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  1. Parameterized linedef specials‏‎ (220 revisions)
  2. List of codepointers‏‎ (167 revisions)
  3. Eternity Engine‏‎ (91 revisions)
  4. ACS built-in functions‏‎ (90 revisions)
  5. Main Page‏‎ (86 revisions)
  6. EMAPINFO‏‎ (75 revisions)
  7. List of console commands and variables‏‎ (71 revisions)
  8. EDF thing reference‏‎ (71 revisions)
  9. Linked portal‏‎ (50 revisions)
  10. ExtraData‏‎ (50 revisions)
  11. Portal‏‎ (49 revisions)
  12. Editing reference‏‎ (37 revisions)
  13. Thing type flags‏‎ (36 revisions)
  14. EDF‏‎ (35 revisions)
  15. List of command line parameters‏‎ (31 revisions)
  16. EDF game properties reference‏‎ (30 revisions)
  17. Polyobject‏‎ (28 revisions)
  18. Small‏‎ (28 revisions)
  19. EDF item effects and inventory‏‎ (27 revisions)
  20. UDMF‏‎ (26 revisions)
  21. DeHackEd / BEX Reference‏‎ (25 revisions)
  22. Linedef types‏‎ (25 revisions)
  23. EDF state reference‏‎ (24 revisions)
  24. Console‏‎ (23 revisions)
  25. Floor movement classic specials‏‎ (23 revisions)
  26. EDF weapon reference‏‎ (23 revisions)
  27. EDF sound reference‏‎ (20 revisions)
  28. Property transfer linedef types‏‎ (19 revisions)
  29. OPTIONS‏‎ (18 revisions)
  30. EDF player reference‏‎ (18 revisions)
  31. Door linedef types‏‎ (17 revisions)
  32. Action specials‏‎ (17 revisions)
  33. Scroller linedef types‏‎ (17 revisions)
  34. List of maps and mods made for Eternity‏‎ (17 revisions)
  35. 3DMidTex tutorial‏‎ (17 revisions)
  36. EDF spritenames‏‎ (16 revisions)
  37. DeHackEd / BEX Reference/Weapon Block‏‎ (16 revisions)
  38. PlaySound‏‎ (15 revisions)
  39. Portal linedef types‏‎ (14 revisions)
  40. Thing types‏‎ (14 revisions)
  41. ACS scripting‏‎ (14 revisions)
  42. MissileAttack‏‎ (14 revisions)
  43. Cardboard engine‏‎ (13 revisions)
  44. A CustomPlayerMelee‏‎ (13 revisions)
  45. Generalized sector types‏‎ (13 revisions)
  46. SMMU‏‎ (12 revisions)
  47. Script control linedef types‏‎ (12 revisions)
  48. Creating a pickup‏‎ (12 revisions)
  49. 3DMidTex advanced topics‏‎ (12 revisions)
  50. Creating a monster‏‎ (11 revisions)
  51. Predefined lumps‏‎ (11 revisions)
  52. RandomJump‏‎ (10 revisions)
  53. DECORATE state syntax‏‎ (10 revisions)
  54. A FireCustomBullets‏‎ (10 revisions)
  55. FireShotgun‏‎ (9 revisions)
  56. Scratch‏‎ (9 revisions)
  57. Regular sector types‏‎ (9 revisions)
  58. StartScript‏‎ (9 revisions)
  59. EDF damagetype reference‏‎ (9 revisions)
  60. A BulletAttack‏‎ (9 revisions)
  61. SetFlags‏‎ (9 revisions)
  62. WeaponCtrJump‏‎ (9 revisions)
  63. S SKIN‏‎ (8 revisions)
  64. Lighting linedef types‏‎ (8 revisions)
  65. SectorDamage‏‎ (8 revisions)
  66. ZIP‏‎ (8 revisions)
