# WeaponSetCtr

From Eternity Wiki

### Description

Sets the value of the indicated counter variable for the weapon. Can perform operations.

### Usage

**WeaponSetCtr**(*counter*, *value*, *specialop*)

### Parameters

*counter*: counter # to set (0 to 2)*value*: value to utilize*specialop*: operation to perform. One of the following:

**assign**(0): set*counter*to*value***add**(1): increase*counter*by*value***sub**(2): decrease*counter*by*value***mul**(3): multiply*counter*by*value***div**(4): divide*counter*by*value*. Won't operate if*value*is 0.**mod**(5): calculate remainder of division of*counter*by*value*. Won't operate if*value*is 0 or less.**and**(6): calculate bitwise AND of*counter*and*value*. Useful to check if bits are set.**andnot**(7): calculate bitwise AND of*counter*and inverted*value*. Useful to clear bits of a counter.**or**(8): calculate bitwise OR of*counter*and*value*. Useful to set bits of a counter.**xor**(9): calculate bitwise exclusive OR of*counter*and*value*. Useful to toggle bits of a counter.**rand**(10):*counter*becomes random number between 0 and 255.**randmod**(11):*counter*becomes random number between 0 and*value*- 1. Won't operate if*value*is 0 or less.**rshift**(13): divide*counter*by 2^*value***lshift**(14): multiply*counter*by 2^*value*

### Examples

*No examples given.*

### Notes

Each weapon has 3 counters available.