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  1. Parameterized linedef specials‏‎ (185 revisions)
  2. List of codepointers‏‎ (80 revisions)
  3. Eternity Engine‏‎ (65 revisions)
  4. Main Page‏‎ (60 revisions)
  5. EDF thing reference‏‎ (53 revisions)
  6. MapInfo‏‎ (51 revisions)
  7. Linked portal‏‎ (48 revisions)
  8. Portal‏‎ (48 revisions)
  9. ExtraData‏‎ (46 revisions)
  10. ACS built-in functions‏‎ (37 revisions)
  11. EDF‏‎ (35 revisions)
  12. Editing reference‏‎ (33 revisions)
  13. Small‏‎ (28 revisions)
  14. Polyobject‏‎ (28 revisions)
  15. List of command line parameters‏‎ (27 revisions)
  16. Thing type flags‏‎ (26 revisions)
  17. Linedef types‏‎ (24 revisions)
  18. Floor movement classic specials‏‎ (22 revisions)
  19. List of console commands‏‎ (22 revisions)
  20. EDF state reference‏‎ (20 revisions)
  21. Console‏‎ (19 revisions)
  22. DeHackEd / BEX Reference‏‎ (19 revisions)
  23. Property transfer linedef types‏‎ (18 revisions)
  24. List of console variables‏‎ (18 revisions)
  25. Action specials‏‎ (17 revisions)
  26. 3DMidTex tutorial‏‎ (17 revisions)
  27. EDF spritenames‏‎ (16 revisions)
  28. DeHackEd / BEX Reference/Weapon Block‏‎ (16 revisions)
  29. UDMF‏‎ (16 revisions)
  30. EDF sound reference‏‎ (16 revisions)
  31. EDF weapon reference‏‎ (16 revisions)
  32. ACS scripting‏‎ (14 revisions)
  33. Portal linedef types‏‎ (13 revisions)
  34. Cardboard engine‏‎ (13 revisions)
  35. Creating a pickup‏‎ (12 revisions)
  36. Script control linedef types‏‎ (12 revisions)
  37. 3DMidTex advanced topics‏‎ (12 revisions)
  38. Door linedef types‏‎ (12 revisions)
  39. Thing types‏‎ (12 revisions)
  40. Creating a monster‏‎ (11 revisions)
  41. MissileAttack‏‎ (11 revisions)
  42. RandomJump‏‎ (10 revisions)
  43. OPTIONS‏‎ (10 revisions)
  44. Thing linedef types‏‎ (10 revisions - redirect page)
  45. Predefined lumps‏‎ (10 revisions)
  46. FireShotgun‏‎ (9 revisions)
  47. EDF game properties reference‏‎ (9 revisions)
  48. StartScript‏‎ (9 revisions)
  49. SetFlags‏‎ (9 revisions)
  50. WeaponCtrJump‏‎ (9 revisions)
  51. EDF player reference‏‎ (9 revisions)
  52. Scroller linedef types‏‎ (8 revisions)
  53. CustomPlayerMelee‏‎ (8 revisions)
  54. Lighting linedef types‏‎ (8 revisions)
  55. SMMU‏‎ (8 revisions)
  56. ZIP‏‎ (7 revisions)
  57. Slope linedef types‏‎ (7 revisions)
  58. UnSetFlags‏‎ (7 revisions)
  59. EDF damagetype reference‏‎ (7 revisions)
  60. Elevator linedef types‏‎ (7 revisions)
  61. Exit linedef types‏‎ (7 revisions)
  62. ThingKill‏‎ (7 revisions)
  63. PlaySound‏‎ (7 revisions)
  64. Punch‏‎ (6 revisions)
  65. Creating a projectile‏‎ (6 revisions)
  66. Scratch‏‎ (6 revisions)
  67. FireCustomBullets‏‎ (6 revisions)
  68. EDF item effects and inventory‏‎ (6 revisions)
  69. Ceiling linedef types‏‎ (6 revisions)
  70. Creating a simple decoration‏‎ (6 revisions)
