User contributions for Printz

From Eternity Wiki
Jump to navigationJump to search
Search for contributionsExpandCollapse
⧼contribs-top⧽
⧼contribs-date⧽
(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)

24 October 2024

23 October 2024

  • 16:0316:03, 23 October 2024 diff hist +844 N WeaponBulletAttackCreated page with "{{codepointer|description=Generic weapon bullet attack. |usage='''A_WeaponBulletAttack'''(''horizontal_spread'', ''vertical_spread'', ''number_of_bullets'', ''base_damage'', ''damage_multiplier'') |parameters= *''horizontal_spread'': horizontal spread in degrees (default 0) *''vertical_spread'': vertical spread in degrees (default 0) *''number_of_bullets'': number of hitscan rays (bullets) to fire (default 1) *''base_damage'': minimum damage (default 5) *''damage_multipl..." current
  • 15:5515:55, 23 October 2024 diff hist +66 List of codepointers→‎Parameterized
  • 15:5515:55, 23 October 2024 diff hist +208 FirePlayerMissileNo edit summary current
  • 15:5215:52, 23 October 2024 diff hist +1,051 N WeaponProjectileCreated page with "{{codepointer|description=Generic weapon projectile attack. |usage='''A_WeaponProjectile'''(''type'', ''angle'', ''pitch'', ''horizontal_offset'', ''vertical_offset'') |parameters= *''type'': name of thing type of projectile to spawn (shoot) *''angle'': optional yaw (turning left-right) angle (in degrees) to add to projectile direction *''pitch'': optional pitch (looking up-down) angle (in degrees) to add to projectile direction *''horizontal_offset'': optional offset in..." current
  • 15:4415:44, 23 October 2024 diff hist +67 List of codepointers→‎Parameterized
  • 15:4415:44, 23 October 2024 diff hist +462 N RemoveFlagsCreated page with "{{codepointer|description=MBF21 codepointer to remove flags from actor. |usage='''A_RemoveFlags'''(''standard_flags'', ''mbf21_flags'') |parameters= *''standard_flags'': vanilla DOOM '''flags''' (not '''flags2''' etc.) to remove from actor *''mbf21_flags'': sum of MBF21 flags to remove. |notes=This codepointer comes from MBF21 and is inferior to Eternity's UnSetFlags. Use that one instead. |seealso= *JumpIfFlagsSet *SetFlags *UnSetFlags}}" current
  • 15:4215:42, 23 October 2024 diff hist +63 List of codepointers→‎Alterations
  • 15:4115:41, 23 October 2024 diff hist +476 N AddFlagsCreated page with "{{codepointer|description=Adds the specified thing flags to the actor. |usage='''A_AddFlags'''(''standard_flags'', ''mbf21_flags'') |parameters= *''standard_flags'': vanilla DOOM '''flags''' to add. Beware that '''flags2''' etc. aren't accepted. *''mbf21_flags'': sum of MBF21 flags to add. |notes=This codepointer comes from the MBF21 standard and is inferior to Eternity's SetFlags. Use that one instead. |seealso= *JumpIfFlagsSet *SetFlags *UnSetFlags}}" current
  • 15:3815:38, 23 October 2024 diff hist +50 List of codepointers→‎Alterations
  • 15:3715:37, 23 October 2024 diff hist +847 N MBF21 flagsCreated page with "From some codepointers such as JumpIfFlagsSet, you need to specify MBF21 flags as a number which is a sum of bits. If the function doesn't allow you to specify names joined by |, + or ",", you need to specify them as sum of bits. Here are the available bits and flags: * 1: LOGRAV * 2: SHORTMRANGE * 4: DMGIGNORED * 8: NORADIUSDMG * 16: FORCERADIUSDMG * 32: HIGHERMPROB * 64: RANGEHALF * 128: NOTHRESHOLD * 256: LONGMELEE * 512: BOSS * 1024: MAP07BOSS1 * 2048: MAP07BOSS..." current
  • 15:3315:33, 23 October 2024 diff hist +1 JumpIfFlagsSetNo edit summary current
  • 15:3315:33, 23 October 2024 diff hist +659 N JumpIfFlagsSetCreated page with "{{codepointer|description=Changes current frame to another if actor has the specified thing flags set. |usage='''A_JumpIfFlagsSet'''(''frame'', ''standard_flags'', ''mbf21_flags'') |parameters= *''frame'': frame to jump to if flags are set *''standard_flags'': set of vanilla DOOM flags to check. This means that only from the '''flags''' they are checked, not from '''flags2''' etc. *''mbf21_flags'': sum of MBF21 flag bits for a selection of non-vanilla DOOM flags. War..."

20 October 2024

(newest | oldest) View ( | ) (20 | 50 | 100 | 250 | 500)