User contributions for Printz
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23 December 2015
- 19:1319:13, 23 December 2015 diff hist +482 EDF thing reference →States: added fast decorate
- 19:1119:11, 23 December 2015 diff hist +3,092 Thing type flags →flags4: Added Bifrost and before-it flags
- 12:2012:20, 23 December 2015 diff hist +3,906 EDF thing reference →Syntax: added flags since bifrost
20 December 2015
- 04:5704:57, 20 December 2015 diff hist +3 m OPTIONS →Options settable using the lump: spaces only
12 December 2015
- 11:5311:53, 12 December 2015 diff hist +61 ExtraData →extflags: explained CLIPMIDTEX
- 11:5011:50, 12 December 2015 diff hist +2 ExtraData →alpha
- 11:4911:49, 12 December 2015 diff hist +96 ExtraData →id: Added "id" field
- 11:4711:47, 12 December 2015 diff hist +44 ExtraData →Linedef Syntax and Fields: Added extradata line id
- 11:1611:16, 12 December 2015 diff hist +138 ExtraData →extflags: Added two extradata extended flags. CLIPMIDTEX not documented yet
17 November 2015
- 02:3002:30, 17 November 2015 diff hist +24 m Thing linedef types Added dev build date
- 02:2902:29, 17 November 2015 diff hist +24 m Parameterized linedef specials →Things: added dev build date
- 02:2802:28, 17 November 2015 diff hist +128 Parameterized linedef specials →Things: Added Thing_ChangeTID
- 02:2702:27, 17 November 2015 diff hist +128 Thing linedef types Added Thing_ChangeTID
19 January 2014
- 19:3919:39, 19 January 2014 diff hist +29 Template:EDF REF No edit summary
- 19:3719:37, 19 January 2014 diff hist +2,563 N EDF lockdefs Created page with "Define what happens when locked lines are activated. For Doom and Heretic map formats, the lockdef IDs used by certain linedefs are hardcoded. Once ACS_LockedExecute is implement..."
- 19:3719:37, 19 January 2014 diff hist +19 Template:EDF REF No edit summary
- 19:3719:37, 19 January 2014 diff hist +3,347 N EDF item effects and inventory Created page with "Define what happens when an item is picked up (and eventually, used or dropped from the inventory - this is not complete yet). There are many different types of item effect defi..."
- 19:3419:34, 19 January 2014 diff hist +37 Template:EDF REF No edit summary
- 19:1419:14, 19 January 2014 diff hist 0 Template:Latest version bump
- 19:1419:14, 19 January 2014 diff hist +118 Eternity Engine →Version 3.40: version bump
11 August 2013
- 12:2412:24, 11 August 2013 diff hist −7 PlayerSkull no such thing as (void) current
10 August 2013
- 13:5313:53, 10 August 2013 diff hist −443 BeastPuff updated current
8 August 2013
- 09:5409:54, 8 August 2013 diff hist +797 N DetonateEx Created page with "{{codepointer|description=Parameterized action, semi-equivalent to ZDoom A_Explode extensions.|usage='''DetonateEx'''(''damage'', ''radius'', ''hurt_self'', ''does_alert'', ''arg..."
- 09:3809:38, 8 August 2013 diff hist +47 List of codepointers →Explosions and flames: detonateex
- 09:3809:38, 8 August 2013 diff hist +4 m List of codepointers →Map objects
- 08:1708:17, 8 August 2013 diff hist +57 m Thing type flags →flags4: added specif
- 08:1508:15, 8 August 2013 diff hist +503 Thing type flags →flags4: added the two missing flags
7 August 2013
- 17:3217:32, 7 August 2013 diff hist +44 List of codepointers →Frame scripting: added
- 17:3217:32, 7 August 2013 diff hist +27 m StartScript mention current
- 17:3117:31, 7 August 2013 diff hist +12 m StartScriptNamed bold current
- 17:3117:31, 7 August 2013 diff hist +892 N StartScriptNamed thishadtobein
- 17:2817:28, 7 August 2013 diff hist +22 StartScript StartScriptNamed
- 17:2517:25, 7 August 2013 diff hist +499 Eternity Engine development builds
- 17:2017:20, 7 August 2013 diff hist −4 m Cardboard engine not new
- 17:1717:17, 7 August 2013 diff hist +21 m Eternity Engine →History: SDL link
- 17:1417:14, 7 August 2013 diff hist −768 ThingMassacre small gone current
- 17:1417:14, 7 August 2013 diff hist −887 ThingKill small gone current
- 17:1317:13, 7 August 2013 diff hist −2 ExtraData →tid: small gone
- 17:1317:13, 7 August 2013 diff hist −63 ExtraData →tid: small gone
- 17:1017:10, 7 August 2013 diff hist −218 Script control linedef types small gone
- 17:0917:09, 7 August 2013 diff hist −669 Getarg small gone current
- 17:0817:08, 7 August 2013 diff hist −297 Numargs small gone current
- 17:0817:08, 7 August 2013 diff hist −430 Funcidx small gone current
- 17:0817:08, 7 August 2013 diff hist −314 Heapspace small gone current
- 17:0517:05, 7 August 2013 diff hist −2 Eternity Engine →MapInfo: small gone
- 17:0317:03, 7 August 2013 diff hist −7,022 Small small gone current
- 16:5916:59, 7 August 2013 diff hist −36 StartScript small gone
- 16:5816:58, 7 August 2013 diff hist +36 PlayerStartScript not used now current
- 16:4716:47, 7 August 2013 diff hist 0 StartScript No edit summary
- 16:4616:46, 7 August 2013 diff hist −28 StartScript No edit summary
- 16:4616:46, 7 August 2013 diff hist +3 StartScript not just three params
5 February 2013
- 14:0814:08, 5 February 2013 diff hist +4 StartScript deprecated -> obsolete
20 January 2013
- 09:4709:47, 20 January 2013 diff hist +18 Eternity Engine →System features: Added ZIP link
15 November 2012
- 04:1004:10, 15 November 2012 diff hist +52 List of command line parameters →Wads and other files: added -disk
4 November 2012
- 16:5816:58, 4 November 2012 diff hist 0 Template:Latest Bumped
- 16:5716:57, 4 November 2012 diff hist +117 Eternity Engine →Version 3.40: Bumped
27 August 2012
- 03:3903:39, 27 August 2012 diff hist −1 Template:Latest Bumped
- 03:3903:39, 27 August 2012 diff hist +117 Eternity Engine →Version 3.40: Bumped
20 July 2012
- 18:2118:21, 20 July 2012 diff hist −20 EDF game properties reference →Description
- 18:2018:20, 20 July 2012 diff hist −21 EDF game properties reference →Internally preset flags
- 18:1918:19, 20 July 2012 diff hist −190 EDF game properties reference →Flag list
- 17:3617:36, 20 July 2012 diff hist −59 EDF game properties reference →Flag list
- 17:3617:36, 20 July 2012 diff hist +61 EDF game properties reference →Flag list
- 17:3017:30, 20 July 2012 diff hist +390 EDF game properties reference →Structure
- 17:2617:26, 20 July 2012 diff hist +73 EDF game properties reference No edit summary
- 17:2417:24, 20 July 2012 diff hist −16 EDF game properties reference →Default flags: removed internal gif_
- 17:2417:24, 20 July 2012 diff hist +2,314 N EDF game properties reference Added flags
- 16:4316:43, 20 July 2012 diff hist +36 Template:EDF REF No edit summary
20 June 2012
- 19:1319:13, 20 June 2012 diff hist +81 GFS →Adding WAD Files: added about lumps
16 June 2012
- 15:5115:51, 16 June 2012 diff hist +198 List of command line parameters →Wads and other files: Added about -user
30 May 2012
- 10:0710:07, 30 May 2012 diff hist +199 Eternity Engine added cross-platform stub note
29 May 2012
- 16:4216:42, 29 May 2012 diff hist −17 Mushroom No edit summary current
22 May 2012
- 04:3404:34, 22 May 2012 diff hist +2 m EDF spritenames No edit summary
- 04:2504:25, 22 May 2012 diff hist +193 EDF spritenames No edit summary
21 May 2012
- 15:5515:55, 21 May 2012 diff hist −4,314 EDF spritenames Deleted pickupitem as per latest development
- 08:5008:50, 21 May 2012 diff hist 0 EDF sound reference →Soundsequence: I assume now it's 0-99?
