Action specials
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UDMF specials by number
These are all the UDMF action specials, arranged by number. Also provided is the equivalent (usually parameterised) linedef when in DOOM Format, as well as whether or not they different from their ZDoom counterparts.
| UDMF # | DOOM Format # | Name | Category | Differ from ZDoom |
|---|---|---|---|---|
| 0 | No special | |||
| 1 | 348 | Polyobj_StartLine | PolyObjects | |
| 2 | 356 | Polyobj_RotateLeft | PolyObjects | |
| 3 | 354 | Polyobj_RotateRight | PolyObjects | |
| 4 | 352 | Polyobj_Move | PolyObjects | |
| 5 | 349 | Polyobj_ExplicitLine | PolyObjects | |
| 6 | Polyobj_MoveTimes8 | PolyObjects | ||
| 7 | 351 | Polyobj_DoorSwing | PolyObjects | |
| 8 | 350 | Polyobj_DoorSlide | PolyObjects | |
| 9 | 451 | Line_Horizon | Renderer | |
| 10 | 302 | Door_Close | Doors | |
| 11 | 301 | Door_Open | Doors | |
| 12 | 300 | Door_Raise | Doors | |
| 13 | 429 | Door_LockedRaise | Doors | |
| 17 | 422 | Thing_Raise | Things | |
| 19 | 423 | Thing_Stop | Things | |
| 20 | 318 | Floor_LowerByValue | Floors | |
| 21 | 309 | Floor_LowerToLowest | Floors | |
| 22 | 311 | Floor_LowerToNearest | Floors | |
| 23 | 317 | Floor_RaiseByValue | Floors | |
| 24 | 306 | Floor_RaiseToHighest | Floors | |
| 25 | 310 | Floor_RaiseToNearest | Floors | |
| 29 | 362 | Pillar_Build | Floors and Ceilings | |
| 30 | 364 | Pillar_Open | Floors and Ceilings | |
| 35 | Floor_RaiseByValueTimes8 | Floors | ||
| 36 | Floor_LowerByValueTimes8 | Floors | ||
| 37 | 319 | Floor_MoveToValue | Floors | |
| 40 | 336 | Ceiling_LowerByValue | Ceilings | |
| 41 | 335 | Ceiling_RaiseByValue | Ceilings | |
| 42 | 432 | Ceiling_CrushAndRaise | Ceilings | |
| 43 | 435 | Ceiling_LowerAndCrush | Ceilings | |
| 44 | 433 | Ceiling_CrushStop | Ceilings | |
| 45 | 434 | Ceiling_CrushRaiseAndStay | Ceilings | |
| 47 | 337 | Ceiling_MoveToValue | Ceilings | |
| 60 | 410 | Plat_PerpetualRaise | Platforms and Lifts | |
| 61 | 411 | Plat_Stop | Platforms and Lifts | |
| 62 | 412 | Plat_DownWaitUpStay | Platforms and Lifts | |
| 63 | 413 | Plat_DownByValue | Platforms and Lifts | |
| 64 | 414 | Plat_UpWaitDownStay | Platforms and Lifts | |
| 65 | 415 | Plat_UpByValue | Platforms and Lifts | |
| 66 | 321 | Floor_LowerInstant | Floors | |
| 67 | 320 | Floor_RaiseInstant | Floors | |
| 68 | Floor_MoveToValueTimes8 | Floors | ||
| 69 | Ceiling_MoveToValueTimes8 | Ceilings | ||
| 70 | 444 | Teleport | Teleporters | |
| 71 | 445 | Teleport_NoFog | Teleporters | |
| 72 | 424 | ThrustThing | Things | |
| 73 | 426 | DamageThing | Things | |
| 74 | 449 | Teleport_NewMap | Exits | |
| 75 | 400 | Teleport_EndGame | Exits | |
| 80 | 365 | ACS_Execute | Scripting | |
| 81 | 366 | ACS_Suspend | Scripting | |
| 82 | 367 | ACS_Terminate | Scripting | |
| 83 | 430 | ACS_LockedExecute | Scripting | |
| 84 | 420 | ACS_ExecuteWithResult | Scripting | |
| 90 | 357 | Polyobj_OR_RotateLeft | PolyObjects | |
| 91 | 355 | Polyobj_OR_RotateRight | PolyObjects | |
| 92 | 353 | Polyobj_OR_Move | PolyObjects | |
| 93 | Polyobj_OR_MoveTimes8 | PolyObjects | ||
| 94 | 363 | Pillar_BuildAndCrush | Floors and Ceilings | |
