Category:Codepointers: Difference between revisions
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Codepointers are natively-defined action functions that can be called from [[frame]]s and via some other special methods provided by [[EDF]] and [[DeHackEd]]. | Codepointers are natively-defined action functions that can be called from [[frame]]s and via some other special methods provided by [[EDF]] and [[DeHackEd]]. | ||
[[Category:Editing]] | [[Category:Editing]] |
Latest revision as of 01:09, 24 January 2009
Codepointers are natively-defined action functions that can be called from frames and via some other special methods provided by EDF and DeHackEd.
Pages in category "Codepointers"
The following 200 pages are in this category, out of 214 total.
(previous page) (next page)A
B
C
F
- Face
- FaceTarget
- FadeIn
- FadeOut
- Fall
- FatAttack1
- FatAttack2
- FatAttack3
- FatRaise
- Fire
- FireBFG
- FireBlasterPL1
- FireCGun
- FireCrackle
- FireCrossbowPL1
- FireCrossbowPL2
- FireGoldWandPL1
- FireGoldWandPL2
- FireMacePL1
- FireMacePL2
- FireMissile
- FireOldBFG
- FirePhoenixPL1
- FirePhoenixPL2
- FirePistol
- FirePlasma
- FirePlayerMissile
- FireShotgun
- FireShotgun2
- FireSkullRodPL1
- FlameEnd
- FlameSnd
- FloatPuff
I
L
M
P
S
- SargAttack
- Saw
- Scratch
- SelfDestruct
- SetCounter
- SetFlags
- SetSpecial
- SetTics
- SetTranslucent
- ShowMessage
- SkelWhoosh
- SnakeAttack
- SnakeAttack2
- Sor1Chase
- Sor1Pain
- SorcererRise
- SorcNukeSpec
- Spawn
- SpawnAbove
- SpawnEx
- SpawnFly
- SpawnGlitter
- SpidRefire
- SPosAttack
- Srcr1Attack
- Srcr2Attack
- Srcr2Decide
- StartFire
- StartScript
- StartScriptNamed
- SteamSpawn
- Stop
- SubtractAmmo