31 March 2012
- 06:5106:51, 31 March 2012 diff hist +30 Die No edit summary current
- 06:5106:51, 31 March 2012 diff hist +30 LineEffect No edit summary
- 06:5006:50, 31 March 2012 diff hist +101 RandomJump No edit summary current
- 06:4906:49, 31 March 2012 diff hist +139 PlaySound No edit summary
- 06:4806:48, 31 March 2012 diff hist +30 Scratch No edit summary
- 06:4706:47, 31 March 2012 diff hist −29 Face No edit summary
- 06:4706:47, 31 March 2012 diff hist +80 Face No edit summary
- 06:4606:46, 31 March 2012 diff hist +29 Turn No edit summary current
- 06:4606:46, 31 March 2012 diff hist +30 Turn No edit summary
- 06:4506:45, 31 March 2012 diff hist +35 N Decorate state syntax Redirected page to DECORATE state syntax current
- 06:4406:44, 31 March 2012 diff hist +110 Spawn No edit summary
- 06:4306:43, 31 March 2012 diff hist +30 Mushroom No edit summary
- 06:4306:43, 31 March 2012 diff hist +30 Detonate No edit summary current
- 06:4106:41, 31 March 2012 diff hist +92 N Category:MBF codepointers Created page with "Codepointers new to the MBF source port, available in Eternity." current
24 March 2012
- 07:1807:18, 24 March 2012 diff hist +99 EDF thing reference →States: sentient notice
- 07:1607:16, 24 March 2012 diff hist −47 EDF thing reference →States: Corrected states
16 March 2012
- 07:4807:48, 16 March 2012 diff hist +38 N Dehacked Redirected page to DeHackEd / BEX Reference current
14 March 2012
- 09:1009:10, 14 March 2012 diff hist +2 Universal Doom Map Format No edit summary
- 09:0909:09, 14 March 2012 diff hist +92 Parameterized linedef specials No edit summary
- 09:0909:09, 14 March 2012 diff hist +265 Parameterized linedef specials No edit summary
- 09:0709:07, 14 March 2012 diff hist −560 Detailed generalized linedef specification No edit summary current
- 09:0209:02, 14 March 2012 diff hist −49 Attached surface linedef types →Using attached surfaces with linked portals: maybe discretion is better though.
- 09:0109:01, 14 March 2012 diff hist +1 Attached surface linedef types →Using attached surfaces with linked portals
- 09:0109:01, 14 March 2012 diff hist +48 Attached surface linedef types →Using attached surfaces with linked portals
- 08:5708:57, 14 March 2012 diff hist +27 N ACS Redirected page to ACS scripting current
- 08:5708:57, 14 March 2012 diff hist +184 Exit linedef types →Exit Linedef Types current
- 08:5408:54, 14 March 2012 diff hist +479 Linked portal →Caveats and limitations
- 08:4908:49, 14 March 2012 diff hist +150 Linked portal →Caveats and limitations
- 08:4008:40, 14 March 2012 diff hist +14 Thing linedef types No edit summary
- 08:3608:36, 14 March 2012 diff hist +722 Floor movement classic specials →Parameterized Floor Types
- 08:3308:33, 14 March 2012 diff hist +14 Parameterized linedef specials →ACS Scripts
- 08:3308:33, 14 March 2012 diff hist +89 N Template:Zdoomwiki Created page with ":''This part incorporates text from the open-content [http://zdoom.org/wiki ZDoom Wiki]''" current
- 08:3208:32, 14 March 2012 diff hist +14 Script control linedef types →Parameterized specials
- 08:3108:31, 14 March 2012 diff hist +935 Script control linedef types No edit summary
- 08:3008:30, 14 March 2012 diff hist −41 Script control linedef types No edit summary
- 08:2308:23, 14 March 2012 diff hist −21 Linedef types →Scripting
- 08:2208:22, 14 March 2012 diff hist −39 Editing reference No edit summary
- 08:2008:20, 14 March 2012 diff hist +96 Editing reference →Miscellaneous enhancements
- 08:1908:19, 14 March 2012 diff hist −50 Editing reference No edit summary
- 08:1808:18, 14 March 2012 diff hist +27 Editing reference →WAD managing
- 08:1708:17, 14 March 2012 diff hist +9 Editing reference →WAD managing
- 08:1608:16, 14 March 2012 diff hist −50 Editing reference →Map editing
- 08:1508:15, 14 March 2012 diff hist −1 Editing reference →WAD managing
- 08:1508:15, 14 March 2012 diff hist +162 Editing reference No edit summary
9 March 2012
- 09:0009:00, 9 March 2012 diff hist +13 ThingSummon No edit summary
- 08:2908:29, 9 March 2012 diff hist +3,232 ACS scripting →ACS spawn IDs
- 04:4304:43, 9 March 2012 diff hist +12 ExtraData No edit summary
- 04:4204:42, 9 March 2012 diff hist +13 SMMU No edit summary
- 04:4204:42, 9 March 2012 diff hist +72 N Template:Smmuedit Created page with "*''This section incorporates text from the SMMUEDIT.TXT documentation.''" current
- 04:4104:41, 9 March 2012 diff hist +12 EMAPINFO No edit summary
- 04:4104:41, 9 March 2012 diff hist +10 OPTIONS No edit summary
- 04:4104:41, 9 March 2012 diff hist +71 N Template:Mbfref Created page with "*''This section incorporates text from the MBFEDIT.TXT documentation.''" current
- 04:4004:40, 9 March 2012 diff hist +12 Editing reference No edit summary
- 04:3904:39, 9 March 2012 diff hist +11 EDF No edit summary
- 04:3904:39, 9 March 2012 diff hist +11 DeHackEd / BEX Reference No edit summary
- 04:3804:38, 9 March 2012 diff hist +12 GFS No edit summary
- 04:3804:38, 9 March 2012 diff hist +12 List of cheat codes No edit summary current
- 04:3704:37, 9 March 2012 diff hist +3 Template:Editref No edit summary current
- 04:3704:37, 9 March 2012 diff hist +12 Console No edit summary
- 04:3604:36, 9 March 2012 diff hist +70 N Template:Editref Created page with "*''This page incorporates text from the HTML Eternity documentation.''"
8 March 2012
- 09:1309:13, 8 March 2012 diff hist +30 EDF thing reference →Damage Properties: link
- 08:3308:33, 8 March 2012 diff hist −27 Predefined lumps →New to SMMU
7 March 2012
- 14:4514:45, 7 March 2012 diff hist +24 N Spawnabove Redirected page to SpawnAbove current
- 14:0914:09, 7 March 2012 diff hist +92 EDF terrain reference No edit summary current
- 13:0113:01, 7 March 2012 diff hist +22 Thing type flags →flags2
6 March 2012
- 12:3412:34, 6 March 2012 diff hist +24 N Unsetflags Redirected page to UnSetFlags current
- 12:0412:04, 6 March 2012 diff hist +19 SetCounter →See also
- 12:0312:03, 6 March 2012 diff hist +24 N A setcounter Redirected page to SetCounter current
- 11:5711:57, 6 March 2012 diff hist +24 N Steamspawn Redirected page to SteamSpawn current
- 02:1802:18, 6 March 2012 diff hist +38 N Damagetype Redirected page to EDF damagetype reference current
- 02:1402:14, 6 March 2012 diff hist +17 EDF damagetype reference No edit summary
- 02:1402:14, 6 March 2012 diff hist +136 N EDF damagetype reference Created page with "{{backto|EDF}} damagetype { num <integer> obituary <string> obituaryself <string> sourceless <true/false }"
5 March 2012
- 13:2013:20, 5 March 2012 diff hist +113 Parameterized linedef specials →Floor movement, earthquake
- 13:1813:18, 5 March 2012 diff hist +249 ACS scripting No edit summary
- 13:1213:12, 5 March 2012 diff hist +1,934 N ACS scripting Created page with "For the upcoming Hexen implementation, Eternity supports ACS scripts. Note that unlike in ZDoom, it requires the vanilla Hexen format, which can be compiled using modern ACC by u..."
