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Showing below up to 100 results in range #151 to #250.
- Platform linedef types (04:25, 4 March 2012)
- Crushing ceiling linedef types (04:26, 4 March 2012)
- Stair builder linedef types (04:28, 4 March 2012)
- Elevator linedef types (04:29, 4 March 2012)
- Lighting linedef types (04:32, 4 March 2012)
- Pillar linedef types (05:54, 4 March 2012)
- Sector types (06:10, 4 March 2012)
- Thing flags (06:13, 4 March 2012)
- ImpDeath (07:29, 4 March 2012)
- ImpExplode (07:30, 4 March 2012)
- ImpXDeath1 (07:30, 4 March 2012)
- ImpXDeath2 (07:30, 4 March 2012)
- SorcererRise (07:31, 4 March 2012)
- SorcNukeSpec (07:32, 4 March 2012)
- WizardAtk1 (07:32, 4 March 2012)
- WizardAtk2 (07:33, 4 March 2012)
- AmbientThinker (07:33, 4 March 2012)
- CheckPlayerDone (07:38, 4 March 2012)
- JumpIfTargetInLOS (08:03, 4 March 2012)
- Hexen format SNDINFO (12:21, 4 March 2012)
- Explode (14:40, 4 March 2012)
- EDF terrain reference (14:09, 7 March 2012)
- List of cheat codes (04:38, 9 March 2012)
- Exit linedef types (08:57, 14 March 2012)
- Detailed generalized linedef specification (09:07, 14 March 2012)
- Detonate (06:43, 31 March 2012)
- Turn (06:46, 31 March 2012)
- RandomJump (06:50, 31 March 2012)
- Die (06:51, 31 March 2012)
- Mushroom (16:42, 29 May 2012)
- Jump (19:56, 3 July 2012)
- PlayerStartScript (16:58, 7 August 2013)
- Small (17:03, 7 August 2013)
- Heapspace (17:08, 7 August 2013)
- Funcidx (17:08, 7 August 2013)
- Numargs (17:08, 7 August 2013)
- Getarg (17:09, 7 August 2013)
- ThingKill (17:14, 7 August 2013)
- ThingMassacre (17:14, 7 August 2013)
- StartScriptNamed (17:31, 7 August 2013)
- StartScript (17:32, 7 August 2013)
- BeastPuff (13:53, 10 August 2013)
- PlayerSkull (12:24, 11 August 2013)
- DeHackEd / BEX Reference/Weapon Block (02:56, 26 March 2015)
- ImpMissileAtk (03:11, 24 August 2015)
- Saw (09:48, 6 January 2016)
- SpawnGlitter (15:40, 7 January 2016)
- Script control linedef types (15:38, 25 February 2016)
- Ceiling linedef types (05:25, 6 March 2016)
- Polyobject (03:10, 22 July 2016)
- Polyobj StartLine (15:46, 28 July 2016)
- Polyobj RotateLeft (15:50, 28 July 2016)
- Polyobj RotateRight (15:52, 28 July 2016)
- FloorAndCeiling LowerRaise (16:13, 28 July 2016)
- DetonateEx (15:57, 29 August 2016)
- Lock identifiers (13:37, 30 August 2016)
- CounterSwitchEx (13:30, 19 September 2016)
- Doom Wiki (03:46, 2 October 2016)
- Creating a monster (03:48, 2 October 2016)
- Creating a projectile (03:49, 2 October 2016)
- Cardboard engine (04:16, 2 October 2016)
- EDF string reference (00:43, 1 January 2017)
- Polyobj MoveTimes8 (17:31, 6 January 2017)
- Polyobj DoorSwing (17:38, 6 January 2017)
- Polyobj DoorSlide (17:41, 6 January 2017)
- Sector ChangeSound (13:16, 8 January 2017)
- Sound sequence things (13:23, 8 January 2017)
- ACS spawn IDs (05:47, 8 April 2017)
- ACS libraries (06:54, 8 April 2017)
- ACS constants (07:01, 8 April 2017)
- Portal Define (04:57, 13 April 2017)
- Action specials (08:33, 22 April 2017)
- FadeOut (14:01, 6 August 2017)
- ANIMDEFS (06:34, 17 March 2018)
- ANIMATED (06:40, 17 March 2018)
- SWITCHES (06:54, 17 March 2018)
- SetAirControl (08:18, 17 March 2018)
- SetAirFriction (08:19, 17 March 2018)
- GetLineX and GetLineY (08:19, 17 March 2018)
- Counter (08:21, 17 March 2018)
- LineSide (08:22, 17 March 2018)
- EDF item effects and inventory/Weapons-branch (10:59, 10 April 2018)
- EDF (02:05, 30 April 2018)
- Thing SpawnNoFog (16:51, 30 April 2018)
- Thing Spawn (16:52, 30 April 2018)
- Thing Raise (16:53, 30 April 2018)
- TID (16:54, 30 April 2018)
- Thing Stop (16:55, 30 April 2018)
- ThrustThing (17:02, 30 April 2018)
- ThrustThingZ (17:07, 30 April 2018)
- Door Close (04:16, 1 May 2018)
- Tic (04:25, 1 May 2018)
- Octic (04:28, 1 May 2018)
- Door LockedRaise (04:40, 1 May 2018)
- EDF lockdefs (05:08, 1 May 2018)
- Door WaitRaise (09:01, 1 May 2018)
- EDF blanksprite (14:06, 2 May 2018)
- EDF switch (14:09, 2 May 2018)
- EDF spritenames (14:32, 2 May 2018)
- Transfer FloorLight (13:28, 10 May 2018)