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  1. DeHackEd / BEX Reference‏‎ (25 revisions)
  2. Linedef types‏‎ (25 revisions)
  3. EDF state reference‏‎ (24 revisions)
  4. Console‏‎ (23 revisions)
  5. Floor movement classic specials‏‎ (23 revisions)
  6. EDF weapon reference‏‎ (23 revisions)
  7. EDF sound reference‏‎ (20 revisions)
  8. Property transfer linedef types‏‎ (19 revisions)
  9. OPTIONS‏‎ (18 revisions)
  10. EDF player reference‏‎ (18 revisions)
  11. Door linedef types‏‎ (17 revisions)
  12. Action specials‏‎ (17 revisions)
  13. Scroller linedef types‏‎ (17 revisions)
  14. List of maps and mods made for Eternity‏‎ (17 revisions)
  15. 3DMidTex tutorial‏‎ (17 revisions)
  16. EDF spritenames‏‎ (16 revisions)
  17. DeHackEd / BEX Reference/Weapon Block‏‎ (16 revisions)
  18. PlaySound‏‎ (15 revisions)
  19. Portal linedef types‏‎ (14 revisions)
  20. Thing types‏‎ (14 revisions)
  21. ACS scripting‏‎ (14 revisions)
  22. MissileAttack‏‎ (14 revisions)
  23. Cardboard engine‏‎ (13 revisions)
  24. A CustomPlayerMelee‏‎ (13 revisions)
  25. Generalized sector types‏‎ (13 revisions)
  26. SMMU‏‎ (12 revisions)
  27. Script control linedef types‏‎ (12 revisions)
  28. Creating a pickup‏‎ (12 revisions)
  29. 3DMidTex advanced topics‏‎ (12 revisions)
  30. Creating a monster‏‎ (11 revisions)
  31. Predefined lumps‏‎ (11 revisions)
  32. DECORATE state syntax‏‎ (10 revisions)
  33. RandomJump‏‎ (10 revisions)
  34. A FireCustomBullets‏‎ (10 revisions)
  35. FireShotgun‏‎ (9 revisions)
  36. Scratch‏‎ (9 revisions)
  37. Regular sector types‏‎ (9 revisions)
  38. StartScript‏‎ (9 revisions)
  39. EDF damagetype reference‏‎ (9 revisions)
  40. SetFlags‏‎ (9 revisions)
  41. A BulletAttack‏‎ (9 revisions)
  42. WeaponCtrJump‏‎ (9 revisions)
  43. S SKIN‏‎ (8 revisions)
  44. Lighting linedef types‏‎ (8 revisions)
  45. SectorDamage‏‎ (8 revisions)
  46. ZIP‏‎ (8 revisions)
  47. PlaySoundEx‏‎ (8 revisions)
  48. LineEffect‏‎ (7 revisions)
  49. Thinggroup‏‎ (7 revisions)
  50. Exit linedef types‏‎ (7 revisions)
  51. Elevator linedef types‏‎ (7 revisions)
  52. ThingKill‏‎ (7 revisions)
  53. Slope linedef types‏‎ (7 revisions)
  54. Spawn‏‎ (7 revisions)
  55. UnSetFlags‏‎ (7 revisions)
  56. Ceiling linedef types‏‎ (6 revisions)
  57. FireBFG‏‎ (6 revisions)
  58. Punch‏‎ (6 revisions)
  59. Creating a projectile‏‎ (6 revisions)
  60. Creating a simple decoration‏‎ (6 revisions)
  61. EDF basics‏‎ (6 revisions)
  62. Teleport linedef types‏‎ (6 revisions)
  63. GFS‏‎ (6 revisions)
  64. CheckReload‏‎ (6 revisions)