  71. SetActorProperty‏‎ (6 revisions)
  72. PlaySoundEx‏‎ (6 revisions)
  73. List of maps and mods made for Eternity‏‎ (6 revisions)
  74. Current events‏‎ (6 revisions)
  75. CheckReload‏‎ (6 revisions)
  76. LineEffect‏‎ (6 revisions)
  77. ThingHurt‏‎ (5 revisions)
  78. Sector SetCurrent‏‎ (5 revisions)
  79. CloseShotgun2‏‎ (5 revisions)
  80. Doom Wiki‏‎ (5 revisions)
  81. ClinkAttack‏‎ (5 revisions)
  82. Jump‏‎ (5 revisions)
  83. ACS directives‏‎ (5 revisions)
  84. Soundsequence‏‎ (5 revisions - redirect page)
  85. Attached surface linedef types‏‎ (5 revisions)
  86. Stop‏‎ (5 revisions)
  87. EDF lockdefs‏‎ (5 revisions)
  88. Light0‏‎ (5 revisions)
  89. Portal Define‏‎ (5 revisions)
  90. Platform linedef types‏‎ (5 revisions)
  91. Crushing ceiling linedef types‏‎ (5 revisions)
  92. EDF animation‏‎ (5 revisions)
  93. Stair builder linedef types‏‎ (5 revisions)
  94. Edge portals‏‎ (5 revisions)
  95. Spawn‏‎ (5 revisions)
  96. Counter‏‎ (5 revisions)
  97. Saw‏‎ (5 revisions)
  98. Turn‏‎ (5 revisions)
  99. FireBFG‏‎ (5 revisions)
  100. GFS‏‎ (5 revisions)
  101. Teleport linedef types‏‎ (5 revisions)
  102. ThingMassacre‏‎ (5 revisions)
  103. CheckReloadEx‏‎ (5 revisions)
  104. EDF item effects and inventory/Weapons-branch‏‎ (4 revisions)
  105. Sector Attach3dMidtex‏‎ (4 revisions)
  106. LoadShotgun2‏‎ (4 revisions)
  107. Heapspace‏‎ (4 revisions)
  108. FirePistol‏‎ (4 revisions)
  109. EDF terrain reference‏‎ (4 revisions)
  110. GenWizard‏‎ (4 revisions)
  111. Mushroom‏‎ (4 revisions)
  112. Floor RaiseToNearest‏‎ (4 revisions)
  113. Fall‏‎ (4 revisions)
  114. ThingSummon‏‎ (4 revisions)
  115. Sector SetFriction‏‎ (4 revisions)
  116. Linked portals tutorial‏‎ (4 revisions)
  117. CPosAttack‏‎ (4 revisions)
  118. RandomWalk‏‎ (4 revisions)
  119. GenRefire‏‎ (4 revisions)
  120. Light1‏‎ (4 revisions)
  121. Floor MoveToValue‏‎ (4 revisions)
  122. Sor1Chase‏‎ (4 revisions)
  123. SetCounter‏‎ (4 revisions)
  124. DECORATE state syntax‏‎ (4 revisions)
  125. FireCGun‏‎ (4 revisions)
  126. CheckProximity‏‎ (4 revisions)
  127. Thing flags‏‎ (4 revisions)
  128. Lower‏‎ (4 revisions)
  129. HticExplode‏‎ (4 revisions)
  130. Detonate‏‎ (4 revisions)
  131. FirePlasma‏‎ (4 revisions)
  132. Face‏‎ (4 revisions)
  133. OpenShotgun2‏‎ (3 revisions)
  134. BFG11KHit‏‎ (3 revisions)
  135. Thing Spawn‏‎ (3 revisions)
  136. Funcidx‏‎ (3 revisions)
  137. CheckPlayerDone‏‎ (3 revisions)
  138. Door Close‏‎ (3 revisions)
  139. Sector SetWind‏‎ (3 revisions)
  140. Floor LowerToLowest‏‎ (3 revisions)
  141. Numargs‏‎ (3 revisions)
  142. Door LockedRaise‏‎ (3 revisions)
  143. AlertMonsters‏‎ (3 revisions)
  144. Getarg‏‎ (3 revisions)
  145. SetActivator‏‎ (3 revisions)
  146. MissileSpread‏‎ (3 revisions)
  147. Hexen format SNDINFO‏‎ (3 revisions)
  148. Pillar linedef types‏‎ (3 revisions)
  149. Floor TransferTrigger‏‎ (3 revisions)