  67. PlaySoundEx‏‎ (8 revisions)
  68. LineEffect‏‎ (7 revisions)
  69. Exit linedef types‏‎ (7 revisions)
  70. Thinggroup‏‎ (7 revisions)
  71. Elevator linedef types‏‎ (7 revisions)
  72. ThingKill‏‎ (7 revisions)
  73. Slope linedef types‏‎ (7 revisions)
  74. Spawn‏‎ (7 revisions)
  75. UnSetFlags‏‎ (7 revisions)
  76. Ceiling linedef types‏‎ (6 revisions)
  77. FireBFG‏‎ (6 revisions)
  78. Punch‏‎ (6 revisions)
  79. Creating a projectile‏‎ (6 revisions)
  80. Creating a simple decoration‏‎ (6 revisions)
  81. EDF basics‏‎ (6 revisions)
  82. Teleport linedef types‏‎ (6 revisions)
  83. CheckReload‏‎ (6 revisions)
  84. GFS‏‎ (6 revisions)
  85. Attached surface linedef types‏‎ (6 revisions)
  86. Current events‏‎ (6 revisions)
  87. Stop‏‎ (6 revisions)
  88. SetActorProperty‏‎ (6 revisions)
  89. EDF puff type reference‏‎ (5 revisions)
  90. Stair builder linedef types‏‎ (5 revisions)
  91. SPosAttack‏‎ (5 revisions)
  92. Turn‏‎ (5 revisions)
  93. SetActorPosition‏‎ (5 revisions)
  94. Linedef flags‏‎ (5 revisions)
  95. EDF animation‏‎ (5 revisions)
  96. Saw‏‎ (5 revisions)
  97. ThingHurt‏‎ (5 revisions)
  98. ClinkAttack‏‎ (5 revisions)
  99. Sector SetCurrent‏‎ (5 revisions)
  100. Doom Wiki‏‎ (5 revisions)
  101. Jump‏‎ (5 revisions)
  102. Portal Define‏‎ (5 revisions)
  103. CheckReloadEx‏‎ (5 revisions)
  104. HealthJump‏‎ (5 revisions)
  105. CheckProximity‏‎ (5 revisions)
  106. Counter‏‎ (5 revisions)
  107. Platform linedef types‏‎ (5 revisions)
  108. Crushing ceiling linedef types‏‎ (5 revisions)
  109. FireBlasterPL1‏‎ (5 revisions)
  110. Light0‏‎ (5 revisions)
  111. Face‏‎ (5 revisions)
  112. FatAttack3‏‎ (5 revisions)
  113. FatAttack2‏‎ (5 revisions)
  114. SetCounter‏‎ (5 revisions)
  115. A Nailbomb‏‎ (5 revisions)
  116. ACS directives‏‎ (5 revisions)
  117. Edge portals‏‎ (5 revisions)
  118. CloseShotgun2‏‎ (5 revisions)
  119. BossDeath‏‎ (5 revisions)
  120. FireCrossbowPL1‏‎ (5 revisions)
  121. ThingMassacre‏‎ (5 revisions)
  122. EDF lockdefs‏‎ (5 revisions)
  123. ThingSummon‏‎ (5 revisions)
  124. Linked portals tutorial‏‎ (4 revisions)
  125. PlayActorSound‏‎ (4 revisions)
  126. CPosAttack‏‎ (4 revisions)
  127. FirePlasma‏‎ (4 revisions)
  128. EDF item effects and inventory/Weapons-branch‏‎ (4 revisions)
  129. Sector Attach3dMidtex‏‎ (4 revisions)
  130. ReFire‏‎ (4 revisions)
  131. Lower‏‎ (4 revisions)
  132. Detonate‏‎ (4 revisions)
  133. CounterDiceRoll‏‎ (4 revisions)
  134. Light1‏‎ (4 revisions)
  135. BFGsound‏‎ (4 revisions)
  136. FatAttack1‏‎ (4 revisions)
  137. HticTracer‏‎ (4 revisions)
  138. EDF terrain reference‏‎ (4 revisions)
  139. HticExplode‏‎ (4 revisions)
  140. Floor MoveToValue‏‎ (4 revisions)
