Feathers
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Description
Produce chicken feathers around actor.
Usage
A_Feathers
Parameters
No parameters.
Examples
No examples given.
Notes
It produces several "Feather" things. If actor is alive, then there's a 1/8 chance it's 2 feathers, otherwise 1. If actor is dead, then 5 to 8 feathers are generated.
Each feather appears at 20 units above actor's feet and is set to target the actor. Each one's velocity is set to 0 to 1 on the X and Y components, and -1 to +1 on the Z component.
Each feather's initial state is randomly fast forwarded 0-7 times by nextstate.