- misc1: frame mnemonic or frame dehacked number to jump to
- misc2: chance out of 256 to execute the jump
This codepointer causes the current frame to jump instantly to another frame (set by misc1) if chance misc2/256 is passed. Otherwise, it will wait the normal amount of tics before going to nextframe.
Note: Since the arguments are misc1 and misc2, they cannot be set within parentheses, but rather as separate fields (e.g.: action RandomJump; misc1 S_PLASMA2; misc2 128). Its parameter order is also opposite to ZDoom's own A_Jump action.
You can use the Jump codepointer instead of this, which uses the args fields instead of misc. For Decorate availability, you need to use that instead of RandomJump.