  141. Sor1Chase‏‎ (4 revisions)
  142. Heapspace‏‎ (4 revisions)
  143. Sector SetFriction‏‎ (4 revisions)
  144. MissileSpread‏‎ (4 revisions)
  145. KeepChasing‏‎ (4 revisions)
  146. LoadShotgun2‏‎ (4 revisions)
  147. GenWizard‏‎ (4 revisions)
  148. SteamSpawn‏‎ (4 revisions)
  149. RandomWalk‏‎ (4 revisions)
  150. Floor RaiseToNearest‏‎ (4 revisions)
  151. Mushroom‏‎ (4 revisions)
  152. Fall‏‎ (4 revisions)
  153. FirePistol‏‎ (4 revisions)
  154. GenRefire‏‎ (4 revisions)
  155. FireCGun‏‎ (4 revisions)
  156. Thing flags‏‎ (4 revisions)
  157. PlayerStartScript‏‎ (3 revisions)
  158. PlayerThunk‏‎ (3 revisions)
  159. ThingSound‏‎ (3 revisions)
  160. Plane Copy‏‎ (3 revisions)
  161. RavenPlayerScream‏‎ (3 revisions)
  162. HticBossDeath‏‎ (3 revisions)
  163. Thing Spawn‏‎ (3 revisions)
  164. TroopAttack‏‎ (3 revisions)
  165. FireCrossbowPL2‏‎ (3 revisions)
  166. SkelWhoosh‏‎ (3 revisions)
  167. Static Init (sky transfer)‏‎ (3 revisions)
  168. BrainDie‏‎ (3 revisions)
  169. CounterJumpEx‏‎ (3 revisions)
  170. SetSpecial‏‎ (3 revisions)
  171. Door LockedRaise‏‎ (3 revisions)
  172. Hexen format SNDINFO‏‎ (3 revisions)
  173. CounterJump‏‎ (3 revisions)
  174. UMAPINFO‏‎ (3 revisions)
  175. Byte angle‏‎ (3 revisions)
  176. DeHackEd / BEX Reference/Frame Block‏‎ (3 revisions)
  177. GunFlash‏‎ (3 revisions)
  178. BFGSpray‏‎ (3 revisions)
  179. SpawnSpot‏‎ (3 revisions)
  180. VileChase‏‎ (3 revisions)
  181. Light2‏‎ (3 revisions)
  182. ActivatorSound‏‎ (3 revisions)
  183. AlertMonsters‏‎ (3 revisions)
  184. Floor TransferNumeric‏‎ (3 revisions)
  185. Door Open‏‎ (3 revisions)
  186. Plane Align‏‎ (3 revisions)
  187. OpenShotgun2‏‎ (3 revisions)
  188. Pillar linedef types‏‎ (3 revisions)
  189. Raise‏‎ (3 revisions)
  190. FireMissile‏‎ (3 revisions)
  191. Funcidx‏‎ (3 revisions)
  192. TeamTNT‏‎ (3 revisions)
  193. EDF menu reference‏‎ (3 revisions)
  194. Floor TransferTrigger‏‎ (3 revisions)
  195. Floor RaiseByValue‏‎ (3 revisions)
  196. List of cheat codes‏‎ (3 revisions)
  197. Numargs‏‎ (3 revisions)
  198. Floor Waggle‏‎ (3 revisions)
  199. BFG11KHit‏‎ (3 revisions)
  200. Getarg‏‎ (3 revisions)
  201. Floor LowerInstant and Floor RaiseInstant‏‎ (3 revisions)
  202. SetActivator‏‎ (3 revisions)
  203. CheckPlayerDone‏‎ (3 revisions)
  204. Special sound effects in Eternity‏‎ (3 revisions)
  205. CyberAttack‏‎ (3 revisions)
  206. DeHackEd / BEX Reference/Thing Block‏‎ (3 revisions)
  207. A SargAttack12‏‎ (3 revisions)
  208. ActivatorTID‏‎ (3 revisions)
  209. Die‏‎ (3 revisions)
  210. Sor1Pain‏‎ (3 revisions)
  211. BeastPuff‏‎ (3 revisions)
  212. Door Close‏‎ (3 revisions)
  213. Sector SetWind‏‎ (3 revisions)