  65. Attached surface linedef types‏‎ (6 revisions)
  66. Current events‏‎ (6 revisions)
  67. SetActorProperty‏‎ (6 revisions)
  68. Stop‏‎ (6 revisions)
  69. EDF puff type reference‏‎ (5 revisions)
  70. Stair builder linedef types‏‎ (5 revisions)
  71. SPosAttack‏‎ (5 revisions)
  72. SetActorPosition‏‎ (5 revisions)
  73. Turn‏‎ (5 revisions)
  74. Linedef flags‏‎ (5 revisions)
  75. EDF animation‏‎ (5 revisions)
  76. Saw‏‎ (5 revisions)
  77. ThingHurt‏‎ (5 revisions)
  78. Doom Wiki‏‎ (5 revisions)
  79. Jump‏‎ (5 revisions)
  80. Portal Define‏‎ (5 revisions)
  81. ClinkAttack‏‎ (5 revisions)
  82. Sector SetCurrent‏‎ (5 revisions)
  83. HealthJump‏‎ (5 revisions)
  84. CheckProximity‏‎ (5 revisions)
  85. CheckReloadEx‏‎ (5 revisions)
  86. Platform linedef types‏‎ (5 revisions)
  87. Counter‏‎ (5 revisions)
  88. Crushing ceiling linedef types‏‎ (5 revisions)
  89. FireBlasterPL1‏‎ (5 revisions)
  90. Face‏‎ (5 revisions)
  91. FatAttack3‏‎ (5 revisions)
  92. FatAttack2‏‎ (5 revisions)
  93. Light0‏‎ (5 revisions)
  94. SetCounter‏‎ (5 revisions)
  95. ACS directives‏‎ (5 revisions)
  96. Edge portals‏‎ (5 revisions)
  97. CloseShotgun2‏‎ (5 revisions)
  98. A Nailbomb‏‎ (5 revisions)
  99. FireCrossbowPL1‏‎ (5 revisions)
  100. ThingMassacre‏‎ (5 revisions)
  101. BossDeath‏‎ (5 revisions)
  102. EDF lockdefs‏‎ (5 revisions)
  103. ThingSummon‏‎ (5 revisions)
  104. Linked portals tutorial‏‎ (4 revisions)
  105. FirePlasma‏‎ (4 revisions)
  106. EDF item effects and inventory/Weapons-branch‏‎ (4 revisions)
  107. Sector Attach3dMidtex‏‎ (4 revisions)
  108. PlayActorSound‏‎ (4 revisions)
  109. CPosAttack‏‎ (4 revisions)
  110. Lower‏‎ (4 revisions)
  111. ReFire‏‎ (4 revisions)
  112. Light1‏‎ (4 revisions)
  113. Detonate‏‎ (4 revisions)
  114. CounterDiceRoll‏‎ (4 revisions)
  115. FatAttack1‏‎ (4 revisions)
  116. HticTracer‏‎ (4 revisions)
  117. BFGsound‏‎ (4 revisions)
  118. EDF terrain reference‏‎ (4 revisions)
  119. HticExplode‏‎ (4 revisions)
  120. Sor1Chase‏‎ (4 revisions)
  121. Heapspace‏‎ (4 revisions)
  122. Floor MoveToValue‏‎ (4 revisions)
  123. Sector SetFriction‏‎ (4 revisions)
  124. LoadShotgun2‏‎ (4 revisions)
  125. GenWizard‏‎ (4 revisions)
  126. SteamSpawn‏‎ (4 revisions)
  127. MissileSpread‏‎ (4 revisions)
  128. KeepChasing‏‎ (4 revisions)
  129. RandomWalk‏‎ (4 revisions)
  130. Floor RaiseToNearest‏‎ (4 revisions)
  131. FirePistol‏‎ (4 revisions)
  132. Mushroom‏‎ (4 revisions)
  133. Fall‏‎ (4 revisions)
  134. GenRefire‏‎ (4 revisions)
  135. FireCGun‏‎ (4 revisions)
  136. Thing flags‏‎ (4 revisions)
