User contributions for Printz
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3 March 2012
- 14:4314:43, 3 March 2012 diff hist +592 N DeHackEd / BEX Reference/Eternity Extension: MUSIC Block Created page with "The MUSIC block can change the name of any music lump used by the game. {{backto|DeHackEd / BEX Reference}} ==Syntax== [MUSIC] <mnemonic> = <string> The <mnemonic> to use i..." current
- 14:4314:43, 3 March 2012 diff hist −503 DeHackEd / BEX Reference →Eternity Extension: [MUSIC] Block
- 14:4214:42, 3 March 2012 diff hist +556 N DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block Created page with "The SOUNDS block can change the name of any sound. {{backto|DeHackEd / BEX Reference}} ==Syntax== [SOUNDS] <mnemonic> = <string> The <mnemonic> to use is the EDF sound mnem..." current
- 14:4114:41, 3 March 2012 diff hist −468 DeHackEd / BEX Reference →Eternity Extension: [SOUNDS] Block
- 14:4114:41, 3 March 2012 diff hist −11 DeHackEd / BEX Reference/Eternity Extension: SPRITES Block No edit summary current
- 14:4114:41, 3 March 2012 diff hist +820 N DeHackEd / BEX Reference/Eternity Extension: SPRITES Block Created page with "In Ty Halderman's change log he noted that sprite, sound, and music renaming should be implemented as separate blocks. Up until now, it has only been possible to replace these st..."
- 14:4114:41, 3 March 2012 diff hist −723 DeHackEd / BEX Reference →Eternity Extension: [SPRITES] Block
- 14:4014:40, 3 March 2012 diff hist 0 DeHackEd / BEX Reference/Eternity Extension: HELPER Block No edit summary current
- 14:4014:40, 3 March 2012 diff hist +804 N DeHackEd / BEX Reference/Eternity Extension: HELPER Block Created page with "This block can be used to specify the type of thing the player will get for friendly helpers by using the -dogs command-line option. Rather than rewiring the MT_DOGS thing to mak..."
- 14:3914:39, 3 March 2012 diff hist −716 DeHackEd / BEX Reference →Eternity Extension: [HELPER] Block
- 14:3814:38, 3 March 2012 diff hist +2,193 N DeHackEd / BEX Reference/BEX Extension: CODEPTR Block Created page with "The [CODEPTR] block provides a new, clean, and more powerful method of changing the codepointer (aka action) field of frames. The [CODEPTR] block is a list of frames, each of w..." current
- 14:3814:38, 3 March 2012 diff hist −2,112 DeHackEd / BEX Reference →BEX Extension: [CODEPTR] Block
- 14:3714:37, 3 March 2012 diff hist +644 N DeHackEd / BEX Reference/BEX Extension: PARS Block Created page with "The [PARS] Block allows editing of par times for standard ExMy and MAPxy levels in DOOM and DOOM II. Ultimate DOOM Episode 4 is not supported, nor is Heretic. {{backto|DeHackEd /..." current
- 14:3614:36, 3 March 2012 diff hist −559 DeHackEd / BEX Reference →BEX Extension: [PARS] Block
- 14:3614:36, 3 March 2012 diff hist −29 DeHackEd / BEX Reference/BEX Extension: STRINGS Block No edit summary current
- 14:3514:35, 3 March 2012 diff hist +3,044 N DeHackEd / BEX Reference/BEX Extension: STRINGS Block Created page with "The basic Dehacked file is understood and properly evaluated to change such things as sounds, frame rewiring, Thing attributes, etc. No change is required to the original .deh fi..."
- 14:3514:35, 3 March 2012 diff hist −2 DeHackEd / BEX Reference →BEX Extension: [STRINGS] Block
- 14:3414:34, 3 March 2012 diff hist −2,932 DeHackEd / BEX Reference →BEX Extension: [STRINGS] Block
- 14:3414:34, 3 March 2012 diff hist +2,835 N DeHackEd / BEX Reference/Misc Block Created page with "This block allows editing of various constants and gameplay factors. {{backto|DeHackEd / BEX Reference}} ==Syntax== A brief explanation of the syntax description: Items in angle..."