  150. FatAttack2‏‎ (3 revisions)
  151. PlayerStartScript‏‎ (3 revisions)
  152. BFGSpray‏‎ (3 revisions)
  153. RemovePod‏‎ (3 revisions)
  154. Door Open‏‎ (3 revisions)
  155. Portals‏‎ (3 revisions - redirect page)
  156. Die‏‎ (3 revisions)
  157. KeepChasing‏‎ (3 revisions)
  158. Regular sector types‏‎ (3 revisions)
  159. TroopAttack‏‎ (3 revisions)
  160. Floor RaiseByValue‏‎ (3 revisions)
  161. Generalized sector types‏‎ (3 revisions)
  162. Thinggroup‏‎ (3 revisions)
  163. Light2‏‎ (3 revisions)
  164. SpawnGlitter‏‎ (3 revisions)
  165. Linedef flags‏‎ (3 revisions)
  166. Floor TransferNumeric‏‎ (3 revisions)
  167. Universal Doom Map Format‏‎ (3 revisions)
  168. SkelWhoosh‏‎ (3 revisions)
  169. BeastPuff‏‎ (3 revisions)
  170. FireMissile‏‎ (3 revisions)
  171. BrainDie‏‎ (3 revisions)
  172. Raise‏‎ (3 revisions)
  173. List of cheat codes‏‎ (3 revisions)
  174. Thing Raise‏‎ (3 revisions)
  175. Plane Align‏‎ (3 revisions)
  176. ReFire‏‎ (3 revisions)
  177. DropEquipment‏‎ (3 revisions)
  178. Sor1Pain‏‎ (3 revisions)
  179. CyberAttack‏‎ (3 revisions)
  180. PlayerThunk‏‎ (3 revisions)
  181. Plane Copy‏‎ (3 revisions)
  182. SPosAttack‏‎ (3 revisions)
  183. GunFlash‏‎ (3 revisions)
  184. GetLineX and GetLineY‏‎ (2 revisions)
  185. VileTarget‏‎ (2 revisions)
  186. BrainSpit‏‎ (2 revisions)
  187. GenTracer‏‎ (2 revisions)
  188. EjectCasing‏‎ (2 revisions)
  189. FadeOut‏‎ (2 revisions)
  190. FireShotgun2‏‎ (2 revisions)
  191. GetActorVelX‏‎ (2 revisions)
  192. BouncingBFG‏‎ (2 revisions)
  193. BlueSpark‏‎ (2 revisions)
  194. BetaSkullAttack‏‎ (2 revisions)
  195. TID‏‎ (2 revisions)
  196. Explode‏‎ (2 revisions)
  197. BFGBurst‏‎ (2 revisions)
  198. LineSide‏‎ (2 revisions)
  199. Pain‏‎ (2 revisions)
  200. EDF menu reference‏‎ (2 revisions)
  201. Door WaitRaise‏‎ (2 revisions)
  202. Transfer Heights‏‎ (2 revisions)
  203. Srcr2Decide‏‎ (2 revisions)
  204. FirePlayerMissile‏‎ (2 revisions)
  205. PlayerScream‏‎ (2 revisions)
  206. MUSINFO‏‎ (2 revisions)
  207. StartScriptNamed‏‎ (2 revisions)
  208. Nailbomb‏‎ (2 revisions)
  209. Floor LowerByValue‏‎ (2 revisions)
  210. FloorAndCeiling LowerRaise‏‎ (2 revisions)
  211. Chase‏‎ (2 revisions)
  212. FatAttack1‏‎ (2 revisions)
  213. Geom string‏‎ (2 revisions)
  214. VolcanoBlast‏‎ (2 revisions)
  215. Floor Waggle‏‎ (2 revisions)
  216. DetonateEx‏‎ (2 revisions)
  217. PodPain‏‎ (2 revisions)
  218. Sound sequence‏‎ (2 revisions - redirect page)
  219. VileChase‏‎ (2 revisions)
  220. BulletAttack‏‎ (2 revisions)
  221. DeHackEd / BEX Reference/BEX Extension: STRINGS Block‏‎ (2 revisions)
  222. Sound sequence things‏‎ (2 revisions)
  223. FaceTarget‏‎ (2 revisions)
  224. ACS libraries‏‎ (2 revisions)
  225. FatAttack3‏‎ (2 revisions)
  226. ImpMissileAtk‏‎ (2 revisions)
  227. Detailed generalized linedef specification‏‎ (2 revisions)