- 12:5212:52, 5 March 2012 diff hist +185 Parameterized linedef specials No edit summary
- 12:5012:50, 5 March 2012 diff hist +226 Parameterized linedef specials No edit summary
- 11:4011:40, 5 March 2012 diff hist +49 Turn No edit summary
- 11:3511:35, 5 March 2012 diff hist +6 EDF thing reference →States
- 11:3511:35, 5 March 2012 diff hist +220 EDF thing reference →States
- 11:3311:33, 5 March 2012 diff hist +323 EDF state reference →Fields
- 11:3011:30, 5 March 2012 diff hist +14 EDF state reference →Expanded form: added +decorate
- 11:2911:29, 5 March 2012 diff hist +14 EDF thing reference →States
- 11:2911:29, 5 March 2012 diff hist −9 EDF thing reference →States
- 11:2811:28, 5 March 2012 diff hist +207 EDF thing reference →States
- 11:2611:26, 5 March 2012 diff hist +7 EDF thing reference →Syntax
- 11:2411:24, 5 March 2012 diff hist +5 m MissileAttack No edit summary
- 11:2311:23, 5 March 2012 diff hist +6 MissileAttack No edit summary
- 11:2311:23, 5 March 2012 diff hist +21 MissileAttack No edit summary
- 11:2311:23, 5 March 2012 diff hist +16 MissileAttack →See also
- 11:2211:22, 5 March 2012 diff hist +27 N Missileattack Redirected page to MissileAttack current
- 05:5305:53, 5 March 2012 diff hist +38 EDF thing reference →Damage Properties: SKULLFLY, MISSILE, SHOOTABLE; removed "new"
- 05:5205:52, 5 March 2012 diff hist +15 EDF thing reference →Damage Properties: Term names were inconsistent/ambiguous
4 March 2012
- 14:4014:40, 4 March 2012 diff hist −13 Detonate No edit summary
- 14:4014:40, 4 March 2012 diff hist −28 Explode No edit summary current
- 12:2112:21, 4 March 2012 diff hist −12 Hexen format SNDINFO No edit summary current
- 12:2012:20, 4 March 2012 diff hist +227 List of codepointers No edit summary
- 12:1712:17, 4 March 2012 diff hist +35 Hexen format SNDINFO No edit summary
- 12:1612:16, 4 March 2012 diff hist +285 N Hexen format SNDINFO Created page with "For the upcoming Hexen support, Eternity can now read SNDINFO lumps of Hexen format. Like EDF, they can be used to give logical names (mnemonics) to sounds. If the SNDINFO is..."
- 12:1512:15, 4 March 2012 diff hist +26 Eternity Engine →Gameplay and modding features
- 12:1112:11, 4 March 2012 diff hist −282 EDF spritenames →Syntax
- 12:0912:09, 4 March 2012 diff hist 0 EDF →Default fallbacks
- 12:0912:09, 4 March 2012 diff hist +14 EDF terrain reference →TERTYPES Lump Processing
- 12:0912:09, 4 March 2012 diff hist +15 EDF →Default fallbacks
- 12:0912:09, 4 March 2012 diff hist −1,428 EDF →Default fallbacks
- 12:0712:07, 4 March 2012 diff hist −1,279 EDF terrain reference →TERTYPES Lump Processing
- 12:0712:07, 4 March 2012 diff hist +154 Editing reference No edit summary
- 11:5911:59, 4 March 2012 diff hist +118 Polyobject →Creating PolyObjects
- 09:4009:40, 4 March 2012 diff hist −13 Eternity Engine →Gameplay and modding features
- 09:4009:40, 4 March 2012 diff hist −29 Predefined lumps →MUSINFO
- 09:4009:40, 4 March 2012 diff hist −14 Editing reference No edit summary
- 09:3409:34, 4 March 2012 diff hist +14 Editing reference →WAD managing
- 09:3109:31, 4 March 2012 diff hist +28 Predefined lumps No edit summary
- 09:2809:28, 4 March 2012 diff hist +13 Eternity Engine →Gameplay and modding features
- 09:0009:00, 4 March 2012 diff hist +99 RandomJump No edit summary
- 08:5908:59, 4 March 2012 diff hist +66 m Jump No edit summary
- 08:5808:58, 4 March 2012 diff hist +2 m Jump in zdoom it's A_
- 08:5808:58, 4 March 2012 diff hist +6 m Jump state->codepointer
- 08:0308:03, 4 March 2012 diff hist +883 N JumpIfTargetInLOS Created page with "'''JumpIfTargetInLOS'''(''statenum'', ''fov'', ''proj_target'') This function can be called from a map object or player weapon frame. *If called from the player weapon, it will..." current
- 07:3807:38, 4 March 2012 diff hist −4 CheckPlayerDone No edit summary current
- 07:3807:38, 4 March 2012 diff hist +15 CheckPlayerDone No edit summary
- 07:3807:38, 4 March 2012 diff hist +346 N CheckPlayerDone Created page with "'''CheckPlayerDone'''(''statenum'') Makes the calling actor jump to ''statenum'' if it is not under player's control. An example where this is relevant is when the dead player i..."
- 07:3307:33, 4 March 2012 diff hist +471 N AmbientThinker Created page with "Type: Object sound pointer, normal Purpose: Drives EDF ambience effects controlled by the EEAmbience object. This pointer expects to find the EDF ambience sequence index number ..." current
- 07:3307:33, 4 March 2012 diff hist +172 N WizardAtk2 Created page with "Type: Heretic monster attack, normal Purpose: Disciple attack. The object will face its target and turn on the GHOST Bits3 flag. New to Eternity. Category:Codepointers" current
- 07:3207:32, 4 March 2012 diff hist +173 N WizardAtk1 Created page with "Type: Heretic monster attack, normal Purpose: Disciple attack. The object will face its target and turn off the GHOST Bits3 flag. New to Eternity. Category:Codepointers" current
- 07:3207:32, 4 March 2012 diff hist +422 N SorcNukeSpec Created page with "Type: Massacre cheat special, normal Purpose: Special action taken for D'Sparil's first form when the "killem" cheat is activated by the player. The Fall codepointer is called o..." current
- 07:3107:31, 4 March 2012 diff hist +258 N SorcererRise Created page with "Type: Monster death / attack, normal Purpose: D'Sparil first form death. Removes the SOLID flag from this object, and then spawns a Dsparil object at its location. The Dsparil o..." current
- 07:3007:30, 4 March 2012 diff hist +269 N ImpXDeath2 Created page with "Type: Monster death Purpose: Heretic imp extreme death setup 2. The NOGRAVITY Bits flag will be cleared from the object. If the object is at or below its sector's floor height a..." current
- 07:3007:30, 4 March 2012 diff hist +262 N ImpXDeath1 Created page with "Type: Monster death Purpose: Heretic imp extreme death setup 1. The SOLID Bits flag will be cleared from the object, and the NOGRAVITY Bits flag and FOOTCLIP Bits2 flag will bot..." current
- 07:3007:30, 4 March 2012 diff hist +383 N ImpExplode Created page with "Type: Monster death Purpose: Heretic imp crashstate action. One HereticImpChunk1 and one HereticImpChunk2 object will be spawned at the object's location and given randomized x ..." current
- 07:2907:29, 4 March 2012 diff hist +303 N ImpDeath Created page with "Type: Monster death Purpose: Heretic imp normal death setup. The SOLID Bits flag will be cleared from the object, and the FOOTCLIP Bits2 flag will be set. If the object is at or..." current
- 07:2907:29, 4 March 2012 diff hist +1,014 N HticBossDeath Created page with "Type: "Magic" codepointer, normal Purpose: Performs level completion actions for the Heretic game mode. The action performed is currently specific to certain maps. All members o..."