- 14:3314:33, 3 March 2012 diff hist −2,769 DeHackEd / BEX Reference →Misc Block
- 14:3314:33, 3 March 2012 diff hist +1,379 N DeHackEd / BEX Reference/Cheat Block Created page with "This block allows editing of some of the cheat codes. {{backto|DeHackEd / BEX Reference}} ==Syntax== A brief explanation of the syntax description: Items in angle brackets (< >)..." current
- 14:3214:32, 3 March 2012 diff hist −1,309 DeHackEd / BEX Reference →Cheat Block
- 14:3114:31, 3 March 2012 diff hist +2,483 N DeHackEd / BEX Reference/Weapon Block Created page with "This block allows editing of player weapon characteristics. {{backto|DeHackEd / BEX Reference}} ==Syntax== A brief explanation of the syntax description: Items in angle brackets..."
- 14:3114:31, 3 March 2012 diff hist −2,423 DeHackEd / BEX Reference →Weapon Block
- 14:3014:30, 3 March 2012 diff hist +1,213 N DeHackEd / BEX Reference/Ammo Block Created page with "This block allows editing of ammo type characteristics, including the max ammo value for that type, and the amount of ammo collected in a basic "clip" item. {{backto|DeHackEd / B..."
- 14:3014:30, 3 March 2012 diff hist −1,146 DeHackEd / BEX Reference →Ammo Block
- 14:2914:29, 3 March 2012 diff hist +2,465 N DeHackEd / BEX Reference/Sound Block Created page with "This block, which is mostly useless, allows you to edit various properties of the internal sound table. Most of the fields in this section are now obsolete, and in fact, most nev..." current
- 14:2914:29, 3 March 2012 diff hist −2,404 DeHackEd / BEX Reference →Sound Block
- 14:2814:28, 3 March 2012 diff hist +3,579 N DeHackEd / BEX Reference/Frame Block Created page with "The DeHackEd Frame block allows you to edit the properties of frames used both by monsters and by player weapons. This allows extensive customization of AI and attacks. Eternit..."
- 14:2714:27, 3 March 2012 diff hist −3,518 DeHackEd / BEX Reference →Frame Block
- 14:2714:27, 3 March 2012 diff hist +42 N Category:Dehacked Created page with "Topics about Dehacked support in Eternity." current
- 14:2714:27, 3 March 2012 diff hist +25,972 N DeHackEd / BEX Reference/Thing Block Created page with "The DeHackEd Thing block allows you to edit the properties of DOOM's map object types. Map objects are what comprise anything you see with a sprite in DOOM, including enemies, po..."
- 14:2514:25, 3 March 2012 diff hist −25,934 DeHackEd / BEX Reference →Thing Block
- 14:2514:25, 3 March 2012 diff hist +90,722 N DeHackEd / BEX Reference Created page with "DeHackEd with BOOM Extensions (BEX) is a form of text script for modifying various aspects of the DOOM engine. Originally, DeHackEd patches were used by the DeHackEd program to m..."
- 13:0813:08, 3 March 2012 diff hist +30 Eternity Engine →Gameplay features
- 13:0413:04, 3 March 2012 diff hist −29 Cardboard engine No edit summary
- 13:0213:02, 3 March 2012 diff hist +633 Cardboard engine No edit summary
- 12:5812:58, 3 March 2012 diff hist +30 N Cardboard moved Cardboard to Cardboard engine current
- 12:5812:58, 3 March 2012 diff hist 0 m Cardboard engine moved Cardboard to Cardboard engine
- 12:5812:58, 3 March 2012 diff hist +22 Eternity Engine →System features
- 12:5412:54, 3 March 2012 diff hist +78 Eternity Engine →Version 3.40
- 12:5312:53, 3 March 2012 diff hist +100 Eternity Engine →Version 3.40
- 12:5312:53, 3 March 2012 diff hist +79 Eternity Engine →Version 3.40
- 12:5212:52, 3 March 2012 diff hist +79 Eternity Engine →Version 3.39
- 12:5212:52, 3 March 2012 diff hist +78 Eternity Engine →Version 3.37
- 12:5212:52, 3 March 2012 diff hist +157 Eternity Engine →Version 3.35
- 12:4112:41, 3 March 2012 diff hist +27 Console No edit summary
- 12:4012:40, 3 March 2012 diff hist −11,070 Console No edit summary
- 12:2812:28, 3 March 2012 diff hist +22 List of console commands and variables →EDF- and ExtraData-Related Commands
- 12:2812:28, 3 March 2012 diff hist −1,509 List of console commands and variables →EDF- and ExtraData-Related Commands
- 12:2712:27, 3 March 2012 diff hist −3,971 List of console commands and variables →Gameplay
- 12:2612:26, 3 March 2012 diff hist −1,519 List of console commands and variables →Cheats
- 12:2412:24, 3 March 2012 diff hist −1,172 List of console commands and variables →Keybindings
- 12:2312:23, 3 March 2012 diff hist −3,477 List of console commands and variables →Menus
- 12:2012:20, 3 March 2012 diff hist −2,185 List of console commands and variables →Core commands
- 11:5411:54, 3 March 2012 diff hist +4 Template:Backto No edit summary current
- 11:5411:54, 3 March 2012 diff hist +20 N Template:Backto Created page with ":Back to [[{{{1}}}]]"
- 11:5311:53, 3 March 2012 diff hist +18 N Template:See testpage current
- 11:4811:48, 3 March 2012 diff hist +63 Console →Lists
- 11:4811:48, 3 March 2012 diff hist +22 Console cat
- 11:4811:48, 3 March 2012 diff hist +40 N Category:Console Created page with "Pages about the Eternity Engine console." current
- 11:4711:47, 3 March 2012 diff hist +16,572 List of console commands and variables No edit summary
- 11:2311:23, 3 March 2012 diff hist +8 Console →Lists
- 11:2311:23, 3 March 2012 diff hist +1 m Console →List: to Lists
- 11:2311:23, 3 March 2012 diff hist −16 Eternity Engine →System features: Changed link to console
- 11:2211:22, 3 March 2012 diff hist +21 N List of console commands and variables moved List of console commands to Console: Console commands is too specific. There are console commands and console variables. "List of console commands" will only list the commands.
