User contributions for Printz
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23 August 2025
- 16:3216:32, 23 August 2025 diff hist +471 BFGSpray No edit summary current
- 13:3013:30, 23 August 2025 diff hist 0 Eternity Engine →Version 4.05 current
- 13:3013:30, 23 August 2025 diff hist 0 Template:Latest No edit summary current
- 13:1313:13, 23 August 2025 diff hist +277 DECORATE state syntax →Labels current
- 13:1213:12, 23 August 2025 diff hist +76 EDF thing reference →States current
- 13:1113:11, 23 August 2025 diff hist +223 EDF thing reference →Syntax
- 12:2212:22, 23 August 2025 diff hist +78 List of console commands and variables →Console variables current
- 12:2112:21, 23 August 2025 diff hist +8 SetLineActivation No edit summary current
- 12:2112:21, 23 August 2025 diff hist +1,278 N SetLineActivation Created page with "{{ACSFunction| description=Modifies a line's activation type, if it has a special set: who can activate it, from which side, whether it is repeatable. |usage=''void'' '''SetLineActivation'''(''int lineid'', ''int activation''[, ''int repeat'']) |parameters= *''lineid'': ID (tag) of line to modify *''activation'': activation type. Can be: **'''SPAC_None''' or 0: disable the activation **a combination (sum or OR-operation) of the following: ***'''SPAC_Cross''' (1): on play..."
- 12:1312:13, 23 August 2025 diff hist +89 ACS built-in functions →Linedefs and sidedefs current
- 12:1112:11, 23 August 2025 diff hist +71 ThrustThing No edit summary current
- 12:1012:10, 23 August 2025 diff hist +975 N Sector ChangeFlags Created page with "54:503:'''Sector_ChangeFlags'''(''tag'', ''setflags'', ''clearflags'') This is a linedef parameterized special. For all sectors with ''tag'', it adds from ''setflags'' and clears from ''clearflags'' (if previously set). Each ''...flags'' parameter can be 0 or a sum of the following numbers: * 1: suppress all sounds coming from sector (including any things acting there) * 16: enable Boom-style friction * 32: enable Boom-style wind * 64: suppress sector mechanical sound..." current
- 12:0412:04, 23 August 2025 diff hist +84 Parameterized linedef specials →Sectors current
- 12:0212:02, 23 August 2025 diff hist +136 Eternity Engine →Releases
- 12:0112:01, 23 August 2025 diff hist −9 Template:Latest No edit summary
22 August 2025
- 14:5614:56, 22 August 2025 diff hist +322 DeHackEd / BEX Reference No edit summary current
28 July 2025
- 01:3001:30, 28 July 2025 diff hist +154 Portal Define No edit summary current
- 01:2901:29, 28 July 2025 diff hist +143 ExtraData →Linedef Syntax and Fields current
16 July 2025
- 23:0423:04, 16 July 2025 diff hist +54 Thing types →New to BOOM current
- 23:0323:03, 16 July 2025 diff hist −9 Thing types →New to BOOM
26 December 2024
- 07:0407:04, 26 December 2024 diff hist +118 AlertMonsters No edit summary current
18 November 2024
- 15:2615:26, 18 November 2024 diff hist +136 Eternity Engine →Version 4.04
- 15:2515:25, 18 November 2024 diff hist 0 Template:Latest No edit summary
15 November 2024
- 14:4214:42, 15 November 2024 diff hist +1,245 EDF font reference No edit summary current
- 14:2714:27, 15 November 2024 diff hist +1,839 EDF font reference No edit summary
- 13:4413:44, 15 November 2024 diff hist +385 EDF font reference No edit summary
- 13:4113:41, 15 November 2024 diff hist +92 m EDF font reference →Properties
10 November 2024
- 05:4005:40, 10 November 2024 diff hist +18 List of codepointers →Frame scripting current
30 October 2024
- 15:0915:09, 30 October 2024 diff hist +2 EDF item effects and inventory →artifact current
- 15:0915:09, 30 October 2024 diff hist +475 EDF item effects and inventory →artifact
- 15:0615:06, 30 October 2024 diff hist +91 EDF item effects and inventory →artifact
- 15:0215:02, 30 October 2024 diff hist +408 EDF player reference →Player class current
- 15:0015:00, 30 October 2024 diff hist +222 EDF player reference →Player class
- 14:5614:56, 30 October 2024 diff hist +1,446 N EDF morphtype reference Created page with "Morphtype is similar to damagetype, but it's about magical transformations of monsters or players into other species or classes. This is mainly to support the Morph Ovum from Heretic, and later the Porkalator from Hexen. The '''morphtype''' EDF field is used by inflictors (e.g. projectiles) in a similar way to damagetype, but setting a '''mod''' field for example. The definition of a '''morphtype''' is as follows: morphtype <name> { monsterspecies <name> e..." current
- 14:4814:48, 30 October 2024 diff hist +30 Template:EDF REF No edit summary current
- 14:4814:48, 30 October 2024 diff hist −31 Template:EDF REF No edit summary Tag: Manual revert
- 14:4314:43, 30 October 2024 diff hist +183 Thing type flags →flags5 current
29 October 2024
- 03:0903:09, 29 October 2024 diff hist +395 EDF thing reference →Damage Properties
- 03:0503:05, 29 October 2024 diff hist +354 EDF thing reference →Syntax
- 03:0203:02, 29 October 2024 diff hist +699 EDF thing reference →Syntax
- 02:5302:53, 29 October 2024 diff hist +382 EDF thing reference →Syntax
- 02:4702:47, 29 October 2024 diff hist +328 EDF thing reference →Syntax
- 02:4202:42, 29 October 2024 diff hist +212 EDF thing reference →Syntax
- 02:3702:37, 29 October 2024 diff hist +670 EDF thing reference →Syntax
- 02:3002:30, 29 October 2024 diff hist +178 EDF thing reference →Sounds
- 02:2702:27, 29 October 2024 diff hist +113 EDF thing reference →Damage Properties
27 October 2024
- 15:5715:57, 27 October 2024 diff hist +136 EDF thing reference →Syntax
- 15:5215:52, 27 October 2024 diff hist +165 EDF basics →Base EDF files current
- 15:4815:48, 27 October 2024 diff hist +55 EDF basics →Base EDF files
- 15:4715:47, 27 October 2024 diff hist +71 EDF basics →Base EDF files