- 07:2807:28, 4 March 2012 diff hist −12 Editing reference No edit summary
- 07:2807:28, 4 March 2012 diff hist +27 Editing reference No edit summary
- 07:2107:21, 4 March 2012 diff hist +164 Predefined lumps No edit summary
- 06:3706:37, 4 March 2012 diff hist +27 List of codepointers No edit summary
- 06:3706:37, 4 March 2012 diff hist +26 Eternity Engine →Gameplay and modding features
- 06:3506:35, 4 March 2012 diff hist +27 EMAPINFO No edit summary
- 06:3406:34, 4 March 2012 diff hist +26 GFS No edit summary
- 06:3306:33, 4 March 2012 diff hist +27 List of command line parameters No edit summary
- 06:3306:33, 4 March 2012 diff hist +27 List of cheat codes No edit summary
- 06:2206:22, 4 March 2012 diff hist +15 Eternity Engine →Gameplay and modding features
- 06:2106:21, 4 March 2012 diff hist +26 ExtraData No edit summary
- 06:2006:20, 4 March 2012 diff hist +545 Predefined lumps No edit summary
- 06:1406:14, 4 March 2012 diff hist +60 Predefined lumps No edit summary
- 06:1306:13, 4 March 2012 diff hist +20 Thing types No edit summary
- 06:1306:13, 4 March 2012 diff hist +60 Thing flags No edit summary current
- 06:1206:12, 4 March 2012 diff hist +60 Linedef flags No edit summary
- 06:1106:11, 4 March 2012 diff hist +29 Generalized sector types No edit summary
- 06:1106:11, 4 March 2012 diff hist +27 Regular sector types No edit summary
- 06:1006:10, 4 March 2012 diff hist +61 Sector types No edit summary current
- 06:1006:10, 4 March 2012 diff hist +31 Editing reference No edit summary
- 06:0906:09, 4 March 2012 diff hist +26 Parameterized linedef specials No edit summary
- 06:0806:08, 4 March 2012 diff hist +12,437 N Detailed generalized linedef specification Created page with "BOOM has added generalized linedef types that permit the parameters of linedef actions to be nearly independently chosen. To support these, DETH has been modified to support th..."
- 06:0306:03, 4 March 2012 diff hist −30 Thing linedef types No edit summary
- 06:0306:03, 4 March 2012 diff hist +56 Thing linedef types No edit summary
- 06:0206:02, 4 March 2012 diff hist +22 Slope linedef types No edit summary
- 06:0106:01, 4 March 2012 diff hist −32 User:Printz No edit summary
- 06:0006:00, 4 March 2012 diff hist +2,741 N Attached surface linedef types Created page with "Attached surfaces cause multiple sectors to move together. This allows for the creation of complex lifts, doors, or elevators comprised of multiple sectors which will remain sync..."
- 05:5605:56, 4 March 2012 diff hist +56 Linedef types →Property transfer
- 05:5405:54, 4 March 2012 diff hist +25 Pillar linedef types No edit summary current
- 05:5405:54, 4 March 2012 diff hist +26 Polyobject No edit summary
- 05:5205:52, 4 March 2012 diff hist 0 Linked portal →Setting up plane portals
- 05:5205:52, 4 March 2012 diff hist +31 Linked portal No edit summary
- 05:5105:51, 4 March 2012 diff hist +7,166 Linked portal No edit summary
- 04:4404:44, 4 March 2012 diff hist +15 Portal linedef types No edit summary
- 04:4304:43, 4 March 2012 diff hist +26 Scroller linedef types No edit summary
- 04:4004:40, 4 March 2012 diff hist +26 Property transfer linedef types No edit summary
- 04:3604:36, 4 March 2012 diff hist +26 Teleport linedef types No edit summary
- 04:3504:35, 4 March 2012 diff hist +26 Exit linedef types No edit summary
- 04:3204:32, 4 March 2012 diff hist +26 Lighting linedef types No edit summary current
- 04:3104:31, 4 March 2012 diff hist +1,013 Lighting linedef types →Lighting Targets
- 04:2904:29, 4 March 2012 diff hist +25 Elevator linedef types No edit summary current
- 04:2804:28, 4 March 2012 diff hist +25 Stair builder linedef types No edit summary current
- 04:2604:26, 4 March 2012 diff hist +25 Crushing ceiling linedef types No edit summary current
- 04:2504:25, 4 March 2012 diff hist +26 Platform linedef types No edit summary current
- 04:2404:24, 4 March 2012 diff hist +25 Ceiling linedef types No edit summary
- 04:2304:23, 4 March 2012 diff hist −28 Linedef types →Floor
- 04:2104:21, 4 March 2012 diff hist +27 Floor movement classic specials No edit summary
- 04:1904:19, 4 March 2012 diff hist 0 Door linedef types No edit summary
- 04:1804:18, 4 March 2012 diff hist +40 N Category:Editing reference Created page with "Topics about editing levels in Eternity." current
- 04:1704:17, 4 March 2012 diff hist +21 Linedef types No edit summary
- 04:1504:15, 4 March 2012 diff hist +26 Door linedef types No edit summary
- 03:5203:52, 4 March 2012 diff hist +26 SMMU No edit summary
- 03:5203:52, 4 March 2012 diff hist +3,784 SMMU No edit summary
- 03:4403:44, 4 March 2012 diff hist +39 Eternity Engine →Gameplay and modding features
- 03:4203:42, 4 March 2012 diff hist +13 Eternity Engine →Gameplay and modding features
3 March 2012
- 19:4719:47, 3 March 2012 diff hist +543 N Jump Created page with "Jump works in the same manner as RandomJump, executing an instant switch to another frame if a randomness test passes. The usage is as follows: Jump(chance, state) 'chance' is ..."
- 19:4419:44, 3 March 2012 diff hist +10 List of codepointers →Frame scripting
- 19:4319:43, 3 March 2012 diff hist +498 List of codepointers No edit summary
- 16:5916:59, 3 March 2012 diff hist +216 OPTIONS No edit summary
- 16:5616:56, 3 March 2012 diff hist +90 OPTIONS No edit summary
- 16:5516:55, 3 March 2012 diff hist +13,829 N OPTIONS Created page with "New to MBF, the OPTIONS lump allows wads to set game options, such as Doom Compatibility options, chat strings, and enemies options. The OPTIONS lump has the same format as ete..."
- 16:3616:36, 3 March 2012 diff hist +26 Eternity Engine →Gameplay and modding features
- 15:5015:50, 3 March 2012 diff hist +12 Eternity Engine →Gameplay features
- 15:4915:49, 3 March 2012 diff hist +28 EDF No edit summary
- 15:4915:49, 3 March 2012 diff hist +11,001 N EDF menu reference Created page with "New to EDF 1.6, dynamic menus allow the Eternity Engine's menu system to be customized in various ways, including through the definition of the custom user menu and via overridin..."
- 15:4215:42, 3 March 2012 diff hist +16,090 N EDF terrain reference Created page with "As of EDF 1.5, the TerrainTypes system has been completely absorbed into EDF. This means it is now possible to completely customize not only what flats are associated with what t..."