- 11:2211:22, 3 March 2012 diff hist 0 m Console moved List of console commands to Console: Console commands is too specific. There are console commands and console variables. "List of console commands" will only list the commands.
- 11:2211:22, 3 March 2012 diff hist +61 Console →Notes on Notation: Making separate pages
- 11:1811:18, 3 March 2012 diff hist +1,800 Console Added general info from docs
- 07:5407:54, 3 March 2012 diff hist +270 Console →Game functions
- 07:5307:53, 3 March 2012 diff hist +54 Console →Netgame
1 March 2012
- 09:0909:09, 1 March 2012 diff hist +7,041 N List of cheat codes Created page with "The Eternity Engine supports several cheat codes besides what vanilla Doom has. The list follows. ==Classic Doom cheats== These cheats are available in Doom and Doom 2, and funct..."
- 08:5708:57, 1 March 2012 diff hist +196 Eternity Engine Added links at the end
23 February 2012
- 18:4218:42, 23 February 2012 diff hist −223 Linked portal No edit summary
- 18:4118:41, 23 February 2012 diff hist +585 Eternity Engine →Major Features
- 18:3418:34, 23 February 2012 diff hist +7 Eternity Engine →Major Features
- 18:3418:34, 23 February 2012 diff hist +21 Eternity Engine →Major Features: added link to Cardboard
19 February 2012
- 10:4410:44, 19 February 2012 diff hist +59 MissileSpread see also; cat
15 February 2012
- 14:2614:26, 15 February 2012 diff hist +367 GFS →Using GFS: added extra ways to call GFSes
- 14:0614:06, 15 February 2012 diff hist +91 List of command line parameters →Wads and other files: added link to env var
- 14:0514:05, 15 February 2012 diff hist +232 N ETERNITYBASE Created an env var page current
30 December 2011
- 05:4905:49, 30 December 2011 diff hist +299 N DECORATE state syntax Created page with "EDF allows using a concise ZDoom DECORATE-style state syntax for thing types, by using the '''states''' field, followed by a heredoc (multiline string). The syntax ..."