| 97 | 436 | Ceiling_LowerAndCrushDist | Ceilings | |
| 100 | 406 | Scroll_Texture_Left | Scrollers | |
| 101 | 407 | Scroll_Texture_Right | Scrollers | |
| 102 | 408 | Scroll_Texture_Up | Scrollers | |
| 103 | 409 | Scroll_Texture_Down | Scrollers | |
| 104 | 441 | Ceiling_CrushAndRaiseSilentDist | Ceilings | |
| 105 | 304 | Door_WaitRaise | Doors | |
| 106 | 305 | Door_WaitClose | Doors | |
| 110 | 368 | Light_RaiseByValue | Lighting | |
| 111 | 369 | Light_LowerByValue | Lighting | |
| 112 | 370 | Light_ChangeToValue | Lighting | |
| 113 | 371 | Light_Fade | Lighting | |
| 114 | 372 | Light_Glow | Lighting | |
| 115 | 373 | Light_Flicker | Lighting | |
| 116 | 374 | Light_Strobe | Lighting | |
| 119 | 427 | Thing_Damage | Things | |
| 120 | 375 | Radius_Quake | Scripting | |
| 128 | 425 | ThrustThingZ | Things | |
| 130 | 404 | Thing_Activate | Things | |
| 131 | 405 | Thing_Deactivate | Things | |
| 133 | 428 | Thing_Destroy | Things | |
| 134 | 402 | Thing_Projectile | Things | |
| 135 | 398 | Thing_Spawn | Things | |
| 136 | 403 | Thing_ProjectileGravity | Things | |
| 137 | 399 | Thing_SpawnNoFog | Things | |
| 138 | 397 | Floor_Waggle | Floors | |
| 168 | 437 | Ceiling_CrushAndRaiseDist | Ceilings | |
| 176 | 421 | Thing_ChangeTID | Things | |
| 192 | 330 | Ceiling_LowerToHighestFloor | Ceilings | |
| 193 | 339 | Ceiling_LowerInstant | Ceilings | |
| 194 | 338 | Ceiling_RaiseInstant | Ceilings | |
| 195 | 438 | Ceiling_CrushRaiseAndStayA | Ceilings | |
| 196 | 439 | Ceiling_CrushAndRaiseA | Ceilings | |
| 197 | 440 | Ceiling_CrushAndRaiseSilentA | Ceilings | |
| 198 | Ceiling_RaiseByValueTimes8 | Ceilings | ||
| 199 | Ceiling_LowerByValueTimes8 | Ceilings | ||
| 205 | 443 | Generic_Crusher | Ceilings | |
| 215 | 446 | Teleport_Line | Teleporters | |
| 217 | 340 | Stairs_BuildUpDoom | Stairs | |
| 238 | 312 | Floor_RaiseToLowestCeiling | Floors | |
| 240 | 315 | Floor_RaiseByTexture | Floors | |
| 242 | 416 | Floor_LowerToHighest | Floors | |
| 243 | 447 | Exit_Normal | Exits | |
| 244 | 448 | Exit_Secret | Exits | |
| 249 | 303 | Door_CloseWaitOpen | Doors | |
| 250 | 431 | Floor_Donut | Floors | |
| 252 | 325 | Ceiling_RaiseToNearest | Ceilings | |
| 253 | 328 | Ceiling_LowerToLowest | Ceilings | |
| 254 | 332 | Ceiling_LowerToFloor | Ceilings | |
| 255 | 442 | Ceiling_CrushRaiseAndStaySilA | Ceilings | |
| 256 | 307 | Floor_LowerToHighestEE | Floors | |
| 257 | 308 | Floor_RaiseToLowest | Floors | |
| 258 | 313 | Floor_LowerToLowestCeiling | Floors | |
| 259 | 314 | Floor_RaiseToCeiling | Floors | |
| 260 | 322 | Floor_ToCeilingInstant | Floors | |
| 261 | 316 | Floor_LowerByTexture | Floors | |
| 262 | 323 | Ceiling_RaiseToHighest | Ceilings | |
| 263 | 324 | Ceiling_ToHighestInstant | Ceilings | |
| 264 | 326 | Ceiling_LowerToNearest | Ceilings | |
| 265 | 327 | Ceiling_RaiseToLowest | Ceilings | |
| 266 | 329 | Ceiling_RaiseToHighestFloor | Ceilings | |
| 267 | 331 | Ceiling_ToFloorInstant | Ceilings | |
| 268 | 333 | Ceiling_RaiseByTexture | Ceilings | |
| 269 | 334 | Ceiling_LowerByTexture | Ceilings | |
| 270 | 341 | Stairs_BuildDownDoom | Stairs | |
| 271 | 342 | Stairs_BuildUpDoomSync | Stairs | |
| 272 | 343 | Stairs_BuildDownDoomSync | Stairs |