DeHackEd / BEX Reference/Misc Block

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This block allows editing of various constants and gameplay factors.

Back to DeHackEd / BEX Reference

Syntax[edit]

A brief explanation of the syntax description:

Items in angle brackets (< >) are required.

Items in square brackets ([ ]) are optional.

All fields in the block are optional. Fields not provided will not be changed.

  Misc [0]
  Initial Health = <number>
  Initial Bullets = <number>
  Max Health = <number>
  Max Armor = <number>
  Green Armor Class = <number>
  Blue Armor Class = <number>
  Max Soulsphere = <number>
  Soulsphere Health = <number>
  Megasphere Health = <number>
  God Mode Health = <number>
  IDFA Armor = <number>
  IDFA Armor Class = <number>
  IDKFA Armor = <number>
  IDKFA Armor Class = <number>
  BFG Cells/Shot = <number>
  Monsters Infight = <number>   

Explanation of special information:

0 is a number which was put next to the "Misc" token in order for the original DeHackEd program's parser to be more uniform. Eternity ignores everything on this line after the word Misc, and so this is optional.

Fields[edit]

Initial Health = <number>[edit]

The amount of health a player starts with at the beginning of the game or after dying. Default 100.

Initial Bullets = <number>[edit]

The amount of bullets a player starts with at the beginning of the game or after dying. Default 50.

Max Health = <number>[edit]

Player's maximum health value. Default 200.

Max Armor = <number>[edit]

Player's maximum armor value. Default 200.

Green Armor Class = <number>[edit]

Class number of the green armor. Value must be 1 or 2. Default 1.

Blue Armor Class = <number>[edit]

Class number of the blue armor. Value must be 1 or 2. Default 2.

Max Soulsphere = <number>[edit]

Maximum health after picking up soulsphere. Default 100.

Soulsphere Health = <number>[edit]

Amount of health given by Soulsphere. Default 100.

Megasphere Health = <number>[edit]

Amount of health given by Megasphere. Default 200.

God Mode Health = <number>[edit]

Amount health is set to when IDDQD cheat is used. Default 100.

IDFA Armor = <number>[edit]

Amount of armor given by IDFA cheat. Default 200.

IDFA Armor Class = <number>[edit]

Armor class given by IDFA cheat. Value must be 1 or 2. Default 2.

IDKFA Armor = <number>[edit]

Amount of armor given by IDKFA cheat. Default 200.

IDKFA Armor Class = <number>[edit]

Armor class given by IDKFA cheat. Value must be 1 or 2. Default 2.

BFG Cells/Shot = <number>[edit]

Ammo used per shot by BFG. Default is 40. Note: Eternity will propagate this value to the Ammo per shot field of the BFG weapon.

Monsters Infight = <number>[edit]

Enables monsters to injure and fight their own species. Values can be:

  • 202: disable this behaviour
  • 221: enable this behaviour