- 05:4205:42, 30 December 2011 diff hist +3,360 N EDF delta structures preliminary copy from the old official docs current
- 05:4005:40, 30 December 2011 diff hist +10 SPosAttack cat; removed thunk
- 05:3105:31, 30 December 2011 diff hist +27 Template:EDF REF added link to delta structs
28 December 2011
- 06:1406:14, 28 December 2011 diff hist +26 HeadAttack cat current
- 06:1306:13, 28 December 2011 diff hist +26 FatAttack3 cat
- 06:1306:13, 28 December 2011 diff hist +26 FatAttack1 cat
- 06:1306:13, 28 December 2011 diff hist +26 m AlertMonsters link back current
- 06:1206:12, 28 December 2011 diff hist +8 m AlertMonsters target being enemy
- 06:1206:12, 28 December 2011 diff hist +40 List of codepointers →AI attacks: divided in parameterized and stock
- 06:1006:10, 28 December 2011 diff hist +26 CyberAttack cat current
- 06:0906:09, 28 December 2011 diff hist +26 BspiAttack cat current
- 06:0906:09, 28 December 2011 diff hist +26 BruisAttack cat current
- 06:0906:09, 28 December 2011 diff hist +26 BrainSpit cat current
- 06:0906:09, 28 December 2011 diff hist +26 BetaSkullAttack cat current
- 06:0906:09, 28 December 2011 diff hist +26 VileChase cat
- 06:0906:09, 28 December 2011 diff hist +26 Turn cat
- 06:0806:08, 28 December 2011 diff hist +26 Sor1Pain cat current
- 06:0806:08, 28 December 2011 diff hist +26 RandomWalk cat
- 06:0806:08, 28 December 2011 diff hist +26 KeepChasing cat
- 06:0706:07, 28 December 2011 diff hist +26 FaceTarget cat current
- 06:0706:07, 28 December 2011 diff hist +26 Face cat
- 06:0706:07, 28 December 2011 diff hist +26 PodPain cat current
- 06:0606:06, 28 December 2011 diff hist +26 BlueSpark cat current
- 06:0606:06, 28 December 2011 diff hist +26 SpawnFly cat current
- 06:0606:06, 28 December 2011 diff hist +26 A Nailbomb cat
- 06:0506:05, 28 December 2011 diff hist +26 Mushroom cat
- 06:0506:05, 28 December 2011 diff hist +26 GenTracer cat
- 06:0506:05, 28 December 2011 diff hist +26 Fire cat current
- 06:0506:05, 28 December 2011 diff hist +26 Detonate cat
- 06:0406:04, 28 December 2011 diff hist +26 BrainScream cat current
27 December 2011
- 09:4809:48, 27 December 2011 diff hist +271 N ShowMessage Created page with "'''ShowMessage'''(''msg'', ''type'') Displays the EDF string numbered ''msg'' on the console, display top or center, depending on ''type'''s value: *'''msg_console''' or 0 *'''m..." current
- 09:4109:41, 27 December 2011 diff hist +428 N PainNukeSpec Created page with "This codepointer is meant to be set as a '''nukespecial''' field in the '''thingtype''' block. It causes the object to call PainDie right away and go directly to frame S_..." current
- 09:2909:29, 27 December 2011 diff hist +42 Die invulnerability removal; category; link
- 09:2709:27, 27 December 2011 diff hist +438 N KillChildren Created page with "'''KillChildren'''(''kill_or_remove'') Kills all actors in the map tagged as "children" to the caller. Currently, a spawned actor can only be tagged as child by using the [[Thin..." current
- 09:2009:20, 27 December 2011 diff hist +248 N WizardAtk3 Created page with "Removes the '''GHOST''' flag. Then it plays the attack sound. If within melee range, it causes 4-32 damage to the target. Otherwise, it shoots 3 DiscipleShot projectiles in a 11...." current
- 09:1709:17, 27 December 2011 diff hist +34 VolcanoBlast origin current
- 09:1609:16, 27 December 2011 diff hist +210 N VolcanoBlast Created page with "Spawns 1 to 3 VolcanoBall projectiles and plays ht_bstatk. Each will be shot in a random direction, with 1 horizontal velocity and 0.5-4.5 vertical velocity. [[List of codepoint..."
- 09:1309:13, 27 December 2011 diff hist +299 Srcr2Decide completed current
- 07:3907:39, 27 December 2011 diff hist +197 N Srcr2Decide Created page with "If a chance to teleport passes, it will choose a random D'sparil teleport destination to move to. The chance grows the more the object is hurt. List of codepointers [[Cate..."
