CheckPlayerDone

From Eternity Wiki
Jump to: navigation, search

CheckPlayerDone(statenum)

Makes the calling actor jump to statenum if it is not under player's control. An example where this is relevant is when the dead player in multiplayer has respawned, and the corpse is no longer under control. statenum can be S_NULL (0 or omitted) if the calling actor is to be removed.