Search results

From Eternity Wiki
Jump to navigationJump to search
  • ...s]] from [[EDF]] [[frame]]s. They are common for all games, so for example Heretic codepointers can be used in Doom. ====Classic Heretic====
    20 KB (2,501 words) - 11:18, 9 February 2021
  • ...es all the [[Chase]] states of monsters on skill 5 and '''-fast''' like in Heretic. ...ll monsters to fight each other when player dies in single player (like in Heretic).
    13 KB (1,611 words) - 12:47, 6 November 2021
  • ...tes of this thing accessible from other thing types. Default games' (Doom, Heretic) thing types use externalized frames for all thing types, for compatibility ...qual to its negated spawnhealth value (or negated 0.5 spawnhealth value in Heretic), it will enter this frame instead of its deathstate. If this frame is S_NU
    44 KB (6,402 words) - 06:23, 6 November 2021
  • *New to Eternity: These are mnemonics for collectable items in Heretic. HGOTBLUEKEY Picking up Heretic blue key
    35 KB (4,103 words) - 14:44, 3 March 2012
  • * misc.edf -- contains '''boss_spawner_types''' and some Heretic-specific '''string''' blocks ...led by default for all user EDFs, but is disabled if the game is loaded in Heretic mode and the default root.edf file in Eternity's directory is loaded.
    21 KB (3,215 words) - 14:54, 16 November 2020
  • | Can be pushed, like the Heretic pods. | Is a boss for the E2M8 boss special (exits level, or tag 666 in Heretic).
    26 KB (3,568 words) - 06:22, 6 November 2021
  • ...rmission map name replacement to work correctly for the next level and for Heretic without any hacks. ...evelpic''' takes precedence. Unlike '''levelpic''', this one also works in Heretic.||
    24 KB (3,927 words) - 10:19, 4 March 2023
  • ==Heretic wind/current transfer== ...ombination with scrollers and generalized damage sector types to replicate Heretic sector types 4 and 20 through 51.
    7 KB (1,027 words) - 10:36, 16 October 2021
  • === Heretic spawn IDs === The following ACS spawn numbers will only work in Heretic mode.
    3 KB (402 words) - 05:47, 8 April 2017
  • ...y are linked to the sound lumps included in wads, and the default Doom and Heretic entries have the same names as the lumps, minus the DS prefix (for Doom). ...nd, a default sound for the current game mode (DSPISTOL in DOOM, GLDHIT in Heretic) will be played instead.
    27 KB (4,012 words) - 12:03, 13 February 2021
  • ===Heretic=== Heretic has a different set of types:
    6 KB (823 words) - 12:15, 1 December 2021
  • ...tem with the '''SPECIAL''' [[Thing type flags|flag]]. Commonly in DOOM and Heretic, pick-up effects are associated with the visual sprites of the things, inst *'''PowerAllmap''': Doom computer area map, Heretic map scroll
    9 KB (1,266 words) - 10:32, 1 January 2022
  • ...ield, DOES have this effect, however, and is used by the player object and Heretic pods, by default. GHOST 0x00000001 - Thing is a Heretic-style ghost; enemies may not see player.
    26 KB (3,757 words) - 16:03, 29 November 2021
  • ...or goals for the engine include completing support for [[Doom Wiki:Heretic|Heretic]]. ...retic]] is growing, though still under way. While we don't support vanilla Heretic demos for playback yet, a possibility exists in the horizon.
    13 KB (1,890 words) - 15:42, 28 April 2021
  • type PowerTorch // The type of power given, in this case Heretic's flickering torch. ...dnum 30005 in the map. When you pick it up, it should provide you with the Heretic-style
    11 KB (1,677 words) - 14:06, 29 December 2018
  • Used by the Heretic super firemace sphere impact sequence.|usage= From base/heretic/things.edf:
    2 KB (253 words) - 12:10, 17 April 2020
  • |description=Heretic Ethereal Crossbow basic attack. From base/heretic/player.edf:
    627 bytes (79 words) - 06:14, 19 April 2020
  • |description=Tome of Power Heretic Ethereal Crossbow attack. From base/heretic/player.edf:
    692 bytes (91 words) - 06:13, 19 April 2020
  • |description=Heretic Fire Mace basic attack. From base/heretic/player.edf:
    907 bytes (131 words) - 07:57, 19 April 2020
  • |description=Heretic Phoenix Rod with Tome of Power attack. From base/heretic/player.edf:
    1 KB (158 words) - 01:29, 29 April 2020
  • ...es of this weapon accessible from other weapon info. Default games' (Doom, Heretic) weapon info use externalized frames for all weapon info, for compatibility ...primary attack button. Equivalent to the '''Hold''' Decorate state. New to Heretic.
