WeaponAlert
From Eternity Wiki
Jump to navigationJump to search
Description
Alert monsters within sound-travel distance of the player's presence.
Usage
A_WeaponAlert
Parameters
No parameters.
Examples
No examples given.
Notes
Normally all weapons alert monsters when player starts the attack, but they can be set to silent in weaponinfo, or this codepointer can be used in other frames besides the attack sequence.