  137. PlayerThunk‏‎ (3 revisions)
  138. ThingSound‏‎ (3 revisions)
  139. Plane Copy‏‎ (3 revisions)
  140. RavenPlayerScream‏‎ (3 revisions)
  141. PlayerStartScript‏‎ (3 revisions)
  142. HticBossDeath‏‎ (3 revisions)
  143. TroopAttack‏‎ (3 revisions)
  144. FireCrossbowPL2‏‎ (3 revisions)
  145. SkelWhoosh‏‎ (3 revisions)
  146. Thing Spawn‏‎ (3 revisions)
  147. Static Init (sky transfer)‏‎ (3 revisions)
  148. BrainDie‏‎ (3 revisions)
  149. CounterJumpEx‏‎ (3 revisions)
  150. SetSpecial‏‎ (3 revisions)
  151. Door LockedRaise‏‎ (3 revisions)
  152. UMAPINFO‏‎ (3 revisions)
  153. Byte angle‏‎ (3 revisions)
  154. DeHackEd / BEX Reference/Frame Block‏‎ (3 revisions)
  155. GunFlash‏‎ (3 revisions)
  156. Hexen format SNDINFO‏‎ (3 revisions)
  157. CounterJump‏‎ (3 revisions)
  158. Light2‏‎ (3 revisions)
  159. ActivatorSound‏‎ (3 revisions)
  160. BFGSpray‏‎ (3 revisions)
  161. SpawnSpot‏‎ (3 revisions)
  162. VileChase‏‎ (3 revisions)
  163. Door Open‏‎ (3 revisions)
  164. AlertMonsters‏‎ (3 revisions)
  165. Floor TransferNumeric‏‎ (3 revisions)
  166. Pillar linedef types‏‎ (3 revisions)
  167. Raise‏‎ (3 revisions)
  168. FireMissile‏‎ (3 revisions)
  169. Funcidx‏‎ (3 revisions)
  170. TeamTNT‏‎ (3 revisions)
  171. EDF menu reference‏‎ (3 revisions)
  172. Plane Align‏‎ (3 revisions)
  173. OpenShotgun2‏‎ (3 revisions)
  174. List of cheat codes‏‎ (3 revisions)
  175. Numargs‏‎ (3 revisions)
  176. Floor Waggle‏‎ (3 revisions)
  177. Floor TransferTrigger‏‎ (3 revisions)
  178. Floor RaiseByValue‏‎ (3 revisions)
  179. Getarg‏‎ (3 revisions)
  180. Floor LowerInstant and Floor RaiseInstant‏‎ (3 revisions)
  181. SetActivator‏‎ (3 revisions)
  182. BFG11KHit‏‎ (3 revisions)
  183. Special sound effects in Eternity‏‎ (3 revisions)
  184. CyberAttack‏‎ (3 revisions)
  185. CheckPlayerDone‏‎ (3 revisions)
  186. Die‏‎ (3 revisions)
  187. DeHackEd / BEX Reference/Thing Block‏‎ (3 revisions)
  188. A SargAttack12‏‎ (3 revisions)
  189. ActivatorTID‏‎ (3 revisions)
  190. Door Close‏‎ (3 revisions)
  191. Sor1Pain‏‎ (3 revisions)
  192. BeastPuff‏‎ (3 revisions)
  193. SpawnGlitter‏‎ (3 revisions)
  194. Sector SetWind‏‎ (3 revisions)
  195. ChangeFloor‏‎ (3 revisions)
  196. Floor LowerToLowest‏‎ (3 revisions)
  197. Geom string‏‎ (3 revisions)
  198. Polyobj Move‏‎ (3 revisions)
  199. GenTracer‏‎ (3 revisions)
  200. Thing Raise‏‎ (3 revisions)
  201. RemovePod‏‎ (3 revisions)
  202. PlayerSkull‏‎ (2 revisions)
  203. BFGBurst‏‎ (2 revisions)
  204. StartFire‏‎ (2 revisions)
