Category:Codepointers
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Codepointers are natively-defined action functions that can be called from frames and via some other special methods provided by EDF and DeHackEd.
Pages in category "Codepointers"
The following 194 pages are in this category, out of 214 total.
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F
- Face
- FaceTarget
- FadeIn
- FadeOut
- Fall
- FatAttack1
- FatAttack2
- FatAttack3
- FatRaise
- Fire
- FireBFG
- FireBlasterPL1
- FireCGun
- FireCrackle
- FireCrossbowPL1
- FireCrossbowPL2
- FireGoldWandPL1
- FireGoldWandPL2
- FireMacePL1
- FireMacePL2
- FireMissile
- FireOldBFG
- FirePhoenixPL1
- FirePhoenixPL2
- FirePistol
- FirePlasma
- FirePlayerMissile
- FireShotgun
- FireShotgun2
- FireSkullRodPL1
- FlameEnd
- FlameSnd
- FloatPuff
I
L
M
P
S
- SargAttack
- Saw
- Scratch
- SelfDestruct
- SetCounter
- SetFlags
- SetSpecial
- SetTics
- SetTranslucent
- ShowMessage
- SkelWhoosh
- SnakeAttack
- SnakeAttack2
- Sor1Chase
- Sor1Pain
- SorcererRise
- SorcNukeSpec
- Spawn
- SpawnAbove
- SpawnEx
- SpawnFly
- SpawnGlitter
- SpidRefire
- SPosAttack
- Srcr1Attack
- Srcr2Attack
- Srcr2Decide
- StartFire
- StartScript
- StartScriptNamed
- SteamSpawn
- Stop