- 07:3707:37, 27 December 2011 diff hist +424 N Srcr2Attack Created page with "Plays the attack sound at full volume. If within melee, it will do 20-160 damage. Otherwise: * there's a probability threshold set like this: if health < max/2: 37.5%, otherwise..." current
- 07:3207:32, 27 December 2011 diff hist +435 N Srcr1Attack Created page with "Will play its attack sound. If within melee, it will cause 8-64 damage. Otherwise: *If actor's health is greater than 2/3 of max health, it will just shoot a SRDsparilShot1 proj..." current
- 07:2907:29, 27 December 2011 diff hist +132 N SnakeAttack2 Created page with "Similar to SnakeAttack, but will shoot an OphidianShotB projectile instead. List of codepointers Category:Codepointers" current
- 07:2807:28, 27 December 2011 diff hist +189 N SnakeAttack Created page with "Will play its attack sound, FaceTarget and shoot an OphidianShotA projectile. If target is gone, it will go directly to spawn state. List of codepointers [[Category:Cod..." current
- 07:2607:26, 27 December 2011 diff hist +725 N MinotaurDecide Created page with "Picks a Maulotaur attack. Will play ht_minsit. If a 58.59% probability passes, the enemy is within 32-512 distance and is possible to bump into it, the monster will choose the c..." current
- 07:2007:20, 27 December 2011 diff hist +455 N MinotaurCharge Created page with "Called while the Maulotaur is charging. If counter 0 is nonzero, it will spawn a HereticPhoenixPuff at actor's origin and give it +2 vertical velocity. Then, its 0 counter will ..." current
- 07:1707:17, 27 December 2011 diff hist +366 N MinotaurAtk3 Created page with "Performs floor fire attack, or melee if in range. If within melee, it will cause damage of 5-35 and lower viewheight by 16. Otherwise, it will play ht_minat1 and shoot a Maulota..." current
- 07:1407:14, 27 December 2011 diff hist +252 N MinotaurAtk2 Created page with "Fireball attack for Maulotaur. Plays ht_minat2. If within melee, it deals 5-35 damage. Otherwise, it shoots 5 MaulotaurShot projectiles in a 11.25 degree horizontal spread, at 4..." current
- 07:1107:11, 27 December 2011 diff hist +235 N MinotaurAtk1 Created page with "Maulotaur melee attack. Big hammer, squishes player. Plays ht_stfpow, then if within melee range, causes 4-32 damage while also lowering the view height temporarily by 16 map un..." current
- 07:0907:09, 27 December 2011 diff hist +325 N LichWhirlwind Created page with "Spawns a heat-seeking tornado. Called by LichAttack, but also available separately. Shoots a LichWhirlwind projectile at exactly caller's height (no 32 increase), and sets i..." current
- 07:0707:07, 27 December 2011 diff hist +652 N LichFire Created page with "Spawns a column of expanding fireballs. Called by LichAttack, but also available separately. Shoots an IronLichShot3 projectile. Its frame will be set to S_LICHFX3_4 and the..." current
- 07:0007:00, 27 December 2011 diff hist +526 N LichAttack Created page with "Main Heretic iron lich attack logic. It will FaceTarget. If within melee range, it will cause 6-48 damage to the target. Otherwise it will randomly choose between: * spawnin..." current
- 06:5406:54, 27 December 2011 diff hist +213 N ImpMissileAtk Created page with "Will play its attack sound. If within melee range, it will cause 5-12 damage to the target. Otherwise, it will shoot a HereticImpShot projectile. ===See also=== [[List of codepo..."
- 06:5206:52, 27 December 2011 diff hist +166 N ImpMeleeAtk Created page with "Will play its attack sound and if within melee range, it will damage the target with 5-12 damage. ===See also=== *List of codepointers Category:Codepointers" current
- 06:5106:51, 27 December 2011 diff hist +255 N ImpChargeAtk Created page with "There's a 25% chance that the object will play its attack sound and charge towards its target (if it currently has one) at 12 speed, using the same logic as SkullAttack. ===See ..." current
- 06:4906:49, 27 December 2011 diff hist +239 N BeastAttack Created page with "Makes the object play its attack sound. If the target is within melee range, it will damage it with 3-24 hit points. Otherwise, it will shoot a WeredragonShot projectile. ===See..." current
- 06:4606:46, 27 December 2011 diff hist +268 N PainDie Created page with "PainDie is a codepointer that combines Fall with spawning three lost souls in three directions (left, right and back relative to caller) using the same function as [[PainAtta..." current
- 06:4206:42, 27 December 2011 diff hist +846 N WhirlwindSeek Created page with "WhirlwindSeek is a special homing maintenance pointer for whirlwinds. It does the following algorithm: *It lowers the 0 counter by 3. When it reaches negative, it will stop the ..."
