Sor1Chase

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Type: AI pointer, normal

Purpose: D'Sparil first form walking logic. If the object's Counter 0 field has been set to a positive value by the Sor1Pain codepointer, the object will subtract 3 from its current tics value, causing it to walk faster (its tics value will not be set less than 1, to avoid state cycles). The Counter 0 field will be decremented by 1. Control then transfers to the Chase codepointer for normal walking logic.