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Showing below up to 250 results in range #51 to #300.
- UnSetFlags (09:05, 20 February 2010)
- TargetJump (14:22, 17 May 2010)
- ThingHurt (04:14, 28 July 2010)
- SetTics (08:40, 3 January 2011)
- CounterOp (08:31, 11 January 2011)
- FireCGun (19:45, 23 January 2011)
- FireMissile (07:11, 24 January 2011)
- FireOldBFG (14:10, 25 January 2011)
- CopyCounter (01:28, 17 April 2011)
- KeenDie (01:32, 17 April 2011)
- BrainDie (01:36, 17 April 2011)
- FirePistol (01:02, 6 May 2011)
- FirePlasma (01:25, 6 May 2011)
- FirePlayerMissile (01:34, 6 May 2011)
- FireShotgun (01:38, 6 May 2011)
- FireShotgun2 (01:41, 6 May 2011)
- PlayerThunk (16:41, 6 May 2011)
- Punch (16:54, 6 May 2011)
- Lower (02:12, 7 May 2011)
- CheckReload (02:12, 7 May 2011)
- CheckReloadEx (02:14, 7 May 2011)
- Raise (02:16, 7 May 2011)
- GunFlash (02:54, 7 May 2011)
- JumpIfNoAmmo (16:09, 8 May 2011)
- CloseShotgun2 (16:22, 8 May 2011)
- LoadShotgun2 (16:23, 8 May 2011)
- OpenShotgun2 (16:24, 8 May 2011)
- WeaponCopyCtr (16:36, 8 May 2011)
- WeaponCtrOp (16:51, 8 May 2011)
- WeaponCtrSwitch (17:05, 8 May 2011)
- WeaponSetCtr (17:22, 8 May 2011)
- WeaponCtrJump (05:43, 9 May 2011)
- BFG11KHit (06:53, 9 May 2011)
- BFGBurst (06:58, 9 May 2011)
- BFGSpray (07:04, 9 May 2011)
- BouncingBFG (07:14, 9 May 2011)
- Current events (02:32, 29 May 2011)
- FadeIn (17:18, 11 November 2011)
- CasingThrust (17:26, 11 November 2011)
- EjectCasing (17:27, 11 November 2011)
- Light0 (14:25, 16 November 2011)
- CounterSwitch (05:40, 25 December 2011)
- BrainExplode (15:50, 25 December 2011)
- CPosRefire (05:34, 27 December 2011)
- SpidRefire (05:36, 27 December 2011)
- LichFireGrow (06:01, 27 December 2011)
- LichIceImpact (06:08, 27 December 2011)
- MntrFloorFire (06:14, 27 December 2011)
- PhoenixPuff (06:24, 27 December 2011)
- VolcBallImpact (06:31, 27 December 2011)
- PainDie (06:46, 27 December 2011)
- BeastAttack (06:49, 27 December 2011)
- ImpChargeAtk (06:51, 27 December 2011)
- ImpMeleeAtk (06:52, 27 December 2011)
- LichAttack (07:00, 27 December 2011)
- LichFire (07:07, 27 December 2011)
- LichWhirlwind (07:09, 27 December 2011)
- MinotaurAtk1 (07:11, 27 December 2011)
- MinotaurAtk2 (07:14, 27 December 2011)
- MinotaurAtk3 (07:17, 27 December 2011)
- MinotaurCharge (07:20, 27 December 2011)
- MinotaurDecide (07:26, 27 December 2011)
- SnakeAttack (07:28, 27 December 2011)
- SnakeAttack2 (07:29, 27 December 2011)
- Srcr1Attack (07:32, 27 December 2011)
- Srcr2Attack (07:37, 27 December 2011)
- Srcr2Decide (09:13, 27 December 2011)
- VolcanoBlast (09:17, 27 December 2011)
- WizardAtk3 (09:20, 27 December 2011)
- KillChildren (09:27, 27 December 2011)
- PainNukeSpec (09:41, 27 December 2011)
- ShowMessage (09:48, 27 December 2011)
- BrainScream (06:04, 28 December 2011)
- Fire (06:05, 28 December 2011)
- SpawnFly (06:06, 28 December 2011)
- BlueSpark (06:06, 28 December 2011)
- PodPain (06:07, 28 December 2011)
- FaceTarget (06:07, 28 December 2011)
- Sor1Pain (06:08, 28 December 2011)
- BetaSkullAttack (06:09, 28 December 2011)
- BrainSpit (06:09, 28 December 2011)
- BruisAttack (06:09, 28 December 2011)
- BspiAttack (06:09, 28 December 2011)
- CyberAttack (06:10, 28 December 2011)
- AlertMonsters (06:13, 28 December 2011)
- HeadAttack (06:14, 28 December 2011)
- EDF delta structures (05:42, 30 December 2011)
- ETERNITYBASE (14:05, 15 February 2012)
- DeHackEd / BEX Reference/Sound Block (14:29, 3 March 2012)