- 06:3106:31, 27 December 2011 diff hist +410 N VolcBallImpact Created page with "VolcBallImpact is called when a volcano ball hits something. If the calling object is on the floor, it will be lifted 28 map units and get gravity removed. The object will cause..." current
- 06:2406:24, 27 December 2011 diff hist +537 N PhoenixPuff Created page with "'''PhoenixPuff'''(''thingtype'') Used by projectiles to spawn two objects of ''thingtype'' that move at 1.3 speed per tic in perpendicular directions left and right relative to ..." current
- 06:1406:14, 27 December 2011 diff hist +334 N MntrFloorFire Created page with "MntrFloorFire is called by the floor fire missile as it moves, spawning small burning flames. First, it fixes the calling object to the floor. Then, it spawns a MaulotaurFloorFl..." current
- 06:0806:08, 27 December 2011 diff hist +525 N LichIceImpact new page current
- 06:0106:01, 27 December 2011 diff hist +10 m LichFireGrow a unit current
- 06:0106:01, 27 December 2011 diff hist +412 N LichFireGrow new page
- 05:5605:56, 27 December 2011 diff hist +41 m BeastPuff see also
- 05:5605:56, 27 December 2011 diff hist +764 N BeastPuff new page
- 05:3905:39, 27 December 2011 diff hist +172 GenRefire refire equivalents
- 05:3605:36, 27 December 2011 diff hist +513 N SpidRefire Created page with "SpidRefire is a refire check codepointer. It is designed to let a monster with automatic weaponry switch back to its chasing frames when its target is out of sight, dead or inexi..." current
- 05:3405:34, 27 December 2011 diff hist +1 m CPosRefire the->this current
- 05:3405:34, 27 December 2011 diff hist +511 N CPosRefire Created page with "CPosRefire is a refire check codepointer. It is designed to let a monster with automatic weaponry switch back to its chasing frames when its target is out of sight, dead or inexi..."
- 05:3105:31, 27 December 2011 diff hist +20 m GenRefire a bit more
- 05:2705:27, 27 December 2011 diff hist +762 N GenRefire new article
26 December 2011
- 15:1215:12, 26 December 2011 diff hist +282 Scratch →Parameter Information: belatedly added args2
- 14:4814:48, 26 December 2011 diff hist +42 m Scratch added see also
- 14:4414:44, 26 December 2011 diff hist +40 Eternity Engine →Version 3.40: updated version
- 14:4314:43, 26 December 2011 diff hist +1 Template:Latest No edit summary
25 December 2011
- 15:5015:50, 25 December 2011 diff hist +14 BrainExplode removed thunk, added cat current
- 15:0315:03, 25 December 2011 diff hist +26 Spawn cat
- 15:0215:02, 25 December 2011 diff hist −33 Spawn removed deprecated tip
- 05:4005:40, 25 December 2011 diff hist +1,020 N CounterSwitch Created page current
24 December 2011
- 12:2512:25, 24 December 2011 diff hist +23 N Extradata Redirected page to ExtraData current
- 07:4007:40, 24 December 2011 diff hist +209 LineEffect Readded the note. Might be useful.
- 07:3707:37, 24 December 2011 diff hist −237 m LineEffect formatted
- 05:4705:47, 24 December 2011 diff hist +8,190 EDF sound reference Got around to adding the Ambience description. Also added examples (all from the old docs).
22 December 2011
- 09:1109:11, 22 December 2011 diff hist −6,298 Soundsequence Redirected page to EDF sound reference current
10 December 2011
- 16:1216:12, 10 December 2011 diff hist +398 EMAPINFO →MapInfo Variables: Updated
16 November 2011
- 19:1419:14, 16 November 2011 diff hist +82 File:Pfixedplane03.png Undo revision 2865 by 79.170.50.95 (Talk) current
- 19:1319:13, 16 November 2011 diff hist +633 Portal Undo revision 2864 by 77.28.98.162 (Talk)
- 17:4517:45, 16 November 2011 diff hist +8,579 List of codepointers Undo revision 2861 by 88.86.104.244 (Talk)
- 17:4417:44, 16 November 2011 diff hist +880 List of command line parameters Undo revision 2860 by 72.10.55.75 (Talk)
- 15:1015:10, 16 November 2011 diff hist +68 File:Pterminology02.png Undo revision 2852 by 222.195.13.229 (Talk) current
- 15:0815:08, 16 November 2011 diff hist +821 Portal Undo revision 2854 by 193.167.131.251 (Talk)
- 15:0715:07, 16 November 2011 diff hist +8,606 List of codepointers Undo revision 2853 by 74.50.62.246 (Talk)
- 15:0715:07, 16 November 2011 diff hist −20 List of codepointers Undo revision 2855 by 58.62.201.19 (Talk)
14 November 2011
- 06:1706:17, 14 November 2011 diff hist +62 ExtraData →damagemod
11 November 2011