- 15:3415:34, 3 March 2012 diff hist −4 EDF sound reference →Environmental Sequence Manager
- 15:3415:34, 3 March 2012 diff hist +1,164 EDF sound reference No edit summary
- 15:3015:30, 3 March 2012 diff hist +7 EDF sound reference No edit summary
- 15:3015:30, 3 March 2012 diff hist +7,814 N EDF miscellaneous reference Created page with "{{backto|EDF}} ==DOOM II Cast Call== The cast call structure allows you to edit and extend the DOOM II cast call used after beating the game in DOOM II. Editing existing thing ty..." current
- 15:2415:24, 3 March 2012 diff hist +52 EDF thing reference →States
- 15:2215:22, 3 March 2012 diff hist +48 List of codepointers No edit summary
- 15:2115:21, 3 March 2012 diff hist +537 DECORATE state syntax No edit summary
- 15:1315:13, 3 March 2012 diff hist +59 EDF state reference No edit summary
- 15:1215:12, 3 March 2012 diff hist +49 Thing type flags No edit summary
- 15:1215:12, 3 March 2012 diff hist +26 EDF thing reference No edit summary
- 15:1115:11, 3 March 2012 diff hist +32 EDF state reference No edit summary
- 15:1015:10, 3 March 2012 diff hist +4,504 EDF spritenames No edit summary
- 15:0915:09, 3 March 2012 diff hist +1,243 EDF spritenames →Full example
- 15:0715:07, 3 March 2012 diff hist +2,121 N EDF spritenames Created page with "Sprite names are defined as a list of string values which must be exactly four characters long, and should contain only capital letters and numbers. {{backto|EDF}} ==Syntax== ..."
- 15:0515:05, 3 March 2012 diff hist +17 EDF No edit summary
- 15:0415:04, 3 March 2012 diff hist +28 N Category:EDF Created page with "Topics about the EDF system." current
- 15:0415:04, 3 March 2012 diff hist +3,556 N EDF string reference Created page with "New to EDF 1.4, strings allow custom messages to be defined which may be used directly by various game engine subsystems and can be used by other facilities such as the [[ShowMes..."
- 14:5914:59, 3 March 2012 diff hist +6,213 EDF No edit summary
- 14:5214:52, 3 March 2012 diff hist +248 EDF →Verbose EDF logging
- 14:4914:49, 3 March 2012 diff hist +1,411 EDF →Base EDF files
- 14:4714:47, 3 March 2012 diff hist −45 EDF →Mnemonics
- 14:4514:45, 3 March 2012 diff hist +2,511 N DeHackEd / BEX Reference/Sound Table Created page with "This is a current list of the default sounds defined by sounds.edf. The number by each sound is the number that is used in Thing blocks and elsewhere to call for this sound by nu..." current
- 14:4514:45, 3 March 2012 diff hist −2,409 DeHackEd / BEX Reference →Sound Table
- 14:4414:44, 3 March 2012 diff hist +36,253 N DeHackEd / BEX Reference/BEX String Mnemonics Table Created page with "{{backto|DeHackEd / BEX Reference}} ==Note:== If the original initial value is longer than about 40 characters, the string will have been truncated and will have an ellipsis (....." current
- 14:4414:44, 3 March 2012 diff hist −36,131 DeHackEd / BEX Reference →BEX String Mnemonics Table
- 14:4314:43, 3 March 2012 diff hist +592 N DeHackEd / BEX Reference/Eternity Extension: MUSIC Block Created page with "The MUSIC block can change the name of any music lump used by the game. {{backto|DeHackEd / BEX Reference}} ==Syntax== [MUSIC] <mnemonic> = <string> The <mnemonic> to use i..." current
- 14:4314:43, 3 March 2012 diff hist −503 DeHackEd / BEX Reference →Eternity Extension: [MUSIC] Block
- 14:4214:42, 3 March 2012 diff hist +556 N DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block Created page with "The SOUNDS block can change the name of any sound. {{backto|DeHackEd / BEX Reference}} ==Syntax== [SOUNDS] <mnemonic> = <string> The <mnemonic> to use is the EDF sound mnem..." current
- 14:4114:41, 3 March 2012 diff hist −468 DeHackEd / BEX Reference →Eternity Extension: [SOUNDS] Block
- 14:4114:41, 3 March 2012 diff hist −11 DeHackEd / BEX Reference/Eternity Extension: SPRITES Block No edit summary current
- 14:4114:41, 3 March 2012 diff hist +820 N DeHackEd / BEX Reference/Eternity Extension: SPRITES Block Created page with "In Ty Halderman's change log he noted that sprite, sound, and music renaming should be implemented as separate blocks. Up until now, it has only been possible to replace these st..."
- 14:4114:41, 3 March 2012 diff hist −723 DeHackEd / BEX Reference →Eternity Extension: [SPRITES] Block
- 14:4014:40, 3 March 2012 diff hist 0 DeHackEd / BEX Reference/Eternity Extension: HELPER Block No edit summary current
- 14:4014:40, 3 March 2012 diff hist +804 N DeHackEd / BEX Reference/Eternity Extension: HELPER Block Created page with "This block can be used to specify the type of thing the player will get for friendly helpers by using the -dogs command-line option. Rather than rewiring the MT_DOGS thing to mak..."
- 14:3914:39, 3 March 2012 diff hist −716 DeHackEd / BEX Reference →Eternity Extension: [HELPER] Block
- 14:3814:38, 3 March 2012 diff hist +2,193 N DeHackEd / BEX Reference/BEX Extension: CODEPTR Block Created page with "The [CODEPTR] block provides a new, clean, and more powerful method of changing the codepointer (aka action) field of frames. The [CODEPTR] block is a list of frames, each of w..." current
- 14:3814:38, 3 March 2012 diff hist −2,112 DeHackEd / BEX Reference →BEX Extension: [CODEPTR] Block
- 14:3714:37, 3 March 2012 diff hist +644 N DeHackEd / BEX Reference/BEX Extension: PARS Block Created page with "The [PARS] Block allows editing of par times for standard ExMy and MAPxy levels in DOOM and DOOM II. Ultimate DOOM Episode 4 is not supported, nor is Heretic. {{backto|DeHackEd /..." current
- 14:3614:36, 3 March 2012 diff hist −559 DeHackEd / BEX Reference →BEX Extension: [PARS] Block
- 14:3614:36, 3 March 2012 diff hist −29 DeHackEd / BEX Reference/BEX Extension: STRINGS Block No edit summary current
- 14:3514:35, 3 March 2012 diff hist +3,044 N DeHackEd / BEX Reference/BEX Extension: STRINGS Block Created page with "The basic Dehacked file is understood and properly evaluated to change such things as sounds, frame rewiring, Thing attributes, etc. No change is required to the original .deh fi..."
- 14:3514:35, 3 March 2012 diff hist −2 DeHackEd / BEX Reference →BEX Extension: [STRINGS] Block
- 14:3414:34, 3 March 2012 diff hist −2,932 DeHackEd / BEX Reference →BEX Extension: [STRINGS] Block
- 14:3414:34, 3 March 2012 diff hist +2,835 N DeHackEd / BEX Reference/Misc Block Created page with "This block allows editing of various constants and gameplay factors. {{backto|DeHackEd / BEX Reference}} ==Syntax== A brief explanation of the syntax description: Items in angle..."
- 14:3314:33, 3 March 2012 diff hist −2,769 DeHackEd / BEX Reference →Misc Block
- 14:3314:33, 3 March 2012 diff hist +1,379 N DeHackEd / BEX Reference/Cheat Block Created page with "This block allows editing of some of the cheat codes. {{backto|DeHackEd / BEX Reference}} ==Syntax== A brief explanation of the syntax description: Items in angle brackets (< >)..." current
- 14:3214:32, 3 March 2012 diff hist −1,309 DeHackEd / BEX Reference →Cheat Block
- 14:3114:31, 3 March 2012 diff hist +2,483 N DeHackEd / BEX Reference/Weapon Block Created page with "This block allows editing of player weapon characteristics. {{backto|DeHackEd / BEX Reference}} ==Syntax== A brief explanation of the syntax description: Items in angle brackets..."
- 14:3114:31, 3 March 2012 diff hist −2,423 DeHackEd / BEX Reference →Weapon Block
- 14:3014:30, 3 March 2012 diff hist +1,213 N DeHackEd / BEX Reference/Ammo Block Created page with "This block allows editing of ammo type characteristics, including the max ammo value for that type, and the amount of ammo collected in a basic "clip" item. {{backto|DeHackEd / B..."