  228. Sector types‏‎ (2 revisions)
  229. SpawnSpotFacingForced‏‎ (2 revisions)
  230. KnightAttack‏‎ (2 revisions)
  231. Floor LowerToHighest‏‎ (2 revisions)
  232. PlayerSkull‏‎ (2 revisions)
  233. BrainScream‏‎ (2 revisions)
  234. Byte angle‏‎ (2 revisions)
  235. Octic‏‎ (2 revisions)
  236. HticTracer‏‎ (2 revisions)
  237. CounterOp‏‎ (2 revisions)
  238. AccelGlitter‏‎ (2 revisions)
  239. DeHackEd / BEX Reference/Eternity Extension: HELPER Block‏‎ (2 revisions)
  240. SetInvulnerable‏‎ (2 revisions)
  241. BrainExplode‏‎ (2 revisions)
  242. Polyobj RotateRight‏‎ (2 revisions)
  243. StartFire‏‎ (2 revisions)
  244. Static linedef specials‏‎ (2 revisions)
  245. SargAttack‏‎ (2 revisions)
  246. AproxDistance‏‎ (2 revisions)
  247. Door Raise‏‎ (2 revisions)
  248. CPosRefire‏‎ (2 revisions)
  249. DeHackEd / BEX Reference/Eternity Extension: SPRITES Block‏‎ (2 revisions)
  250. ACS spawn IDs‏‎ (2 revisions)
  251. SpawnFly‏‎ (2 revisions)
  252. FireCrackle‏‎ (2 revisions)
  253. HeadAttack‏‎ (2 revisions)
  254. WeaponReady‏‎ (2 revisions)
  255. Fire‏‎ (2 revisions)
  256. CounterJumpEx‏‎ (2 revisions)
  257. BruisAttack‏‎ (2 revisions)
  258. SetAirControl‏‎ (2 revisions)
  259. MummyAttack‏‎ (2 revisions)
  260. CounterJump‏‎ (2 revisions)
  261. KeenDie‏‎ (2 revisions)
  262. In dis car smokin dat stankn ass cigarette eeeewwwww 95‏‎ (2 revisions)
  263. ChkThingVar‏‎ (2 revisions)
  264. FatRaise‏‎ (2 revisions)
  265. EDF blanksprite‏‎ (2 revisions)
  266. SetActorVelocity‏‎ (2 revisions)
  267. PointPush SetForce‏‎ (2 revisions)
  268. HAHA Sqwali cigarette 80‏‎ (2 revisions)
  269. LichFireGrow‏‎ (2 revisions)
  270. Basic Portals‏‎ (2 revisions - redirect page)
  271. GetPolyobjX‏‎ (2 revisions)
  272. BspiAttack‏‎ (2 revisions)
  273. Translucency map‏‎ (2 revisions)
  274. Eternity Frontend‏‎ (2 revisions)
  275. I need a cigarette 9‏‎ (2 revisions)
  276. Lock identifiers‏‎ (2 revisions)
  277. Thing Stop‏‎ (2 revisions)
  278. SetSpecial‏‎ (2 revisions)
  279. BFGSound‏‎ (2 revisions)
  280. EDF string reference‏‎ (2 revisions)
  281. CentaurDefend‏‎ (2 revisions)
  282. PlayActorSound‏‎ (2 revisions)
  283. Polyobj MoveTimes8‏‎ (2 revisions)
  284. EDF basics‏‎ (2 revisions)
  285. FireOldBFG‏‎ (2 revisions)
  286. List of console variables/Player variables‏‎ (1 revision)
  287. DeHackEd / BEX Reference/Frame Block‏‎ (1 revision)
  288. BishopDoBlur‏‎ (1 revision)
  289. WizardAtk2‏‎ (1 revision)
  290. ACS functions‏‎ (1 revision - redirect page)
  291. Decorate state syntax‏‎ (1 revision - redirect page)
  292. Thing Activate‏‎ (1 revision)
  293. MummySoul‏‎ (1 revision)
  294. Polyobj DoorSwing‏‎ (1 revision)
  295. Scream‏‎ (1 revision)
  296. SetSkyScrollSpeed‏‎ (1 revision)
  297. VolcBallImpact‏‎ (1 revision)
  298. SnakeAttack2‏‎ (1 revision)
  299. List of console variables/Input options‏‎ (1 revision)
  300. DeHackEd / BEX Reference/Sound Block‏‎ (1 revision)
  301. EDF miscellaneous reference‏‎ (1 revision)
  302. AmbientThinker‏‎ (1 revision)
  303. Thing Deactivate‏‎ (1 revision)
  304. Polyobj DoorSlide‏‎ (1 revision)
  305. BrainPain‏‎ (1 revision)
  306. GetLineY‏‎ (1 revision - redirect page)
  307. VileAttack‏‎ (1 revision)
  308. ThingHate‏‎ (1 revision)
  309. Floor linedef types‏‎ (1 revision - redirect page)
  310. Thingtype‏‎ (1 revision - redirect page)
  311. FadeIn‏‎ (1 revision)
  312. WhirlwindSeek‏‎ (1 revision)
  313. Srcr1Attack‏‎ (1 revision)
  314. List of console variables/Environment / Physics variables‏‎ (1 revision)
  315. DeHackEd / BEX Reference/Ammo Block‏‎ (1 revision)
  316. GetActorVelY‏‎ (1 revision - redirect page)
  317. Door WaitClose‏‎ (1 revision)
  318. BrainAwake‏‎ (1 revision)
  319. SkelFist‏‎ (1 revision)
  320. ANIMDEFS‏‎ (1 revision)
  321. Thing SpawnNoFog‏‎ (1 revision)
  322. Frame‏‎ (1 revision - redirect page)
  323. CasingThrust‏‎ (1 revision)
  324. PainDie‏‎ (1 revision)
  325. Srcr2Attack‏‎ (1 revision)
  326. List of console variables/AI variables‏‎ (1 revision)
  327. JumpIfTargetInLOS‏‎ (1 revision)
  328. GetActorVelZ‏‎ (1 revision - redirect page)
  329. Polyobject linedef types‏‎ (1 revision - redirect page)
  330. Door CloseWaitOpen‏‎ (1 revision)
  331. Sor2DthInit‏‎ (1 revision)
  332. VileStart‏‎ (1 revision)
  333. SkelMissile‏‎ (1 revision)
  334. ANIMATED‏‎ (1 revision)
  335. Tid‏‎ (1 revision - redirect page)
  336. EDF thingtypes‏‎ (1 revision - redirect page)
  337. Console commands‏‎ (1 revision - redirect page)
  338. Sound‏‎ (1 revision - redirect page)
  339. BeastAttack‏‎ (1 revision)
  340. 3DMidTex Tutorial‏‎ (1 revision - redirect page)
  341. List of console variables/Heads-up system variables‏‎ (1 revision)
  342. DeHackEd / BEX Reference/Cheat Block‏‎ (1 revision)
  343. Sor2DthLoop‏‎ (1 revision)
  344. Sector ChangeSound‏‎ (1 revision)
  345. Detailed parameterized linedef specification‏‎ (1 revision - redirect page)
  346. TeamTNT‏‎ (1 revision)
  347. ThrustThing‏‎ (1 revision)
  348. Transfer FloorLight‏‎ (1 revision)
  349. Floor LowerToNearest‏‎ (1 revision)
  350. JumpIfNoAmmo‏‎ (1 revision)
  351. ImpChargeAtk‏‎ (1 revision)
  352. Eternity‏‎ (1 revision - redirect page)
  353. List of console variables/Automap variables‏‎ (1 revision)
  354. DeHackEd / BEX Reference/Misc Block‏‎ (1 revision)
  355. SetActivatorToTarget‏‎ (1 revision)
  356. Floor RaiseToHighest‏‎ (1 revision)
  357. Boom‏‎ (1 revision)
  358. ThrustThingZ‏‎ (1 revision)
  359. Linked portals‏‎ (1 revision - redirect page)
  360. Transfer CeilingLight‏‎ (1 revision)
  361. Floor RaiseToLowestCeiling‏‎ (1 revision)
  362. ImpMeleeAtk‏‎ (1 revision)
  363. WizardAtk3‏‎ (1 revision)
  364. List of console variables/Status bar variables‏‎ (1 revision)
  365. XScream‏‎ (1 revision)
  366. Missileattack‏‎ (1 revision - redirect page)
  367. SpawnSpotForced‏‎ (1 revision)
  368. Floor RaiseAndCrush‏‎ (1 revision)
  369. Polyobj StartLine‏‎ (1 revision)
  370. MBF‏‎ (1 revision)
  371. TargetJump‏‎ (1 revision)
  372. Floor LowerToHighestEE‏‎ (1 revision)
  373. WeaponCopyCtr‏‎ (1 revision)
  374. Extradata‏‎ (1 revision - redirect page)
  375. KillChildren‏‎ (1 revision)
  376. List of console variables/Rendering variables‏‎ (1 revision)
  377. DeHackEd / BEX Reference/BEX Extension: PARS Block‏‎ (1 revision)
  378. Look‏‎ (1 revision)
  379. Floor RaiseByValueTimes8‏‎ (1 revision - redirect page)
  380. Polyobj RotateLeft‏‎ (1 revision)
  381. MakePod‏‎ (1 revision)
  382. Polyobjects‏‎ (1 revision - redirect page)
  383. ACS constants‏‎ (1 revision)
  384. BOOM‏‎ (1 revision - redirect page)
  385. Tic‏‎ (1 revision)
  386. DeHackEd‏‎ (1 revision - redirect page)
  387. SetTics‏‎ (1 revision)
  388. WeaponCtrOp‏‎ (1 revision)
  389. CounterSwitch‏‎ (1 revision)
  390. LichAttack‏‎ (1 revision)
  391. PainNukeSpec‏‎ (1 revision)
  392. List of console variables/Video variables‏‎ (1 revision)
  393. SteamSpawn‏‎ (1 revision)
  394. DeHackEd / BEX Reference/BEX Extension: CODEPTR Block‏‎ (1 revision)
  395. HticBossDeath‏‎ (1 revision)
  396. Radius Quake2‏‎ (1 revision)
  397. ImpMisssileAtk‏‎ (1 revision - redirect page)
  398. Floor LowerByValueTimes8‏‎ (1 revision - redirect page)
  399. DripBlood‏‎ (1 revision)
  400. SWITCHES‏‎ (1 revision)
  401. IsTIDUsed‏‎ (1 revision)
  402. WeaponCtrSwitch‏‎ (1 revision)
  403. LichFire‏‎ (1 revision)
  404. ShowMessage‏‎ (1 revision)
  405. List of console commands/Sound options‏‎ (1 revision)
  406. ImpDeath‏‎ (1 revision)
  407. Damagetype‏‎ (1 revision - redirect page)
  408. CheckActorClass‏‎ (1 revision)
  409. SargAttack12‏‎ (1 revision)
  410. A PlaySoundEx‏‎ (1 revision - redirect page)
  411. HealthJump‏‎ (1 revision)
  412. Floor RaiseByTexture‏‎ (1 revision)
  413. WeaponSetCtr‏‎ (1 revision)
  414. LichWhirlwind‏‎ (1 revision)
  415. EDF delta structures‏‎ (1 revision)
  416. List of console commands/DOOM Compatibility Vector‏‎ (1 revision)
  417. PigPain‏‎ (1 revision)
  418. ImpExplode‏‎ (1 revision)
  419. Steamspawn‏‎ (1 revision - redirect page)
  420. Playerclass‏‎ (1 revision - redirect page)
  421. Floor MoveToValueTimes8‏‎ (1 revision - redirect page)
  422. Polyobj Move‏‎ (1 revision)
  423. CheckActorProperty‏‎ (1 revision - redirect page)
  424. Metal‏‎ (1 revision)
  425. Line QuickPortal‏‎ (1 revision)
  426. Lockdef‏‎ (1 revision - redirect page)
  427. A MissileAttack‏‎ (1 revision - redirect page)
  428. CopyCounter‏‎ (1 revision)
  429. SpidRefire‏‎ (1 revision)
  430. MinotaurAtk1‏‎ (1 revision)
  431. Cardboard‏‎ (1 revision - redirect page)
  432. SpawnAbove‏‎ (1 revision)
  433. DeHackEd / BEX Reference/Eternity Extension: SOUNDS Block‏‎ (1 revision)
  434. SerpentUnHide‏‎ (1 revision)
  435. ImpXDeath1‏‎ (1 revision)
  436. A setcounter‏‎ (1 revision - redirect page)
  437. Healtheffect‏‎ (1 revision - redirect page)
  438. EMAPINFO‏‎ (1 revision - redirect page)
  439. GetActorProperty‏‎ (1 revision - redirect page)
  440. BabyMetal‏‎ (1 revision)
  441. EDF sprite reference‏‎ (1 revision - redirect page)
  442. Donut linedef types‏‎ (1 revision - redirect page)
  443. MinotaurAtk2‏‎ (1 revision)
  444. ETERNITYBASE‏‎ (1 revision)
  445. List of console variables/Misc. Configuration‏‎ (1 revision)
  446. DeHackEd / BEX Reference/Eternity Extension: MUSIC Block‏‎ (1 revision)
  447. RaiseFloorClip‏‎ (1 revision)
  448. ImpXDeath2‏‎ (1 revision)
  449. ActivatorSound‏‎ (1 revision)
  450. Unsetflags‏‎ (1 revision - redirect page)
  451. SoundSequenceOnActor‏‎ (1 revision)
  452. CounterSwitchEx‏‎ (1 revision)
  453. Hoof‏‎ (1 revision)
  454. Terrain‏‎ (1 revision - redirect page)
  455. SkullAttack‏‎ (1 revision)
  456. SetAirFriction‏‎ (1 revision)
  457. MummyAttack2‏‎ (1 revision)
  458. MinotaurAtk3‏‎ (1 revision)
  459. List of console variables/Constants‏‎ (1 revision)
  460. DeHackEd / BEX Reference/BEX String Mnemonics Table‏‎ (1 revision)
  461. CentaurAttack‏‎ (1 revision)
  462. SorcererRise‏‎ (1 revision)
  463. AmbientSound‏‎ (1 revision)
  464. Spawnabove‏‎ (1 revision - redirect page)
  465. Radius Quake‏‎ (1 revision - redirect page)
  466. SpawnSound‏‎ (1 revision)
  467. Codepointers‏‎ (1 revision - redirect page)
  468. Attached surfaces‏‎ (1 revision - redirect page)
  469. EDF animation and switches‏‎ (1 revision - redirect page)
  470. SetTranslucent‏‎ (1 revision)
  471. SpawnProjectile‏‎ (1 revision)
  472. BossDeath‏‎ (1 revision)
  473. LichIceImpact‏‎ (1 revision)
  474. MinotaurCharge‏‎ (1 revision)
  475. DeHackEd / BEX Reference/Sound Table‏‎ (1 revision)
  476. SorcNukeSpec‏‎ (1 revision)
  477. LocalAmbientSound‏‎ (1 revision)
  478. ACS‏‎ (1 revision - redirect page)
  479. GetPolyobjY‏‎ (1 revision - redirect page)
  480. PosAttack‏‎ (1 revision)
  481. Polyobj move‏‎ (1 revision - redirect page)
  482. EDF switch‏‎ (1 revision)
  483. GetLineRowOffset‏‎ (1 revision)
  484. EDF font reference‏‎ (1 revision)
  485. MntrFloorFire‏‎ (1 revision)
  486. MinotaurDecide‏‎ (1 revision)
  487. DeHackEd / BEX Reference/Thing Block‏‎ (1 revision)
  488. WizardAtk1‏‎ (1 revision)
  489. Dehacked‏‎ (1 revision - redirect page)
  490. PKE‏‎ (1 revision - redirect page)
  491. Decorate‏‎ (1 revision - redirect page)
  492. GetLineX‏‎ (1 revision - redirect page)
  493. PainAttack‏‎ (1 revision)
  494. 3DMidTex‏‎ (1 revision - redirect page)
  495. VectorAngle‏‎ (1 revision)
  496. Tracer‏‎ (1 revision)
  497. PhoenixPuff‏‎ (1 revision)
  498. SnakeAttack‏‎ (1 revision)
  499. List of console variables/Game type / Deathmatch options‏‎ (1 revision)

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