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  • misc1 = Sound mnemonic or DeHackEd number to play (must be valid, no default)
  • misc2 = Select sound volume
    • 0 = normal (default)
    • 1 = full volume

Causes the object to emit the sound indicated by the provided sound mnemonic or DeHackEd number, at the indicated volume level.

If the sound name or number is invalid, nothing will happen.

Can be used with PlayerThunk.

For Decorate availability, use PlaySoundEx instead.

See also[edit]