- DeHackEd / BEX Reference/Cheat Block (14:33, 3 March 2012)
- DeHackEd / BEX Reference/BEX Extension: STRINGS Block (14:36, 3 March 2012)
- DeHackEd / BEX Reference/BEX Extension: PARS Block (14:37, 3 March 2012)
- DeHackEd / BEX Reference/BEX Extension: CODEPTR Block (14:38, 3 March 2012)
- DeHackEd / BEX Reference/Eternity Extension: HELPER Block (14:40, 3 March 2012)
- DeHackEd / BEX Reference/Eternity Extension: SPRITES Block (14:41, 3 March 2012)
- DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block (14:42, 3 March 2012)
- DeHackEd / BEX Reference/Eternity Extension: MUSIC Block (14:43, 3 March 2012)
- DeHackEd / BEX Reference/BEX String Mnemonics Table (14:44, 3 March 2012)
- DeHackEd / BEX Reference/Sound Table (14:45, 3 March 2012)
- EDF miscellaneous reference (15:30, 3 March 2012)
- Platform linedef types (04:25, 4 March 2012)
- Crushing ceiling linedef types (04:26, 4 March 2012)
- Stair builder linedef types (04:28, 4 March 2012)
- Elevator linedef types (04:29, 4 March 2012)
- Lighting linedef types (04:32, 4 March 2012)
- Pillar linedef types (05:54, 4 March 2012)
- Sector types (06:10, 4 March 2012)
- Thing flags (06:13, 4 March 2012)
- ImpDeath (07:29, 4 March 2012)
- ImpExplode (07:30, 4 March 2012)
- ImpXDeath1 (07:30, 4 March 2012)
- ImpXDeath2 (07:30, 4 March 2012)
- SorcererRise (07:31, 4 March 2012)
- SorcNukeSpec (07:32, 4 March 2012)
- WizardAtk1 (07:32, 4 March 2012)
- WizardAtk2 (07:33, 4 March 2012)
- AmbientThinker (07:33, 4 March 2012)
- CheckPlayerDone (07:38, 4 March 2012)
- JumpIfTargetInLOS (08:03, 4 March 2012)
- Hexen format SNDINFO (12:21, 4 March 2012)
- Explode (14:40, 4 March 2012)
- EDF terrain reference (14:09, 7 March 2012)
- List of cheat codes (04:38, 9 March 2012)
- Exit linedef types (08:57, 14 March 2012)
- Detailed generalized linedef specification (09:07, 14 March 2012)
- Detonate (06:43, 31 March 2012)
- Turn (06:46, 31 March 2012)
- RandomJump (06:50, 31 March 2012)
- Die (06:51, 31 March 2012)
- Mushroom (16:42, 29 May 2012)
- Jump (19:56, 3 July 2012)
- PlayerStartScript (16:58, 7 August 2013)
- Small (17:03, 7 August 2013)
- Heapspace (17:08, 7 August 2013)
- Funcidx (17:08, 7 August 2013)
- Numargs (17:08, 7 August 2013)
- Getarg (17:09, 7 August 2013)
- ThingKill (17:14, 7 August 2013)
- ThingMassacre (17:14, 7 August 2013)
- StartScriptNamed (17:31, 7 August 2013)
- StartScript (17:32, 7 August 2013)
- BeastPuff (13:53, 10 August 2013)
- PlayerSkull (12:24, 11 August 2013)
- DeHackEd / BEX Reference/Weapon Block (02:56, 26 March 2015)
- ImpMissileAtk (03:11, 24 August 2015)
- Saw (09:48, 6 January 2016)
- SpawnGlitter (15:40, 7 January 2016)
- Script control linedef types (15:38, 25 February 2016)
- Ceiling linedef types (05:25, 6 March 2016)
- Polyobject (03:10, 22 July 2016)
- Polyobj StartLine (15:46, 28 July 2016)
- Polyobj RotateLeft (15:50, 28 July 2016)
- Polyobj RotateRight (15:52, 28 July 2016)
- FloorAndCeiling LowerRaise (16:13, 28 July 2016)
- DetonateEx (15:57, 29 August 2016)
- Lock identifiers (13:37, 30 August 2016)
- CounterSwitchEx (13:30, 19 September 2016)
- Doom Wiki (03:46, 2 October 2016)
- Creating a monster (03:48, 2 October 2016)
- Creating a projectile (03:49, 2 October 2016)
- Cardboard engine (04:16, 2 October 2016)
- EDF string reference (00:43, 1 January 2017)
- Polyobj MoveTimes8 (17:31, 6 January 2017)
- Polyobj DoorSwing (17:38, 6 January 2017)
- Polyobj DoorSlide (17:41, 6 January 2017)
