏‎ (04:16, 2 October 2016)
  162. EDF string reference‏‎ (00:43, 1 January 2017)
  163. Polyobj MoveTimes8‏‎ (17:31, 6 January 2017)
  164. Polyobj DoorSwing‏‎ (17:38, 6 January 2017)
  165. Polyobj DoorSlide‏‎ (17:41, 6 January 2017)
  166. Sector ChangeSound‏‎ (13:16, 8 January 2017)
  167. Sound sequence things‏‎ (13:23, 8 January 2017)
  168. ACS spawn IDs‏‎ (05:47, 8 April 2017)
  169. ACS libraries‏‎ (06:54, 8 April 2017)
  170. ACS constants‏‎ (07:01, 8 April 2017)
  171. Portal Define‏‎ (04:57, 13 April 2017)
  172. Action specials‏‎ (08:33, 22 April 2017)
  173. FadeOut‏‎ (14:01, 6 August 2017)
  174. ANIMDEFS‏‎ (06:34, 17 March 2018)
  175. ANIMATED‏‎ (06:40, 17 March 2018)
  176. SWITCHES‏‎ (06:54, 17 March 2018)
  177. SetAirControl‏‎ (08:18, 17 March 2018)
  178. SetAirFriction‏‎ (08:19, 17 March 2018)
  179. GetLineX and GetLineY‏‎ (08:19, 17 March 2018)
  180. Counter‏‎ (08:21, 17 March 2018)
  181. LineSide‏‎ (08:22, 17 March 2018)
  182. EDF item effects and inventory/Weapons-branch‏‎ (10:59, 10 April 2018)
  183. EDF‏‎ (02:05, 30 April 2018)
  184. Thing SpawnNoFog‏‎ (16:51, 30 April 2018)
  185. Thing Spawn‏‎ (16:52, 30 April 2018)
  186. Thing Raise‏‎ (16:53, 30 April 2018)
  187. TID‏‎ (16:54, 30 April 2018)
  188. Thing Stop‏‎ (16:55, 30 April 2018)
  189. ThrustThing‏‎ (17:02, 30 April 2018)
  190. ThrustThingZ‏‎ (17:07, 30 April 2018)
  191. Door Close‏‎ (04:16, 1 May 2018)
  192. Tic‏‎ (04:25, 1 May 2018)
  193. Octic‏‎ (04:28, 1 May 2018)
  194. Door LockedRaise‏‎ (04:40, 1 May 2018)
  195. EDF lockdefs‏‎ (05:08, 1 May 2018)
  196. Door WaitRaise‏‎ (09:01, 1 May 2018)
  197. EDF blanksprite‏‎ (14:06, 2 May 2018)
  198. EDF switch‏‎ (14:09, 2 May 2018)
  199. EDF spritenames‏‎ (14:32, 2 May 2018)
  200. Transfer FloorLight‏‎ (13:28, 10 May 2018)
  201. Transfer CeilingLight‏‎ (13:31, 10 May 2018)
  202. Transfer Heights‏‎ (13:41, 10 May 2018)
  203. Sector SetFriction‏‎ (13:57, 10 May 2018)
  204. Translucency map‏‎ (17:51, 20 May 2018)
  205. RandomWalk‏‎ (16:31, 21 May 2018)
  206. GenRefire‏‎ (05:15, 9 September 2018)
  207. IsTIDUsed‏‎ (06:05, 25 November 2018)
  208. Creating a pickup‏‎ (14:06, 29 December 2018)
  209. SpawnProjectile‏‎ (14:47, 8 February 2019)
  210. EDF animation‏‎ (16:39, 13 February 2019)
  211. GetLineRowOffset‏‎ (10:38, 23 February 2019)
  212. VectorAngle‏‎ (10:45, 23 February 2019)
  213. SetSkyScrollSpeed‏‎ (11:41, 23 February 2019)
  214. Door Raise‏‎ (15:46, 24 February 2019)
  215. Sector SetWind‏‎ (03:26, 25 February 2019)
  216. Sector SetCurrent‏‎ (03:27, 25 February 2019)
  217. Static linedef specials‏‎ (03:30, 25 February 2019)
  218. Floor LowerToLowest‏‎ (09:48, 25 February 2019)
  219. Floor LowerToNearest‏‎ (09:48, 25 February 2019)
  220. Floor RaiseToLowestCeiling‏‎ (09:53, 25 February 2019)
  221. Floor LowerToHighestEE‏‎ (10:00, 25 February 2019)
  222. Floor LowerToHighest‏‎ (10:14, 25 February 2019)
  223. Floor RaiseToNearest‏‎ (13:07, 26 February 2019)
  224. Floor RaiseByTexture‏‎ (13:14, 26 February 2019)
  225. Floor TransferNumeric‏‎ (13:18, 26 February 2019)
  226. Floor TransferTrigger‏‎ (13:18, 26 February 2019)
  227. Door Open‏‎ (14:28, 26 February 2019)
  228. PointPush SetForce‏‎ (10:05, 9 March 2019)
  229. Edge portals‏‎ (14:42, 19 March 2019)
  230. Slope linedef types‏‎ (03:47, 28 April 2019)
  231. Plane Align‏‎ (03:50, 28 April 2019)
  232. Plane Copy‏‎ (03:50, 28 April 2019)
  233. ACS scripting‏‎ (15:28, 20 June 2019)
  234. GetActorVelX‏‎ (02:03, 21 June 2019)
  235. SetActivator‏‎ (02:07, 21 June 2019)
  236. SetActivatorToTarget‏‎ (02:09, 21 June 2019)
  237. SpawnSpotForced‏‎ (02:40, 22 June 2019)
  238. SpawnSpotFacingForced‏‎ (05:17, 22 June 2019)
  239. SetActorProperty‏‎ (05:19, 22 June 2019)
  240. SetActorVelocity‏‎ (05:20, 22 June 2019)
  241. Radius Quake2‏‎ (05:24, 22 June 2019)
  242. CheckActorClass‏‎ (05:28, 22 June 2019)
  243. GetPolyobjX‏‎ (08:29, 22 June 2019)
  244. ACS directives‏‎ (20:04, 14 July 2019)
  245. Thing Activate‏‎ (14:50, 21 July 2019)
  246. Thing Deactivate‏‎ (14:57, 21 July 2019)
  247. Sector Attach3dMidtex‏‎ (01:58, 24 July 2019)
  248. 3DMidTex tutorial‏‎ (02:03, 24 July 2019)
  249. 3DMidTex advanced topics‏‎ (02:04, 24 July 2019)
  250. Door WaitClose‏‎ (12:34, 24 July 2019)

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