- 14:3014:30, 3 March 2012 diff hist −1,146 DeHackEd / BEX Reference →Ammo Block
- 14:2914:29, 3 March 2012 diff hist +2,465 N DeHackEd / BEX Reference/Sound Block Created page with "This block, which is mostly useless, allows you to edit various properties of the internal sound table. Most of the fields in this section are now obsolete, and in fact, most nev..." current
- 14:2914:29, 3 March 2012 diff hist −2,404 DeHackEd / BEX Reference →Sound Block
- 14:2814:28, 3 March 2012 diff hist +3,579 N DeHackEd / BEX Reference/Frame Block Created page with "The DeHackEd Frame block allows you to edit the properties of frames used both by monsters and by player weapons. This allows extensive customization of AI and attacks. Eternit..."
- 14:2714:27, 3 March 2012 diff hist −3,518 DeHackEd / BEX Reference →Frame Block
- 14:2714:27, 3 March 2012 diff hist +42 N Category:Dehacked Created page with "Topics about Dehacked support in Eternity." current
- 14:2714:27, 3 March 2012 diff hist +25,972 N DeHackEd / BEX Reference/Thing Block Created page with "The DeHackEd Thing block allows you to edit the properties of DOOM's map object types. Map objects are what comprise anything you see with a sprite in DOOM, including enemies, po..."
- 14:2514:25, 3 March 2012 diff hist −25,934 DeHackEd / BEX Reference →Thing Block
- 14:2514:25, 3 March 2012 diff hist +90,722 N DeHackEd / BEX Reference Created page with "DeHackEd with BOOM Extensions (BEX) is a form of text script for modifying various aspects of the DOOM engine. Originally, DeHackEd patches were used by the DeHackEd program to m..."
- 13:0813:08, 3 March 2012 diff hist +30 Eternity Engine →Gameplay features
- 13:0413:04, 3 March 2012 diff hist −29 Cardboard engine No edit summary
- 13:0213:02, 3 March 2012 diff hist +633 Cardboard engine No edit summary
- 12:5812:58, 3 March 2012 diff hist +30 N Cardboard moved Cardboard to Cardboard engine current
- 12:5812:58, 3 March 2012 diff hist 0 m Cardboard engine moved Cardboard to Cardboard engine
- 12:5812:58, 3 March 2012 diff hist +22 Eternity Engine →System features
- 12:5412:54, 3 March 2012 diff hist +78 Eternity Engine →Version 3.40
- 12:5312:53, 3 March 2012 diff hist +100 Eternity Engine →Version 3.40
- 12:5312:53, 3 March 2012 diff hist +79 Eternity Engine →Version 3.40
- 12:5212:52, 3 March 2012 diff hist +79 Eternity Engine →Version 3.39
- 12:5212:52, 3 March 2012 diff hist +78 Eternity Engine →Version 3.37
- 12:5212:52, 3 March 2012 diff hist +157 Eternity Engine →Version 3.35
- 12:4112:41, 3 March 2012 diff hist +27 Console No edit summary
- 12:4012:40, 3 March 2012 diff hist −11,070 Console No edit summary
- 12:2812:28, 3 March 2012 diff hist +22 List of console commands and variables →EDF- and ExtraData-Related Commands
- 12:2812:28, 3 March 2012 diff hist −1,509 List of console commands and variables →EDF- and ExtraData-Related Commands
- 12:2712:27, 3 March 2012 diff hist −3,971 List of console commands and variables →Gameplay
- 12:2612:26, 3 March 2012 diff hist −1,519 List of console commands and variables →Cheats
- 12:2412:24, 3 March 2012 diff hist −1,172 List of console commands and variables →Keybindings
- 12:2312:23, 3 March 2012 diff hist −3,477 List of console commands and variables →Menus
- 12:2012:20, 3 March 2012 diff hist −2,185 List of console commands and variables →Core commands
- 11:5411:54, 3 March 2012 diff hist +4 Template:Backto No edit summary current
- 11:5411:54, 3 March 2012 diff hist +20 N Template:Backto Created page with ":Back to [[{{{1}}}]]"
- 11:5311:53, 3 March 2012 diff hist +18 N Template:See testpage current
- 11:4811:48, 3 March 2012 diff hist +63 Console →Lists
- 11:4811:48, 3 March 2012 diff hist +22 Console cat
- 11:4811:48, 3 March 2012 diff hist +40 N Category:Console Created page with "Pages about the Eternity Engine console." current
- 11:4711:47, 3 March 2012 diff hist +16,572 List of console commands and variables No edit summary
- 11:2311:23, 3 March 2012 diff hist +8 Console →Lists
- 11:2311:23, 3 March 2012 diff hist +1 m Console →List: to Lists
- 11:2311:23, 3 March 2012 diff hist −16 Eternity Engine →System features: Changed link to console
- 11:2211:22, 3 March 2012 diff hist +21 N List of console commands and variables moved List of console commands to Console: Console commands is too specific. There are console commands and console variables. "List of console commands" will only list the commands.
- 11:2211:22, 3 March 2012 diff hist 0 m Console moved List of console commands to Console: Console commands is too specific. There are console commands and console variables. "List of console commands" will only list the commands.
- 11:2211:22, 3 March 2012 diff hist +61 Console →Notes on Notation: Making separate pages
- 11:1811:18, 3 March 2012 diff hist +1,800 Console Added general info from docs
- 07:5407:54, 3 March 2012 diff hist +270 Console →Game functions
- 07:5307:53, 3 March 2012 diff hist +54 Console →Netgame
1 March 2012
- 09:0909:09, 1 March 2012 diff hist +7,041 N List of cheat codes Created page with "The Eternity Engine supports several cheat codes besides what vanilla Doom has. The list follows. ==Classic Doom cheats== These cheats are available in Doom and Doom 2, and funct..."
- 08:5708:57, 1 March 2012 diff hist +196 Eternity Engine Added links at the end
23 February 2012
- 18:4218:42, 23 February 2012 diff hist −223 Linked portal No edit summary
- 18:4118:41, 23 February 2012 diff hist +585 Eternity Engine →Major Features
- 18:3418:34, 23 February 2012 diff hist +7 Eternity Engine →Major Features
- 18:3418:34, 23 February 2012 diff hist +21 Eternity Engine →Major Features: added link to Cardboard
19 February 2012
- 10:4410:44, 19 February 2012 diff hist +59 MissileSpread see also; cat
15 February 2012
- 14:2614:26, 15 February 2012 diff hist +367 GFS →Using GFS: added extra ways to call GFSes
- 14:0614:06, 15 February 2012 diff hist +91 List of command line parameters →Wads and other files: added link to env var
- 14:0514:05, 15 February 2012 diff hist +232 N ETERNITYBASE Created an env var page current
30 December 2011
- 05:4905:49, 30 December 2011 diff hist +299 N DECORATE state syntax Created page with "EDF allows using a concise ZDoom DECORATE-style state syntax for thing types, by using the '''states''' field, followed by a heredoc (multiline string). The syntax ..."
