WeaponJump

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Description

Random frame change (jump) for weapon frames (not actor frames).

Usage

A_WeaponJump(frame, chance)

Parameters

  • frame: Frame to jump to if random chance passes
  • chance: chance out of 256 that it will switch to frame

Examples

No examples given.

Notes

MBF21 introduced this as a weapon frame usable version of RandomJump, which only works on actor frames. Eternity already has Jump from ZDoom which is flexible with both actor and weapon frames.

See also