  214. ChangeFloor‏‎ (3 revisions)
  215. Floor LowerToLowest‏‎ (3 revisions)
  216. Geom string‏‎ (3 revisions)
  217. SpawnGlitter‏‎ (3 revisions)
  218. RemovePod‏‎ (3 revisions)
  219. Polyobj Move‏‎ (3 revisions)
  220. GenTracer‏‎ (3 revisions)
  221. Thing Raise‏‎ (3 revisions)
  222. ChangeActorAngle‏‎ (2 revisions)
  223. BlueSpark‏‎ (2 revisions)
  224. Explode‏‎ (2 revisions)
  225. Floor LowerToHighest‏‎ (2 revisions)
  226. AmbientSound‏‎ (2 revisions)
  227. BruisAttack‏‎ (2 revisions)
  228. PlayerSkull‏‎ (2 revisions)
  229. BFGBurst‏‎ (2 revisions)
  230. StartFire‏‎ (2 revisions)
  231. DeHackEd / BEX Reference/Eternity Extension: HELPER Block‏‎ (2 revisions)
  232. Tracer‏‎ (2 revisions)
  233. GetActorVelX‏‎ (2 revisions)
  234. EDF font reference‏‎ (2 revisions)
  235. SpawnAbove‏‎ (2 revisions)
  236. SpawnSpotFacingForced‏‎ (2 revisions)
  237. FireCrackle‏‎ (2 revisions)
  238. FirePlayerMissile‏‎ (2 revisions)
  239. SetAirControl‏‎ (2 revisions)
  240. DeHackEd / BEX Reference/Ammo Block‏‎ (2 revisions)
  241. Scroll Texture Offsets‏‎ (2 revisions)
  242. ACS libraries‏‎ (2 revisions)
  243. ACS spawn IDs‏‎ (2 revisions)
  244. Eternity Frontend‏‎ (2 revisions)
  245. Plat UpByValueStayTx‏‎ (2 revisions)
  246. BouncingBFG‏‎ (2 revisions)
  247. SetLineSpecial‏‎ (2 revisions)
  248. Thing Stop‏‎ (2 revisions)
  249. ChangeCeiling‏‎ (2 revisions)
  250. FireMacePL2‏‎ (2 revisions)
  251. DeHackEd / BEX Reference/Eternity Extension: SPRITES Block‏‎ (2 revisions)
  252. VileTarget‏‎ (2 revisions)
  253. Boom‏‎ (2 revisions)
  254. SetMusic‏‎ (2 revisions)
  255. BrainExplode‏‎ (2 revisions)
  256. KeenDie‏‎ (2 revisions)
  257. PointPush SetForce‏‎ (2 revisions)
  258. LineSide‏‎ (2 revisions)
  259. Ceiling Waggle‏‎ (2 revisions)
  260. GetPolyobjX‏‎ (2 revisions)
  261. WeaponReady‏‎ (2 revisions)
  262. BetaSkullAttack‏‎ (2 revisions)
  263. AccelGlitter‏‎ (2 revisions)
  264. Polyobj MoveTimes8‏‎ (2 revisions)
  265. GetLineX and GetLineY‏‎ (2 revisions)
  266. SectorSound‏‎ (2 revisions)
  267. EDF string reference‏‎ (2 revisions)
  268. SetActorVelocity‏‎ (2 revisions)
  269. Door Raise‏‎ (2 revisions)
  270. SargAttack‏‎ (2 revisions)
  271. FirePhoenixPL2‏‎ (2 revisions)
  272. TID‏‎ (2 revisions)
  273. CPosRefire‏‎ (2 revisions)
  274. Lock identifiers‏‎ (2 revisions)
  275. Floor RaiseToHighest‏‎ (2 revisions)
  276. FireShotgun2‏‎ (2 revisions)
  277. BrainSpit‏‎ (2 revisions)
  278. BspiAttack‏‎ (2 revisions)
  279. Door WaitRaise‏‎ (2 revisions)
  280. EDF blanksprite‏‎ (2 revisions)
  281. WhirlwindSeek‏‎ (2 revisions)
  282. GetSectorFloorZ and GetSectorCeilingZ‏‎ (2 revisions)
  283. Generic Floor‏‎ (2 revisions)
  284. SoundSequenceOnActor‏‎ (2 revisions)