- 19:2519:25, 11 November 2011 diff hist +41 List of codepointers →Frame scripting
- 19:2519:25, 11 November 2011 diff hist −41 List of codepointers →Other
- 19:2419:24, 11 November 2011 diff hist +33 List of codepointers →Frame scripting
- 19:2419:24, 11 November 2011 diff hist −33 List of codepointers →Alterations
- 19:2319:23, 11 November 2011 diff hist +38 Thing linedef types No edit summary
- 19:2219:22, 11 November 2011 diff hist +30 Thing linedef types No edit summary
- 19:2219:22, 11 November 2011 diff hist +1,415 N Thing linedef types Created page with 'Eternity can spawn things in the map. *398:'''Thing_Spawn'''(tid, type, angle, newtid) :Spawns an object of '''acs_spawndata''' '''num''' ''type'' on top of map spot things marke…'
- 19:2119:21, 11 November 2011 diff hist −25 Script control linedef types No edit summary
- 19:2019:20, 11 November 2011 diff hist +214 Small No edit summary
- 19:1919:19, 11 November 2011 diff hist +845 N StartScript Created page with '{{codepointer|description= Used from EDF frames to call scripts.|usage= '''StartScript'''(''scriptnum'', ''selectvm'', ''params[0]'', ''params[1]'', ''params[2]'')|parameters= *'…'
- 19:1919:19, 11 November 2011 diff hist +365 Script control linedef types No edit summary
- 19:0819:08, 11 November 2011 diff hist +6 Linedef types →Scripting
- 19:0719:07, 11 November 2011 diff hist +62 Parameterized linedef specials No edit summary
- 18:5818:58, 11 November 2011 diff hist +618 EDF thing reference →Syntax
- 18:5518:55, 11 November 2011 diff hist +1,022 Parameterized linedef specials →Things
- 18:4118:41, 11 November 2011 diff hist +6 Parameterized linedef specials →Things
- 18:4118:41, 11 November 2011 diff hist +18 Parameterized linedef specials →Things
- 18:4018:40, 11 November 2011 diff hist −36 EDF thing reference →ACS Spawn Data Sub-Block
- 18:3818:38, 11 November 2011 diff hist +1,362 Parameterized linedef specials Added mention of new specials
- 18:0218:02, 11 November 2011 diff hist +275 N AlertMonsters Created page with 'Alerts all monsters in hearing range of the monster's target or projectile's thrower hearing range (depending by what it's called, an enemy or a projectile). The triggering obje…'
5 November 2011
- 04:5304:53, 5 November 2011 diff hist +742 N Tracer Created page with 'Used for a projectile that has the seeker missile thing type flag set and is fired from a codepointer that allows the missile to be homing. When this codepoi…'
4 November 2011
- 09:0609:06, 4 November 2011 diff hist +36 Eternity Engine →Version 3.40
- 09:0409:04, 4 November 2011 diff hist −22 Template:Latest No edit summary
- 09:0109:01, 4 November 2011 diff hist +163 User:Printz No edit summary
3 November 2011
- 19:0619:06, 3 November 2011 diff hist +537 N EDF font reference Created page with 'The font is defined in EDF as follows: font ''name'' { id ''number'' start ''text'' end ''text'' linesize ''number'' space…'
- 18:5518:55, 3 November 2011 diff hist +115 EDF →Syntax: r1737
- 18:3718:37, 3 November 2011 diff hist +405 Scratch r1608 new args0 value
11 June 2011
- 15:5415:54, 11 June 2011 diff hist −56 m MissileSpread updated some
- 15:5215:52, 11 June 2011 diff hist +19 MissileAttack →See also: added a link
29 May 2011
- 02:3202:32, 29 May 2011 diff hist +208 Current events Undo revision 2646 by 91.224.160.4 (Talk) current
13 May 2011
- 16:3516:35, 13 May 2011 diff hist +30 Eternity Engine →History: link
- 16:3416:34, 13 May 2011 diff hist +409 Universal Doom Map Format o fine
9 May 2011
- 07:1407:14, 9 May 2011 diff hist +110 BouncingBFG templatized current
- 07:0607:06, 9 May 2011 diff hist +5 m List of codepointers →Flashes and booms: no mistake :)
- 07:0407:04, 9 May 2011 diff hist +395 BFGSpray No edit summary current
- 06:5806:58, 9 May 2011 diff hist −5 m List of codepointers →Flashes and booms: deleted mistake
- 06:5806:58, 9 May 2011 diff hist +124 BFGBurst templatized current
- 06:5306:53, 9 May 2011 diff hist +31 m BFG11KHit No edit summary current
- 06:5306:53, 9 May 2011 diff hist +184 BFG11KHit templatized
- 06:4606:46, 9 May 2011 diff hist +69 BFGsound templatized
- 05:4305:43, 9 May 2011 diff hist +290 m WeaponCtrJump mess current
8 May 2011
- 19:1919:19, 8 May 2011 diff hist +2 Template:EDF REF Added unsorted reference (note: the categorization is based on the source code, not original research). I left a miscellaneous category there on purpose.
