Type: Monster attack, parameterized
- Object's damage field = damage multiplier
Purpose: If the object's target is invalid or is of the same type as this object, no attack will occur. Otherwise, the object will play its attack sound if it has one, and will face its target and damage it directly for (rnd%8 + 1) multiplied by its missile damage field. This is basically a long-range scratch. New to MBF.
Notes: As of Eternity Engine v3.31 public beta 3, this codepointer will not cause an error if the object does not have an attack sound.