- 05:4205:42, 30 December 2011 diff hist +3,360 N EDF delta structures preliminary copy from the old official docs current
- 05:4005:40, 30 December 2011 diff hist +10 SPosAttack cat; removed thunk
- 05:3105:31, 30 December 2011 diff hist +27 Template:EDF REF added link to delta structs
28 December 2011
- 06:1406:14, 28 December 2011 diff hist +26 HeadAttack cat current
- 06:1306:13, 28 December 2011 diff hist +26 FatAttack3 cat
- 06:1306:13, 28 December 2011 diff hist +26 FatAttack1 cat
- 06:1306:13, 28 December 2011 diff hist +26 m AlertMonsters link back current
- 06:1206:12, 28 December 2011 diff hist +8 m AlertMonsters target being enemy
- 06:1206:12, 28 December 2011 diff hist +40 List of codepointers →AI attacks: divided in parameterized and stock
- 06:1006:10, 28 December 2011 diff hist +26 CyberAttack cat current
- 06:0906:09, 28 December 2011 diff hist +26 BspiAttack cat current
- 06:0906:09, 28 December 2011 diff hist +26 BruisAttack cat current
- 06:0906:09, 28 December 2011 diff hist +26 BrainSpit cat current
- 06:0906:09, 28 December 2011 diff hist +26 BetaSkullAttack cat current
- 06:0906:09, 28 December 2011 diff hist +26 VileChase cat
- 06:0906:09, 28 December 2011 diff hist +26 Turn cat
- 06:0806:08, 28 December 2011 diff hist +26 Sor1Pain cat current
- 06:0806:08, 28 December 2011 diff hist +26 RandomWalk cat
- 06:0806:08, 28 December 2011 diff hist +26 KeepChasing cat
- 06:0706:07, 28 December 2011 diff hist +26 FaceTarget cat current
- 06:0706:07, 28 December 2011 diff hist +26 Face cat
- 06:0706:07, 28 December 2011 diff hist +26 PodPain cat current
- 06:0606:06, 28 December 2011 diff hist +26 BlueSpark cat current
- 06:0606:06, 28 December 2011 diff hist +26 SpawnFly cat current
- 06:0606:06, 28 December 2011 diff hist +26 A Nailbomb cat
- 06:0506:05, 28 December 2011 diff hist +26 Mushroom cat
- 06:0506:05, 28 December 2011 diff hist +26 GenTracer cat
- 06:0506:05, 28 December 2011 diff hist +26 Fire cat current
- 06:0506:05, 28 December 2011 diff hist +26 Detonate cat
- 06:0406:04, 28 December 2011 diff hist +26 BrainScream cat current
27 December 2011
- 09:4809:48, 27 December 2011 diff hist +271 N ShowMessage Created page with "'''ShowMessage'''(''msg'', ''type'') Displays the EDF string numbered ''msg'' on the console, display top or center, depending on ''type'''s value: *'''msg_console''' or 0 *'''m..." current
- 09:4109:41, 27 December 2011 diff hist +428 N PainNukeSpec Created page with "This codepointer is meant to be set as a '''nukespecial''' field in the '''thingtype''' block. It causes the object to call PainDie right away and go directly to frame S_..." current
- 09:2909:29, 27 December 2011 diff hist +42 Die invulnerability removal; category; link
- 09:2709:27, 27 December 2011 diff hist +438 N KillChildren Created page with "'''KillChildren'''(''kill_or_remove'') Kills all actors in the map tagged as "children" to the caller. Currently, a spawned actor can only be tagged as child by using the [[Thin..." current
- 09:2009:20, 27 December 2011 diff hist +248 N WizardAtk3 Created page with "Removes the '''GHOST''' flag. Then it plays the attack sound. If within melee range, it causes 4-32 damage to the target. Otherwise, it shoots 3 DiscipleShot projectiles in a 11...." current
- 09:1709:17, 27 December 2011 diff hist +34 VolcanoBlast origin current
- 09:1609:16, 27 December 2011 diff hist +210 N VolcanoBlast Created page with "Spawns 1 to 3 VolcanoBall projectiles and plays ht_bstatk. Each will be shot in a random direction, with 1 horizontal velocity and 0.5-4.5 vertical velocity. [[List of codepoint..."
- 09:1309:13, 27 December 2011 diff hist +299 Srcr2Decide completed current
- 07:3907:39, 27 December 2011 diff hist +197 N Srcr2Decide Created page with "If a chance to teleport passes, it will choose a random D'sparil teleport destination to move to. The chance grows the more the object is hurt. List of codepointers [[Cate..."
- 07:3707:37, 27 December 2011 diff hist +424 N Srcr2Attack Created page with "Plays the attack sound at full volume. If within melee, it will do 20-160 damage. Otherwise: * there's a probability threshold set like this: if health < max/2: 37.5%, otherwise..." current
- 07:3207:32, 27 December 2011 diff hist +435 N Srcr1Attack Created page with "Will play its attack sound. If within melee, it will cause 8-64 damage. Otherwise: *If actor's health is greater than 2/3 of max health, it will just shoot a SRDsparilShot1 proj..." current
- 07:2907:29, 27 December 2011 diff hist +132 N SnakeAttack2 Created page with "Similar to SnakeAttack, but will shoot an OphidianShotB projectile instead. List of codepointers Category:Codepointers" current
- 07:2807:28, 27 December 2011 diff hist +189 N SnakeAttack Created page with "Will play its attack sound, FaceTarget and shoot an OphidianShotA projectile. If target is gone, it will go directly to spawn state. List of codepointers [[Category:Cod..." current
- 07:2607:26, 27 December 2011 diff hist +725 N MinotaurDecide Created page with "Picks a Maulotaur attack. Will play ht_minsit. If a 58.59% probability passes, the enemy is within 32-512 distance and is possible to bump into it, the monster will choose the c..." current
- 07:2007:20, 27 December 2011 diff hist +455 N MinotaurCharge Created page with "Called while the Maulotaur is charging. If counter 0 is nonzero, it will spawn a HereticPhoenixPuff at actor's origin and give it +2 vertical velocity. Then, its 0 counter will ..." current
- 07:1707:17, 27 December 2011 diff hist +366 N MinotaurAtk3 Created page with "Performs floor fire attack, or melee if in range. If within melee, it will cause damage of 5-35 and lower viewheight by 16. Otherwise, it will play ht_minat1 and shoot a Maulota..." current
- 07:1407:14, 27 December 2011 diff hist +252 N MinotaurAtk2 Created page with "Fireball attack for Maulotaur. Plays ht_minat2. If within melee, it deals 5-35 damage. Otherwise, it shoots 5 MaulotaurShot projectiles in a 11.25 degree horizontal spread, at 4..." current
- 07:1107:11, 27 December 2011 diff hist +235 N MinotaurAtk1 Created page with "Maulotaur melee attack. Big hammer, squishes player. Plays ht_stfpow, then if within melee range, causes 4-32 damage while also lowering the view height temporarily by 16 map un..." current
- 07:0907:09, 27 December 2011 diff hist +325 N LichWhirlwind Created page with "Spawns a heat-seeking tornado. Called by LichAttack, but also available separately. Shoots a LichWhirlwind projectile at exactly caller's height (no 32 increase), and sets i..." current
- 07:0707:07, 27 December 2011 diff hist +652 N LichFire Created page with "Spawns a column of expanding fireballs. Called by LichAttack, but also available separately. Shoots an IronLichShot3 projectile. Its frame will be set to S_LICHFX3_4 and the..." current
- 07:0007:00, 27 December 2011 diff hist +526 N LichAttack Created page with "Main Heretic iron lich attack logic. It will FaceTarget. If within melee range, it will cause 6-48 damage to the target. Otherwise it will randomly choose between: * spawnin..." current
- 06:5406:54, 27 December 2011 diff hist +213 N ImpMissileAtk Created page with "Will play its attack sound. If within melee range, it will cause 5-12 damage to the target. Otherwise, it will shoot a HereticImpShot projectile. ===See also=== [[List of codepo..."
- 06:5206:52, 27 December 2011 diff hist +166 N ImpMeleeAtk Created page with "Will play its attack sound and if within melee range, it will damage the target with 5-12 damage. ===See also=== *List of codepointers Category:Codepointers" current
- 06:5106:51, 27 December 2011 diff hist +255 N ImpChargeAtk Created page with "There's a 25% chance that the object will play its attack sound and charge towards its target (if it currently has one) at 12 speed, using the same logic as SkullAttack. ===See ..." current
- 06:4906:49, 27 December 2011 diff hist +239 N BeastAttack Created page with "Makes the object play its attack sound. If the target is within melee range, it will damage it with 3-24 hit points. Otherwise, it will shoot a WeredragonShot projectile. ===See..." current
- 06:4606:46, 27 December 2011 diff hist +268 N PainDie Created page with "PainDie is a codepointer that combines Fall with spawning three lost souls in three directions (left, right and back relative to caller) using the same function as [[PainAtta..." current
- 06:4206:42, 27 December 2011 diff hist +846 N WhirlwindSeek Created page with "WhirlwindSeek is a special homing maintenance pointer for whirlwinds. It does the following algorithm: *It lowers the 0 counter by 3. When it reaches negative, it will stop the ..."