- Sector ChangeSound (13:16, 8 January 2017)
- Sound sequence things (13:23, 8 January 2017)
- ACS spawn IDs (05:47, 8 April 2017)
- ACS libraries (06:54, 8 April 2017)
- ACS constants (07:01, 8 April 2017)
- Portal Define (04:57, 13 April 2017)
- Action specials (08:33, 22 April 2017)
- FadeOut (14:01, 6 August 2017)
- ANIMDEFS (06:34, 17 March 2018)
- ANIMATED (06:40, 17 March 2018)
- SWITCHES (06:54, 17 March 2018)
- SetAirControl (08:18, 17 March 2018)
- SetAirFriction (08:19, 17 March 2018)
- GetLineX and GetLineY (08:19, 17 March 2018)
- Counter (08:21, 17 March 2018)
- LineSide (08:22, 17 March 2018)
- EDF item effects and inventory/Weapons-branch (10:59, 10 April 2018)
- EDF (02:05, 30 April 2018)
- Thing SpawnNoFog (16:51, 30 April 2018)
- Thing Spawn (16:52, 30 April 2018)
- Thing Raise (16:53, 30 April 2018)
- TID (16:54, 30 April 2018)
- Thing Stop (16:55, 30 April 2018)
- ThrustThing (17:02, 30 April 2018)
- ThrustThingZ (17:07, 30 April 2018)
- Door Close (04:16, 1 May 2018)
- Tic (04:25, 1 May 2018)
- Octic (04:28, 1 May 2018)
- Door LockedRaise (04:40, 1 May 2018)
- EDF lockdefs (05:08, 1 May 2018)
- Door WaitRaise (09:01, 1 May 2018)
- EDF blanksprite (14:06, 2 May 2018)
- EDF switch (14:09, 2 May 2018)
- EDF spritenames (14:32, 2 May 2018)
- Transfer FloorLight (13:28, 10 May 2018)
- Transfer CeilingLight (13:31, 10 May 2018)
- Transfer Heights (13:41, 10 May 2018)
- Sector SetFriction (13:57, 10 May 2018)
- Translucency map (17:51, 20 May 2018)
- RandomWalk (16:31, 21 May 2018)
- GenRefire (05:15, 9 September 2018)
- IsTIDUsed (06:05, 25 November 2018)
- Creating a pickup (14:06, 29 December 2018)
- SpawnProjectile (14:47, 8 February 2019)
- EDF animation (16:39, 13 February 2019)
- GetLineRowOffset (10:38, 23 February 2019)
- VectorAngle (10:45, 23 February 2019)
- SetSkyScrollSpeed (11:41, 23 February 2019)
- Door Raise (15:46, 24 February 2019)
- Sector SetWind (03:26, 25 February 2019)
- Sector SetCurrent (03:27, 25 February 2019)
- Static linedef specials (03:30, 25 February 2019)
- Floor LowerToLowest (09:48, 25 February 2019)
- Floor LowerToNearest (09:48, 25 February 2019)
- Floor RaiseToLowestCeiling (09:53, 25 February 2019)
- Floor LowerToHighestEE (10:00, 25 February 2019)
- Floor LowerToHighest (10:14, 25 February 2019)
- Floor RaiseToNearest (13:07, 26 February 2019)
- Floor RaiseByTexture (13:14, 26 February 2019)
- Floor TransferNumeric (13:18, 26 February 2019)
- Floor TransferTrigger (13:18, 26 February 2019)
- Door Open (14:28, 26 February 2019)
- PointPush SetForce (10:05, 9 March 2019)
- Edge portals (14:42, 19 March 2019)
- Slope linedef types (03:47, 28 April 2019)
- Plane Align (03:50, 28 April 2019)
- Plane Copy (03:50, 28 April 2019)
- ACS scripting (15:28, 20 June 2019)
- GetActorVelX (02:03, 21 June 2019)
- SetActivator (02:07, 21 June 2019)
- SetActivatorToTarget (02:09, 21 June 2019)
- SpawnSpotForced (02:40, 22 June 2019)
- SpawnSpotFacingForced (05:17, 22 June 2019)
- SetActorProperty (05:19, 22 June 2019)
- SetActorVelocity (05:20, 22 June 2019)
- Radius Quake2 (05:24, 22 June 2019)
- CheckActorClass (05:28, 22 June 2019)
- GetPolyobjX (08:29, 22 June 2019)
- ACS directives (20:04, 14 July 2019)
- Thing Activate (14:50, 21 July 2019)
- Thing Deactivate (14:57, 21 July 2019)
- Sector Attach3dMidtex (01:58, 24 July 2019)
- 3DMidTex tutorial (02:03, 24 July 2019)
- 3DMidTex advanced topics (02:04, 24 July 2019)
- Door WaitClose (12:34, 24 July 2019)