  285. FaceTarget‏‎ (2 revisions)
  286. SpawnFly‏‎ (2 revisions)
  287. LocalAmbientSound‏‎ (2 revisions)
  288. StartScriptNamed‏‎ (2 revisions)
  289. MummyAttack‏‎ (2 revisions)
  290. DeHackEd / BEX Reference/Misc Block‏‎ (2 revisions)
  291. BrainScream‏‎ (2 revisions)
  292. StopSound‏‎ (2 revisions)
  293. Fire‏‎ (2 revisions)
  294. Chase‏‎ (2 revisions)
  295. DeHackEd / BEX Reference/BEX Extension: STRINGS Block‏‎ (2 revisions)
  296. FadeOut‏‎ (2 revisions)
  297. PodPain‏‎ (2 revisions)
  298. Transfer Heights‏‎ (2 revisions)
  299. TagWait‏‎ (2 revisions)
  300. ImpMissileAtk‏‎ (2 revisions)
  301. FlameEnd‏‎ (2 revisions)
  302. DeathBallImpact‏‎ (2 revisions)
  303. SetSectorDamage‏‎ (2 revisions)
  304. LichFireGrow‏‎ (2 revisions)
  305. Sound sequence things‏‎ (2 revisions)
  306. Octic‏‎ (2 revisions)
  307. KnightAttack‏‎ (2 revisions)
  308. Plat Stop‏‎ (2 revisions)
  309. Translucency map‏‎ (2 revisions)
  310. SoundSequence‏‎ (2 revisions)
  311. AproxDistance‏‎ (2 revisions)
  312. FireOldBFG‏‎ (2 revisions)
  313. FatRaise‏‎ (2 revisions)
  314. MBF‏‎ (2 revisions)
  315. Floor LowerByValue‏‎ (2 revisions)
  316. Line QuickPortal‏‎ (2 revisions)
  317. FirePhoenixPL1‏‎ (2 revisions)
  318. PlayerScream‏‎ (2 revisions)
  319. SetTranslucent‏‎ (2 revisions)
  320. Pain‏‎ (2 revisions)
  321. FlameSnd‏‎ (2 revisions)
  322. BabyMetal‏‎ (2 revisions)
  323. Detailed generalized linedef specification‏‎ (2 revisions)
  324. Polyobj RotateRight‏‎ (2 revisions)
  325. VolcanoBlast‏‎ (2 revisions)
  326. EjectCasing‏‎ (2 revisions)
  327. LocalSetMusic‏‎ (2 revisions)
  328. CounterOp‏‎ (2 revisions)
  329. HeadAttack‏‎ (2 revisions)
  330. Sector types‏‎ (2 revisions)
  331. Srcr2Decide‏‎ (2 revisions)
  332. Static linedef specials‏‎ (2 revisions)
  333. ContMobjSound‏‎ (2 revisions)
  334. InitPhoenixPL2‏‎ (2 revisions)
  335. Floor CrushStop‏‎ (2 revisions)
  336. FloorAndCeiling LowerRaise‏‎ (2 revisions)
  337. DetonateEx‏‎ (2 revisions)
  338. Thing Deactivate‏‎ (1 revision)
  339. MntrFloorFire‏‎ (1 revision)
  340. WeaponCtrOp‏‎ (1 revision)
  341. GauntletAttack‏‎ (1 revision)
  342. ACS constants‏‎ (1 revision)
  343. HticSpawnFireBomb‏‎ (1 revision)
  344. Polyobj StartLine‏‎ (1 revision)
  345. Transfer FloorLight‏‎ (1 revision)
  346. SnakeAttack2‏‎ (1 revision)
  347. CopyCounter‏‎ (1 revision)
  348. WizardAtk3‏‎ (1 revision)
  349. Fixed point angle‏‎ (1 revision)
  350. GetLineRowOffset‏‎ (1 revision)
  351. Floor RaiseToLowestCeiling‏‎ (1 revision)
  352. HticArtiTele‏‎ (1 revision)
  353. DeHackEd / BEX Reference/Sound Table‏‎ (1 revision)
  354. WeaponCopyCtr‏‎ (1 revision)
  355. ESound‏‎ (1 revision)
  356. Radius Quake2‏‎ (1 revision)