- 06:3106:31, 27 December 2011 diff hist +410 N VolcBallImpact Created page with "VolcBallImpact is called when a volcano ball hits something. If the calling object is on the floor, it will be lifted 28 map units and get gravity removed. The object will cause..." current
- 06:2406:24, 27 December 2011 diff hist +537 N PhoenixPuff Created page with "'''PhoenixPuff'''(''thingtype'') Used by projectiles to spawn two objects of ''thingtype'' that move at 1.3 speed per tic in perpendicular directions left and right relative to ..." current
- 06:1406:14, 27 December 2011 diff hist +334 N MntrFloorFire Created page with "MntrFloorFire is called by the floor fire missile as it moves, spawning small burning flames. First, it fixes the calling object to the floor. Then, it spawns a MaulotaurFloorFl..." current
- 06:0806:08, 27 December 2011 diff hist +525 N LichIceImpact new page current
- 06:0106:01, 27 December 2011 diff hist +10 m LichFireGrow a unit current
- 06:0106:01, 27 December 2011 diff hist +412 N LichFireGrow new page
- 05:5605:56, 27 December 2011 diff hist +41 m BeastPuff see also
- 05:5605:56, 27 December 2011 diff hist +764 N BeastPuff new page
- 05:3905:39, 27 December 2011 diff hist +172 GenRefire refire equivalents
- 05:3605:36, 27 December 2011 diff hist +513 N SpidRefire Created page with "SpidRefire is a refire check codepointer. It is designed to let a monster with automatic weaponry switch back to its chasing frames when its target is out of sight, dead or inexi..." current
- 05:3405:34, 27 December 2011 diff hist +1 m CPosRefire the->this current
- 05:3405:34, 27 December 2011 diff hist +511 N CPosRefire Created page with "CPosRefire is a refire check codepointer. It is designed to let a monster with automatic weaponry switch back to its chasing frames when its target is out of sight, dead or inexi..."
- 05:3105:31, 27 December 2011 diff hist +20 m GenRefire a bit more
- 05:2705:27, 27 December 2011 diff hist +762 N GenRefire new article
26 December 2011
- 15:1215:12, 26 December 2011 diff hist +282 Scratch →Parameter Information: belatedly added args2
- 14:4814:48, 26 December 2011 diff hist +42 m Scratch added see also
- 14:4414:44, 26 December 2011 diff hist +40 Eternity Engine →Version 3.40: updated version
- 14:4314:43, 26 December 2011 diff hist +1 Template:Latest No edit summary
25 December 2011
- 15:5015:50, 25 December 2011 diff hist +14 BrainExplode removed thunk, added cat current
- 15:0315:03, 25 December 2011 diff hist +26 Spawn cat
- 15:0215:02, 25 December 2011 diff hist −33 Spawn removed deprecated tip
- 05:4005:40, 25 December 2011 diff hist +1,020 N CounterSwitch Created page current
24 December 2011
- 12:2512:25, 24 December 2011 diff hist +23 N Extradata Redirected page to ExtraData current
- 07:4007:40, 24 December 2011 diff hist +209 LineEffect Readded the note. Might be useful.
- 07:3707:37, 24 December 2011 diff hist −237 m LineEffect formatted
- 05:4705:47, 24 December 2011 diff hist +8,190 EDF sound reference Got around to adding the Ambience description. Also added examples (all from the old docs).
22 December 2011
- 09:1109:11, 22 December 2011 diff hist −6,298 Soundsequence Redirected page to EDF sound reference current
10 December 2011
- 16:1216:12, 10 December 2011 diff hist +398 EMAPINFO →MapInfo Variables: Updated
16 November 2011
- 19:1419:14, 16 November 2011 diff hist +82 File:Pfixedplane03.png Undo revision 2865 by 79.170.50.95 (Talk) current
- 19:1319:13, 16 November 2011 diff hist +633 Portal Undo revision 2864 by 77.28.98.162 (Talk)
- 17:4517:45, 16 November 2011 diff hist +8,579 List of codepointers Undo revision 2861 by 88.86.104.244 (Talk)
- 17:4417:44, 16 November 2011 diff hist +880 List of command line parameters Undo revision 2860 by 72.10.55.75 (Talk)
- 15:1015:10, 16 November 2011 diff hist +68 File:Pterminology02.png Undo revision 2852 by 222.195.13.229 (Talk) current
- 15:0815:08, 16 November 2011 diff hist +821 Portal Undo revision 2854 by 193.167.131.251 (Talk)
- 15:0715:07, 16 November 2011 diff hist +8,606 List of codepointers Undo revision 2853 by 74.50.62.246 (Talk)
- 15:0715:07, 16 November 2011 diff hist −20 List of codepointers Undo revision 2855 by 58.62.201.19 (Talk)
14 November 2011
- 06:1706:17, 14 November 2011 diff hist +62 ExtraData →damagemod
11 November 2011
- 19:2519:25, 11 November 2011 diff hist +41 List of codepointers →Frame scripting
- 19:2519:25, 11 November 2011 diff hist −41 List of codepointers →Other
- 19:2419:24, 11 November 2011 diff hist +33 List of codepointers →Frame scripting
- 19:2419:24, 11 November 2011 diff hist −33 List of codepointers →Alterations
- 19:2319:23, 11 November 2011 diff hist +38 Thing linedef types No edit summary
- 19:2219:22, 11 November 2011 diff hist +30 Thing linedef types No edit summary
- 19:2219:22, 11 November 2011 diff hist +1,415 N Thing linedef types Created page with 'Eternity can spawn things in the map. *398:'''Thing_Spawn'''(tid, type, angle, newtid) :Spawns an object of '''acs_spawndata''' '''num''' ''type'' on top of map spot things marke…'
- 19:2119:21, 11 November 2011 diff hist −25 Script control linedef types No edit summary
- 19:2019:20, 11 November 2011 diff hist +214 Small No edit summary
- 19:1919:19, 11 November 2011 diff hist +845 N StartScript Created page with '{{codepointer|description= Used from EDF frames to call scripts.|usage= '''StartScript'''(''scriptnum'', ''selectvm'', ''params[0]'', ''params[1]'', ''params[2]'')|parameters= *'…'
- 19:1919:19, 11 November 2011 diff hist +365 Script control linedef types No edit summary
- 19:0819:08, 11 November 2011 diff hist +6 Linedef types →Scripting
- 19:0719:07, 11 November 2011 diff hist +62 Parameterized linedef specials No edit summary
- 18:5818:58, 11 November 2011 diff hist +618 EDF thing reference →Syntax
- 18:5518:55, 11 November 2011 diff hist +1,022 Parameterized linedef specials →Things
- 18:4118:41, 11 November 2011 diff hist +6 Parameterized linedef specials →Things
- 18:4118:41, 11 November 2011 diff hist +18 Parameterized linedef specials →Things
- 18:4018:40, 11 November 2011 diff hist −36 EDF thing reference →ACS Spawn Data Sub-Block
- 18:3818:38, 11 November 2011 diff hist +1,362 Parameterized linedef specials Added mention of new specials
- 18:0218:02, 11 November 2011 diff hist +275 N AlertMonsters Created page with 'Alerts all monsters in hearing range of the monster's target or projectile's thrower hearing range (depending by what it's called, an enemy or a projectile). The triggering obje…'
5 November 2011
- 04:5304:53, 5 November 2011 diff hist +742 N Tracer Created page with 'Used for a projectile that has the seeker missile thing type flag set and is fired from a codepointer that allows the missile to be homing. When this codepoi…'
4 November 2011
- 09:0609:06, 4 November 2011 diff hist +36 Eternity Engine →Version 3.40
- 09:0409:04, 4 November 2011 diff hist −22 Template:Latest No edit summary
- 09:0109:01, 4 November 2011 diff hist +163 User:Printz No edit summary
3 November 2011
- 19:0619:06, 3 November 2011 diff hist +537 N EDF font reference Created page with 'The font is defined in EDF as follows: font ''name'' { id ''number'' start ''text'' end ''text'' linesize ''number'' space…'