- 19:1319:13, 8 May 2011 diff hist +18 m EDF →Base EDF files
- 19:1319:13, 8 May 2011 diff hist +33 m EDF →Including lumps
- 19:1219:12, 8 May 2011 diff hist −153 EDF →Including lumps: There are more user-negligible commands besides include_prev
- 19:1119:11, 8 May 2011 diff hist −1 m EDF →Reserved identifiers
- 19:1019:10, 8 May 2011 diff hist −7 m EDF →Lumps besides EDFROOT that are automatically loaded
- 19:0919:09, 8 May 2011 diff hist −43 m EDF →Base EDF files
- 18:5518:55, 8 May 2011 diff hist −44 EDF →Lumps besides EDFROOT that are automatically loaded: Updated
- 17:2417:24, 8 May 2011 diff hist +21 m SMMU No edit summary
- 17:2217:22, 8 May 2011 diff hist +1,601 N WeaponSetCtr Created page with '{{codepointer|description= Sets the value of the indicated counter variable for the weapon. Can perform operations.|usage= '''WeaponSetCtr'''(''counter'', ''value'', ''specialop'…' current
- 17:0517:05, 8 May 2011 diff hist +854 N WeaponCtrSwitch Created page with '{{codepointer|description= This powerful codepointer can branch to one of N states depending on the value of the indicated counter. If the entire indicated frame set is not valid…' current
- 16:5716:57, 8 May 2011 diff hist −87 WeaponCtrJump templatized
- 16:5116:51, 8 May 2011 diff hist +1,466 N WeaponCtrOp Created page with '{{codepointer|description= Sets the value of the indicated counter variable for the weapon using two (possibly the same) counters as operands.|usage= '''WeaponCtrOp'''(''c_oper1_…' current
- 16:3616:36, 8 May 2011 diff hist +12 Template:Codepointer updated to a more acceptable view current
- 16:3616:36, 8 May 2011 diff hist +454 N WeaponCopyCtr Created page with '{{codepointer|description= Copies the value of one weapon counter into another.|usage= '''WeaponCopyCtr'''(''cnum1'', ''cnum2'')|parameters= *''cnum1'': Source counter (0 to 2) *…' current
- 16:3216:32, 8 May 2011 diff hist +68 PlayerStartScript No edit summary
- 16:2716:27, 8 May 2011 diff hist +13 Editing reference →WAD managing
- 16:2616:26, 8 May 2011 diff hist +29 Template:EDF REF No edit summary
- 16:2616:26, 8 May 2011 diff hist +20 Editing reference No edit summary
- 16:2416:24, 8 May 2011 diff hist +149 OpenShotgun2 No edit summary current
- 16:2316:23, 8 May 2011 diff hist +46 LoadShotgun2 No edit summary current
- 16:2216:22, 8 May 2011 diff hist +45 CloseShotgun2 No edit summary current
- 16:2216:22, 8 May 2011 diff hist +16 CloseShotgun2 No edit summary
- 16:2116:21, 8 May 2011 diff hist +103 LoadShotgun2 templatized
- 16:1816:18, 8 May 2011 diff hist +848 N PlayerStartScript Created page with '{{codepointer|description= Used from player weapon frames to call scripts.|usage= '''PlayerStartScript'''(''scriptnum'', ''selectvm'', ''params[0]'', ''params[1]'', ''params[2]''…'
- 16:0916:09, 8 May 2011 diff hist +407 N JumpIfNoAmmo Created page with '{{codepointer|description= Extended version of CheckReload that allows to choose what frame to jump to if there's not enough ammo.|usage= '''JumpIfNoAmmo'''(''statenum'')|par…' current
- 15:4715:47, 8 May 2011 diff hist +6,366 EDF sound reference Merged soundsequence here.
- 15:4215:42, 8 May 2011 diff hist +52 Template:EDF REF No edit summary
- 15:4115:41, 8 May 2011 diff hist +33 N Sound moved Sound to EDF sound reference: better organized for forward compatibility current
- 15:4115:41, 8 May 2011 diff hist 0 m EDF sound reference moved Sound to EDF sound reference: better organized for forward compatibility
- 15:4015:40, 8 May 2011 diff hist −89 Editing reference →EDF object definition blocks
- 15:4015:40, 8 May 2011 diff hist +299 N Template:EDF REF Created page with '* EDF thing reference * EDF state reference * EDF sprite reference * EDF sound reference * EDF damagetype reference * EDF terrain reference * [[EDF player…'
- 15:4015:40, 8 May 2011 diff hist −288 EDF →Editing Reference