  357. SpawnSound‏‎ (1 revision)
  358. SpawnSpotForced‏‎ (1 revision)
  359. MinotaurAtk2‏‎ (1 revision)
  360. MaceBallImpact‏‎ (1 revision)
  361. CheckWeapon‏‎ (1 revision)
  362. ImpDeath‏‎ (1 revision)
  363. Sor2DthLoop‏‎ (1 revision)
  364. JumpIfNoAmmo‏‎ (1 revision)
  365. MinotaurCharge‏‎ (1 revision)
  366. SetActivatorToTarget‏‎ (1 revision)
  367. DeHackEd / BEX Reference/Eternity Extension: MUSIC Block‏‎ (1 revision)
  368. Metal‏‎ (1 revision)
  369. SubtractAmmo‏‎ (1 revision)
  370. MakePod‏‎ (1 revision)
  371. Floor LowerByTexture‏‎ (1 revision)
  372. ChangeActorPitch‏‎ (1 revision)
  373. CasingThrust‏‎ (1 revision)
  374. Floor RaiseByTexture‏‎ (1 revision)
  375. VolcBallImpact‏‎ (1 revision)
  376. PainNukeSpec‏‎ (1 revision)
  377. Tic‏‎ (1 revision)
  378. Door CloseWaitOpen‏‎ (1 revision)
  379. MummySoul‏‎ (1 revision)
  380. Plat ToggleCeiling‏‎ (1 revision)
  381. ClearLineSpecial‏‎ (1 revision)
  382. DripBlood‏‎ (1 revision)
  383. CounterSwitchEx‏‎ (1 revision)
  384. SetAirFriction‏‎ (1 revision)
  385. SpawnEx‏‎ (1 revision)
  386. FloatPuff‏‎ (1 revision)
  387. SpawnProjectile‏‎ (1 revision)
  388. Sector ChangeSound‏‎ (1 revision)
  389. Door WaitClose‏‎ (1 revision)
  390. Scream‏‎ (1 revision)
  391. GameType‏‎ (1 revision)
  392. ImpChargeAtk‏‎ (1 revision)
  393. ANIMATED‏‎ (1 revision)
  394. Plat RaiseAndStayTx0‏‎ (1 revision)
  395. FadeIn‏‎ (1 revision)
  396. DeHackEd / BEX Reference/BEX Extension: CODEPTR Block‏‎ (1 revision)
  397. PhoenixPuff‏‎ (1 revision)
  398. DeHackEd / BEX Reference/BEX Extension: PARS Block‏‎ (1 revision)
  399. VileStart‏‎ (1 revision)
  400. ETERNITYBASE‏‎ (1 revision)
  401. JumpIfTargetInLOS‏‎ (1 revision)
  402. SorcererRise‏‎ (1 revision)
  403. Floor ToCeilingInstant‏‎ (1 revision)
  404. PosAttack‏‎ (1 revision)
  405. MummyAttack2‏‎ (1 revision)
  406. ImpExplode‏‎ (1 revision)
  407. SkullAttack‏‎ (1 revision)
  408. TargetJump‏‎ (1 revision)
  409. MacePL1Check‏‎ (1 revision)
  410. ThingHate‏‎ (1 revision)
  411. BrainPain‏‎ (1 revision)
  412. ImpMeleeAtk‏‎ (1 revision)
  413. GetSigilPieces‏‎ (1 revision)
  414. MinotaurAtk1‏‎ (1 revision)
  415. PainAttack‏‎ (1 revision)
  416. PlayerFrags‏‎ (1 revision)
  417. VectorAngle‏‎ (1 revision)
  418. ANIMDEFS‏‎ (1 revision)
  419. Environment variables‏‎ (1 revision)
  420. IsTIDUsed‏‎ (1 revision)
  421. CheckActorClass‏‎ (1 revision)
  422. CheckActorCeilingTexture‏‎ (1 revision)
  423. Floor RaiseToCeiling‏‎ (1 revision)
  424. Floor LowerToNearest‏‎ (1 revision)
  425. Polyobj DoorSlide‏‎ (1 revision)
  426. ThrustThingZ‏‎ (1 revision)
  427. Transfer CeilingLight‏‎ (1 revision)
  428. CheckFlag‏‎ (1 revision)
  429. WizardAtk2‏‎ (1 revision)