  205. DeHackEd / BEX Reference/Eternity Extension: HELPER Block‏‎ (2 revisions)
  206. ChangeActorAngle‏‎ (2 revisions)
  207. BlueSpark‏‎ (2 revisions)
  208. Explode‏‎ (2 revisions)
  209. Floor LowerToHighest‏‎ (2 revisions)
  210. AmbientSound‏‎ (2 revisions)
  211. BruisAttack‏‎ (2 revisions)
  212. SpawnAbove‏‎ (2 revisions)
  213. SpawnSpotFacingForced‏‎ (2 revisions)
  214. FireCrackle‏‎ (2 revisions)
  215. FirePlayerMissile‏‎ (2 revisions)
  216. SetAirControl‏‎ (2 revisions)
  217. Tracer‏‎ (2 revisions)
  218. GetActorVelX‏‎ (2 revisions)
  219. EDF font reference‏‎ (2 revisions)
  220. ACS libraries‏‎ (2 revisions)
  221. ACS spawn IDs‏‎ (2 revisions)
  222. Eternity Frontend‏‎ (2 revisions)
  223. Plat UpByValueStayTx‏‎ (2 revisions)
  224. DeHackEd / BEX Reference/Ammo Block‏‎ (2 revisions)
  225. Scroll Texture Offsets‏‎ (2 revisions)
  226. ChangeCeiling‏‎ (2 revisions)
  227. FireMacePL2‏‎ (2 revisions)
  228. DeHackEd / BEX Reference/Eternity Extension: SPRITES Block‏‎ (2 revisions)
  229. VileTarget‏‎ (2 revisions)
  230. BouncingBFG‏‎ (2 revisions)
  231. SetLineSpecial‏‎ (2 revisions)
  232. Thing Stop‏‎ (2 revisions)
  233. BrainExplode‏‎ (2 revisions)
  234. KeenDie‏‎ (2 revisions)
  235. PointPush SetForce‏‎ (2 revisions)
  236. LineSide‏‎ (2 revisions)
  237. Ceiling Waggle‏‎ (2 revisions)
  238. Boom‏‎ (2 revisions)
  239. SetMusic‏‎ (2 revisions)
  240. BetaSkullAttack‏‎ (2 revisions)
  241. AccelGlitter‏‎ (2 revisions)
  242. Polyobj MoveTimes8‏‎ (2 revisions)
  243. GetLineX and GetLineY‏‎ (2 revisions)
  244. GetPolyobjX‏‎ (2 revisions)
  245. WeaponReady‏‎ (2 revisions)
  246. EDF string reference‏‎ (2 revisions)
  247. SetActorVelocity‏‎ (2 revisions)
  248. SectorSound‏‎ (2 revisions)
  249. TID‏‎ (2 revisions)
  250. CPosRefire‏‎ (2 revisions)
  251. Lock identifiers‏‎ (2 revisions)
  252. Floor RaiseToHighest‏‎ (2 revisions)
  253. FireShotgun2‏‎ (2 revisions)
  254. BrainSpit‏‎ (2 revisions)
  255. BspiAttack‏‎ (2 revisions)
  256. Door WaitRaise‏‎ (2 revisions)
  257. Door Raise‏‎ (2 revisions)
  258. SargAttack‏‎ (2 revisions)
  259. FirePhoenixPL2‏‎ (2 revisions)
  260. LocalAmbientSound‏‎ (2 revisions)
  261. EDF blanksprite‏‎ (2 revisions)
  262. WhirlwindSeek‏‎ (2 revisions)
  263. GetSectorFloorZ and GetSectorCeilingZ‏‎ (2 revisions)
  264. Generic Floor‏‎ (2 revisions)
  265. SoundSequenceOnActor‏‎ (2 revisions)
  266. FaceTarget‏‎ (2 revisions)
  267. SpawnFly‏‎ (2 revisions)
  268. DeHackEd / BEX Reference/Misc Block‏‎ (2 revisions)
  269. BrainScream‏‎ (2 revisions)
  270. StopSound‏‎ (2 revisions)
