Raise

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Description

Raise is a player weapon codepointer. This codepointer raises the player's current weapon to its normal position, starting from the bottom of the screen.

Usage

Raise

Parameters

None.

Examples

From base\frames.edf:

frame S_CHAINUP     { cmp = "CHGG|*|*|*|Raise      |@this";       dehackednum = 51 }

Notes

This is done whenever the player initially switches to the weapon by entering its raise state.

See also