  430. ClearSkin‏‎ (1 revision)
  431. Floor LowerToLowestCeiling‏‎ (1 revision)
  432. XScream‏‎ (1 revision)
  433. EDF switch‏‎ (1 revision)
  434. DeHackEd / BEX Reference/Cheat Block‏‎ (1 revision)
  435. AmbientThinker‏‎ (1 revision)
  436. SpidRefire‏‎ (1 revision)
  437. DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block‏‎ (1 revision)
  438. ThrustThing‏‎ (1 revision)
  439. WizardAtk1‏‎ (1 revision)
  440. Floor RaiseAndCrush‏‎ (1 revision)
  441. BeastAttack‏‎ (1 revision)
  442. FireMacePL1‏‎ (1 revision)
  443. ImpXDeath1‏‎ (1 revision)
  444. CounterSwitch‏‎ (1 revision)
  445. PlayerHealth‏‎ (1 revision)
  446. SkelMissile‏‎ (1 revision)
  447. Srcr1Attack‏‎ (1 revision)
  448. Floor RaiseToLowest‏‎ (1 revision)
  449. CheckActorFloorTexture‏‎ (1 revision)
  450. PainDie‏‎ (1 revision)
  451. SetTics‏‎ (1 revision)
  452. Polyobj RotateLeft‏‎ (1 revision)
  453. Sor2DthInit‏‎ (1 revision)
  454. VileAttack‏‎ (1 revision)
  455. InitKeyGizmo‏‎ (1 revision)
  456. MinotaurDecide‏‎ (1 revision)
  457. Thing SpawnNoFog‏‎ (1 revision)
  458. Polyobj DoorSwing‏‎ (1 revision)
  459. PlayerArmorPoints‏‎ (1 revision)
  460. ImpXDeath2‏‎ (1 revision)
  461. MummyFX1Seek‏‎ (1 revision)
  462. WeaponSetCtr‏‎ (1 revision)
  463. SorcNukeSpec‏‎ (1 revision)
  464. KillChildren‏‎ (1 revision)
  465. Plat PerpetualRaise‏‎ (1 revision)
  466. Floor Donut‏‎ (1 revision)
  467. GhostOff‏‎ (1 revision)
  468. WeaponCtrSwitch‏‎ (1 revision)
  469. TakeInventory‏‎ (1 revision)
  470. SetLineMonsterBlocking‏‎ (1 revision)
  471. Look‏‎ (1 revision)
  472. LichWhirlwind‏‎ (1 revision)
  473. Floor LowerToHighestEE‏‎ (1 revision)
  474. Cos‏‎ (1 revision)
  475. GetSectorLightLevel‏‎ (1 revision)
  476. LichIceImpact‏‎ (1 revision)
  477. FireGoldWandPL1‏‎ (1 revision)
  478. MaceBallImpact2‏‎ (1 revision)
  479. Hoof‏‎ (1 revision)
  480. MushroomEx‏‎ (1 revision)
  481. ShowMessage‏‎ (1 revision)
  482. MinotaurAtk3‏‎ (1 revision)
  483. Srcr2Attack‏‎ (1 revision)
  484. DeHackEd / BEX Reference/Sound Block‏‎ (1 revision)
  485. BrainAwake‏‎ (1 revision)
  486. BoltSpark‏‎ (1 revision)
  487. LichAttack‏‎ (1 revision)
  488. EDF miscellaneous reference‏‎ (1 revision)
  489. FireSkullRodPL1‏‎ (1 revision)
  490. LichFire‏‎ (1 revision)
  491. FireGoldWandPL2‏‎ (1 revision)
  492. SnakeAttack‏‎ (1 revision)
  493. SWITCHES‏‎ (1 revision)
  494. SkelFist‏‎ (1 revision)
  495. Thing Activate‏‎ (1 revision)
  496. DeHackEd / BEX Reference/BEX String Mnemonics Table‏‎ (1 revision)
  497. SelfDestruct‏‎ (1 revision)
  498. EDF delta structures‏‎ (1 revision)
  499. GameSkill‏‎ (1 revision)
  500. SetSkyScrollSpeed‏‎ (1 revision)

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