  271. StartScriptNamed‏‎ (2 revisions)
  272. MummyAttack‏‎ (2 revisions)
  273. Chase‏‎ (2 revisions)
  274. DeHackEd / BEX Reference/BEX Extension: STRINGS Block‏‎ (2 revisions)
  275. FadeOut‏‎ (2 revisions)
  276. PodPain‏‎ (2 revisions)
  277. Transfer Heights‏‎ (2 revisions)
  278. TagWait‏‎ (2 revisions)
  279. ImpMissileAtk‏‎ (2 revisions)
  280. Fire‏‎ (2 revisions)
  281. SetSectorDamage‏‎ (2 revisions)
  282. LichFireGrow‏‎ (2 revisions)
  283. Sound sequence things‏‎ (2 revisions)
  284. Octic‏‎ (2 revisions)
  285. KnightAttack‏‎ (2 revisions)
  286. FlameEnd‏‎ (2 revisions)
  287. DeathBallImpact‏‎ (2 revisions)
  288. AproxDistance‏‎ (2 revisions)
  289. FireOldBFG‏‎ (2 revisions)
  290. FatRaise‏‎ (2 revisions)
  291. MBF‏‎ (2 revisions)
  292. Plat Stop‏‎ (2 revisions)
  293. Translucency map‏‎ (2 revisions)
  294. SoundSequence‏‎ (2 revisions)
  295. FirePhoenixPL1‏‎ (2 revisions)
  296. PlayerScream‏‎ (2 revisions)
  297. SetTranslucent‏‎ (2 revisions)
  298. Pain‏‎ (2 revisions)
  299. FlameSnd‏‎ (2 revisions)
  300. BabyMetal‏‎ (2 revisions)
  301. Detailed generalized linedef specification‏‎ (2 revisions)
  302. Floor LowerByValue‏‎ (2 revisions)
  303. Line QuickPortal‏‎ (2 revisions)
  304. Polyobj RotateRight‏‎ (2 revisions)
  305. Sector types‏‎ (2 revisions)
  306. Srcr2Decide‏‎ (2 revisions)
  307. Static linedef specials‏‎ (2 revisions)
  308. ContMobjSound‏‎ (2 revisions)
  309. InitPhoenixPL2‏‎ (2 revisions)
  310. Floor CrushStop‏‎ (2 revisions)
  311. FloorAndCeiling LowerRaise‏‎ (2 revisions)
  312. DetonateEx‏‎ (2 revisions)
  313. VolcanoBlast‏‎ (2 revisions)
  314. EjectCasing‏‎ (2 revisions)
  315. LocalSetMusic‏‎ (2 revisions)
  316. CounterOp‏‎ (2 revisions)
  317. HeadAttack‏‎ (2 revisions)
  318. ACS constants‏‎ (1 revision)
  319. HticSpawnFireBomb‏‎ (1 revision)
  320. Polyobj StartLine‏‎ (1 revision)
  321. Transfer FloorLight‏‎ (1 revision)
  322. SnakeAttack2‏‎ (1 revision)
  323. CopyCounter‏‎ (1 revision)
  324. Thing Deactivate‏‎ (1 revision)
  325. MntrFloorFire‏‎ (1 revision)
  326. WeaponCtrOp‏‎ (1 revision)
  327. GauntletAttack‏‎ (1 revision)
  328. Floor RaiseToLowestCeiling‏‎ (1 revision)
  329. HticArtiTele‏‎ (1 revision)
  330. DeHackEd / BEX Reference/Sound Table‏‎ (1 revision)
  331. WeaponCopyCtr‏‎ (1 revision)
  332. ESound‏‎ (1 revision)
  333. Radius Quake2‏‎ (1 revision)
  334. SpawnSound‏‎ (1 revision)
  335. WizardAtk3‏‎ (1 revision)
  336. Fixed point angle‏‎ (1 revision)
  337. GetLineRowOffset‏‎ (1 revision)
  338. MinotaurCharge‏‎ (1 revision)
  339. SetActivatorToTarget‏‎ (1 revision)
