218:Sector_SetWind(tag, strength, angle, flags)
Static special that sets wind on tagged sector(s). This is similar to Sector_SetCurrent, but also affects things above ground, at greater degrees if they don't touch it or if they're above a Transfer_Heights fake ceiling.
The tagged sectors must have the wind generalized special field set. Under UDMF, it's 4096. Under Boom it's 512.
You can use floor texture/type changing linedef specials to turn on or off the wind effect, similar to how you do it to affect damaging floors.
- tag: tag of affected sector(s).
- strength: wind's strength. Ignored if flags has bit 1.
- angle: wind's direction as a byte angle. Ignored if flags has bit 1.
- flags: optional modifier which can be a sum of any of the following values: