User contributions for Printz
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22 August 2009
- 05:4405:44, 22 August 2009 diff hist +12 N User:Printz New page: I am printz.
- 05:4405:44, 22 August 2009 diff hist +178 N Talk:AccelGlitter New page: So basically this multiplies the Z momentum by 1.5, resulting in an exponential (geometric) increase of speed? Wow. Very fast.--~~~~ current
- 05:4305:43, 22 August 2009 diff hist +8 Sor1Chase No edit summary current
- 05:4205:42, 22 August 2009 diff hist +26 Sor1Chase No edit summary
- 05:4205:42, 22 August 2009 diff hist −18 Sor1Chase No edit summary
18 August 2009
- 04:3504:35, 18 August 2009 diff hist −17 RemovePod No edit summary current
16 August 2009
- 12:0512:05, 16 August 2009 diff hist +27,781 N EDF thing reference New page: Thing types define monsters, lamps, control points, items, etc -- anything that moves, occupies space, can display a sprite, or is useful for singling out locations. Each thing type must...
- 11:4611:46, 16 August 2009 diff hist 0 EDF →Thingtypes Reference
- 11:4611:46, 16 August 2009 diff hist +41 EDF →Thingtypes Reference
- 11:3311:33, 16 August 2009 diff hist +3 Thing types →ExtraData Thing Control Object (5004)
- 11:3211:32, 16 August 2009 diff hist +61 Linedef types No edit summary
- 11:3111:31, 16 August 2009 diff hist +16,563 N ExtraData New page: ExtraData is a new data specification language for the Eternity Engine that allows arbitrary extension of mapthings, lines, and sectors with any number of new fields, with data provide...
- 07:2207:22, 16 August 2009 diff hist +81 Floor movement classic specials →Floor targets
- 07:2007:20, 16 August 2009 diff hist +19 VileTarget No edit summary current
- 07:2007:20, 16 August 2009 diff hist +138 Exit linedef types →Exit Linedef Types
- 07:1707:17, 16 August 2009 diff hist +58 FatAttack2 No edit summary
- 07:1507:15, 16 August 2009 diff hist +207 Elevator linedef types →Elevator Linedef Types
- 07:0607:06, 16 August 2009 diff hist +17 Elevator linedef types →Elevator Targets
- 07:0507:05, 16 August 2009 diff hist +22 Linedef types No edit summary
- 07:0207:02, 16 August 2009 diff hist +58 CPosAttack No edit summary
- 07:0107:01, 16 August 2009 diff hist +27 LineEffect No edit summary
- 07:0007:00, 16 August 2009 diff hist +31 FireCrackle No edit summary current
- 06:5806:58, 16 August 2009 diff hist +43 RemovePod No edit summary
- 06:5206:52, 16 August 2009 diff hist +58 FatRaise No edit summary current
- 06:5106:51, 16 August 2009 diff hist +27 Chase No edit summary current
- 06:4906:49, 16 August 2009 diff hist +27 TroopAttack No edit summary current
- 06:4906:49, 16 August 2009 diff hist +31 TroopAttack No edit summary
- 06:4806:48, 16 August 2009 diff hist +4 Script control linedef types No edit summary
- 06:4706:47, 16 August 2009 diff hist −102 Small →Functions: removed version tag, revert if necessary, I thought it was detracting
- 06:4506:45, 16 August 2009 diff hist +16 CyberAttack No edit summary
15 August 2009
- 18:1918:19, 15 August 2009 diff hist +818 N ThingSummon New page: Type: Monster attack, parameterized Parameter Information: *Args1 = DeHackEd num of thing type to summon (default of 0 = thing 0) *Args2 = Prestep distance (added to distance between t...
- 18:1918:19, 15 August 2009 diff hist +1,148 N A BulletAttack New page: Type: Monster attack, parameterized Parameter Information: *Args1 = DeHackEd number of sound to play (default of 0 = no sound) *Args2 = Select accuracy (default of 0 = 1) **1 = Always...
- 18:1818:18, 15 August 2009 diff hist +1,353 N MissileSpread New page: Type: Monster attack, parameterized Parameter Information: *Args1 = DeHackEd number of thing type to fire (no default, must be valid) *Args2 = Number of missiles to fire (MUST be great...
- 18:1718:17, 15 August 2009 diff hist +1,182 N MissileAttack New page: Type: Monster attack, Homing missile firing pointer, parameterized Parameter Information: *Args1 = DeHackEd number of thing type to fire (no default, must be valid) *Args2 = Select hom...
- 18:1618:16, 15 August 2009 diff hist +1,421 N Scratch New page: Type: Monster attack, parameterized Parameter Information: *Unknown 1 = Amount of damage to inflict (default of 0 = 0) *Unknown 2 = DeHackEd number of sound to play (default of 0 = no ...
- 18:1618:16, 15 August 2009 diff hist +580 N BetaSkullAttack New page: Type: Monster attack, parameterized Parameter Information: *Object's damage field = damage multiplier Purpose: If the object's target is invalid or is of the same type as this object,...
- 18:1418:14, 15 August 2009 diff hist +678 N BrainSpit New page: Type: Monster attack, normal Purpose: Boss brain spawn cube attack. If there are no boss spawn spots on the level, this function will do nothing. If the game is on the an easy skill level...
- 18:1418:14, 15 August 2009 diff hist +889 N PainAttack New page: Type: Monster attack, normal Purpose: Pain Elemental attack codepointer. If the object's target is valid, it will face toward it. If the comp_pain variable is asserted, the monster will c... current
- 18:1418:14, 15 August 2009 diff hist +174 N CyberAttack New page: Type: Monster attack, normal Purpose: Cyberdemon attack codepointer. If the object's target is valid, it will face toward it and fire one RocketShot projectile. Thunk: Yes.
- 18:1318:13, 15 August 2009 diff hist +180 N BspiAttack New page: Type: Monster attack, normal Purpose: Arachnotron attack codepointer. If the object's target is valid, it will face toward it and fire one ArachnotronShot projectile. Thunk: Yes.
- 18:1318:13, 15 August 2009 diff hist +432 N SkullAttack New page: Type: Monster attack, normal Purpose: Lost soul attack codepointer. If the object's target is valid, it will face toward it and, if it has an attack sound, will emit it. The object's SKUL... current
- 18:1318:13, 15 August 2009 diff hist +377 N BruisAttack New page: Type: Monster attack, normal Purpose: Baron attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the ...
- 18:1218:12, 15 August 2009 diff hist +346 N HeadAttack New page: Type: Monster attack, normal Purpose: Cacodemon attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, ...
- 18:1218:12, 15 August 2009 diff hist +237 N SargAttack New page: Type: Monster attack, normal Purpose: Demon attack codepointer. If the object's target is valid and is within melee range (64 units) of the target, it will face the target and damage it d...
- 18:1218:12, 15 August 2009 diff hist +370 N TroopAttack New page: Type: Monster attack, normal Purpose: Imp attack codepointer. If the object's target is valid, it will face toward it. If the target is within melee range (64 units) of the object, the ob...
- 18:1118:11, 15 August 2009 diff hist +312 N CPosAttack New page: Type: Monster attack, normal Purpose: Causes a Chaingunner chaingun attack. If the object's target is valid, it will turn to face it, play the "chgun" sound effect, and fire a single trac...
- 18:1118:11, 15 August 2009 diff hist +220 N FatAttack3 New page: Type: Monster attack normal Purpose: If the object's target is valid, it will face it and fire two MancubusShot missiles, one at its angle plus 5.625 degrees, and the other at its angle m...
- 18:1118:11, 15 August 2009 diff hist +244 N FatAttack2 New page: Type: Monster attack, normal Purpose: If the object's target is valid, it will face it, and then turn an additional -11.25 degrees. It will fire two MancubusShot missiles, one directly at...
- 18:1018:10, 15 August 2009 diff hist +244 N FatAttack1 New page: Type: Monster attack, normal Purpose: If the object's target is valid, it will face it, and then turn an additional +11.25 degrees. It will fire two MancubusShot missiles, one directly at...
- 18:1018:10, 15 August 2009 diff hist +356 N SkelMissile New page: Type: Monster attack, Homing missile firing pointer, normal Purpose: If the object's target is valid, it will face toward it and fire a TracerShot missile at it. The missile's tracer targ... current