  340. DeHackEd / BEX Reference/Eternity Extension: MUSIC Block‏‎ (1 revision)
  341. Metal‏‎ (1 revision)
  342. SubtractAmmo‏‎ (1 revision)
  343. SpawnSpotForced‏‎ (1 revision)
  344. MinotaurAtk2‏‎ (1 revision)
  345. MaceBallImpact‏‎ (1 revision)
  346. CheckWeapon‏‎ (1 revision)
  347. ImpDeath‏‎ (1 revision)
  348. Sor2DthLoop‏‎ (1 revision)
  349. JumpIfNoAmmo‏‎ (1 revision)
  350. PainNukeSpec‏‎ (1 revision)
  351. Tic‏‎ (1 revision)
  352. Door CloseWaitOpen‏‎ (1 revision)
  353. MummySoul‏‎ (1 revision)
  354. Plat ToggleCeiling‏‎ (1 revision)
  355. ClearLineSpecial‏‎ (1 revision)
  356. MakePod‏‎ (1 revision)
  357. Floor LowerByTexture‏‎ (1 revision)
  358. ChangeActorPitch‏‎ (1 revision)
  359. CasingThrust‏‎ (1 revision)
  360. Floor RaiseByTexture‏‎ (1 revision)
  361. VolcBallImpact‏‎ (1 revision)
  362. Sector ChangeSound‏‎ (1 revision)
  363. Door WaitClose‏‎ (1 revision)
  364. Scream‏‎ (1 revision)
  365. GameType‏‎ (1 revision)
  366. DripBlood‏‎ (1 revision)
  367. CounterSwitchEx‏‎ (1 revision)
  368. SetAirFriction‏‎ (1 revision)
  369. SpawnEx‏‎ (1 revision)
  370. FloatPuff‏‎ (1 revision)
  371. SpawnProjectile‏‎ (1 revision)
  372. DeHackEd / BEX Reference/BEX Extension: CODEPTR Block‏‎ (1 revision)
  373. PhoenixPuff‏‎ (1 revision)
  374. DeHackEd / BEX Reference/BEX Extension: PARS Block‏‎ (1 revision)
  375. VileStart‏‎ (1 revision)
  376. ETERNITYBASE‏‎ (1 revision)
  377. ImpChargeAtk‏‎ (1 revision)
  378. ANIMATED‏‎ (1 revision)
  379. Plat RaiseAndStayTx0‏‎ (1 revision)
  380. FadeIn‏‎ (1 revision)
  381. SkullAttack‏‎ (1 revision)
  382. TargetJump‏‎ (1 revision)
  383. MacePL1Check‏‎ (1 revision)
  384. ThingHate‏‎ (1 revision)
  385. BrainPain‏‎ (1 revision)
  386. ImpMeleeAtk‏‎ (1 revision)
  387. GetSigilPieces‏‎ (1 revision)
  388. MinotaurAtk1‏‎ (1 revision)
  389. JumpIfTargetInLOS‏‎ (1 revision)
  390. SorcererRise‏‎ (1 revision)
  391. Floor ToCeilingInstant‏‎ (1 revision)
  392. PosAttack‏‎ (1 revision)
  393. MummyAttack2‏‎ (1 revision)
  394. ImpExplode‏‎ (1 revision)
  395. IsTIDUsed‏‎ (1 revision)
  396. CheckActorClass‏‎ (1 revision)
  397. PainAttack‏‎ (1 revision)
  398. PlayerFrags‏‎ (1 revision)
  399. VectorAngle‏‎ (1 revision)
  400. ANIMDEFS‏‎ (1 revision)
  401. Environment variables‏‎ (1 revision)
  402. Polyobj DoorSlide‏‎ (1 revision)
  403. ThrustThingZ‏‎ (1 revision)
  404. Transfer CeilingLight‏‎ (1 revision)
  405. CheckFlag‏‎ (1 revision)
  406. WizardAtk2‏‎ (1 revision)
  407. ClearSkin‏‎ (1 revision)
  408. CheckActorCeilingTexture‏‎ (1 revision)
