KillChildren

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KillChildren(kill_or_remove)

Kills all actors in the map tagged as "children" to the caller. Currently, a spawned actor can only be tagged as child by using the ThingSummon codepointer.

kill_or_remove can be kill (or 0), which will result in a Die call for each child, or it can be remove (or 1), which will simply make it disappear.

See also[edit]