  409. Floor RaiseToCeiling‏‎ (1 revision)
  410. Floor LowerToNearest‏‎ (1 revision)
  411. AmbientThinker‏‎ (1 revision)
  412. SpidRefire‏‎ (1 revision)
  413. DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block‏‎ (1 revision)
  414. ThrustThing‏‎ (1 revision)
  415. WizardAtk1‏‎ (1 revision)
  416. Floor RaiseAndCrush‏‎ (1 revision)
  417. BeastAttack‏‎ (1 revision)
  418. Floor LowerToLowestCeiling‏‎ (1 revision)
  419. XScream‏‎ (1 revision)
  420. EDF switch‏‎ (1 revision)
  421. DeHackEd / BEX Reference/Cheat Block‏‎ (1 revision)
  422. Srcr1Attack‏‎ (1 revision)
  423. Floor RaiseToLowest‏‎ (1 revision)
  424. CheckActorFloorTexture‏‎ (1 revision)
  425. FireMacePL1‏‎ (1 revision)
  426. ImpXDeath1‏‎ (1 revision)
  427. CounterSwitch‏‎ (1 revision)
  428. PlayerHealth‏‎ (1 revision)
  429. SkelMissile‏‎ (1 revision)
  430. VileAttack‏‎ (1 revision)
  431. InitKeyGizmo‏‎ (1 revision)
  432. MinotaurDecide‏‎ (1 revision)
  433. Thing SpawnNoFog‏‎ (1 revision)
  434. Polyobj DoorSwing‏‎ (1 revision)
  435. PlayerArmorPoints‏‎ (1 revision)
  436. PainDie‏‎ (1 revision)
  437. SetTics‏‎ (1 revision)
  438. Polyobj RotateLeft‏‎ (1 revision)
  439. Sor2DthInit‏‎ (1 revision)
  440. SorcNukeSpec‏‎ (1 revision)
  441. KillChildren‏‎ (1 revision)
  442. Plat PerpetualRaise‏‎ (1 revision)
  443. Floor Donut‏‎ (1 revision)
  444. GhostOff‏‎ (1 revision)
  445. WeaponCtrSwitch‏‎ (1 revision)
  446. TakeInventory‏‎ (1 revision)
  447. ImpXDeath2‏‎ (1 revision)
  448. MummyFX1Seek‏‎ (1 revision)
  449. WeaponSetCtr‏‎ (1 revision)
  450. GetSectorLightLevel‏‎ (1 revision)
  451. LichIceImpact‏‎ (1 revision)
  452. FireGoldWandPL1‏‎ (1 revision)
  453. MaceBallImpact2‏‎ (1 revision)
  454. Hoof‏‎ (1 revision)
  455. MushroomEx‏‎ (1 revision)
  456. SetLineMonsterBlocking‏‎ (1 revision)
  457. Look‏‎ (1 revision)
  458. LichWhirlwind‏‎ (1 revision)
  459. Floor LowerToHighestEE‏‎ (1 revision)
  460. Cos‏‎ (1 revision)
  461. Srcr2Attack‏‎ (1 revision)
  462. DeHackEd / BEX Reference/Sound Block‏‎ (1 revision)
  463. BrainAwake‏‎ (1 revision)
  464. BoltSpark‏‎ (1 revision)
  465. LichAttack‏‎ (1 revision)
  466. EDF miscellaneous reference‏‎ (1 revision)
  467. FireSkullRodPL1‏‎ (1 revision)
  468. LichFire‏‎ (1 revision)
  469. FireGoldWandPL2‏‎ (1 revision)
  470. SnakeAttack‏‎ (1 revision)
  471. SWITCHES‏‎ (1 revision)
  472. SkelFist‏‎ (1 revision)
  473. ShowMessage‏‎ (1 revision)
  474. MinotaurAtk3‏‎ (1 revision)
  475. EDF delta structures‏‎ (1 revision)
  476. GameSkill‏‎ (1 revision)
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