    12 KB (1,752 words) - 15:54, 22 July 2020
  • *''lockout'': a special value on whether to emulate Doom or Heretic behaviour. Possible values are: :*0: compatibility mode. Behaviour depends on current game mode (Doom or Heretic).
    1 KB (163 words) - 12:36, 8 May 2021
  • ...ses defined: DoomMarine (only if game is Doom) and Corvus (only if game is Heretic). Any of these classes may be redefined in mods. So if you want to change t ...health''' placeholder and by actions such as [[HealThing]] and the powered Heretic gauntlets.
    7 KB (1,017 words) - 05:51, 11 October 2020
  • ...ch includes all gunshots from Doom and the elven wand and dragon claw from Heretic. The syntax is as follows: ...y when puff is spawned. Only works if '''thingtype''' is set. Example: the Heretic staff puff has this.
    3 KB (501 words) - 08:25, 25 April 2020
  • |description=Heretic Elven Wand basic attack. From base/heretic/player.edf:
    628 bytes (84 words) - 06:00, 19 April 2020
  • |description=Heretic Elven Wand attack with Tome of Power activated. From base/heretic/player.edf:
    734 bytes (102 words) - 06:12, 19 April 2020
  • |description=Heretic Tome of Power Fire Mace attack. From base/heretic/player.edf:
    639 bytes (94 words) - 08:24, 19 April 2020
  • |description=Heretic Phoenix Rod regular attack. From base/heretic/player.edf:
    485 bytes (66 words) - 02:53, 20 April 2020
  • |description=Heretic [[Doom Wiki:Hellstaff|Hellstaff]] regular attack. From base/heretic/player.edf:
    575 bytes (82 words) - 03:18, 20 April 2020
  • |description=Heretic player burning death sound. From base/heretic/things.edf (for '''HereticPlayer'''):
    789 bytes (104 words) - 05:06, 20 April 2020
  • |description=Removes the ghost effect, such as from Heretic disciples, when being hit or killed. From base/heretic/things.edf:
    726 bytes (104 words) - 05:34, 20 April 2020
  • |description=Heretic coloured key orb statue maintenance. From base/heretic/things.edf:
    650 bytes (89 words) - 01:49, 21 April 2020
  • |description=Startup initialization phase of the Heretic powered Phoenix Rod attack. From base/heretic/player.edf:
    630 bytes (83 words) - 01:29, 29 April 2020
  • ...then the level number to hear the song that plays on that map (in DOOM and Heretic, use the episode and then map; in DOOM II, use the 2-digit map number). Typ This cheat allows you to change levels. In DOOM or Heretic, type the episode number and then the map number after the cheat. In DOOM I
    7 KB (1,211 words) - 04:38, 9 March 2012
  • ||'''mn_hepis'''||''num''||notnet||Menu||Brings up the Heretic difficulty selection menu. ''Num'' it the index of the episode after which ...ic table, or new lumps with names beginning with "D_" in DOOM or "MUS_" in Heretic are available.
    43 KB (6,448 words) - 12:51, 4 February 2023
  • ...ing new mapthing types. Note that this list does not currently contain any Heretic mapthings, which may be documented in the future. Note that there are also ...xample the Arch-vile, with a normal DoomEd number of 64, can be spawned in Heretic using DoomEd number 6064.
    9 KB (1,305 words) - 07:05, 6 November 2021
  • ...(Heretic wind): if added, the wind will behave like in [[Doom wiki:Heretic|Heretic]]. Otherwise it will behave like in Boom.
    1 KB (197 words) - 03:27, 25 February 2019
  • ...(Heretic wind): if added, the wind will behave like in [[Doom wiki:Heretic|Heretic]]. Otherwise it will behave like in Boom.
    1 KB (182 words) - 03:26, 25 February 2019
  • ||-episode ''n''||Start a new game on episode n. For DOOM and Heretic only. ||-warp ''level''||Changes current level. In Doom 1 and Heretic, ''level'' is made of two numbers, the episode and the level number (e.g. <
    9 KB (1,332 words) - 09:12, 3 May 2020
  • {{example|description=From base/heretic/things.edf:|code=<nowiki> ...obability it spawns a thing of '''dehackednum''' 437 ('''CrossbowFX4''' in heretic/things.edf) on actor's coordinates, and gives the new thing a random veloci
    494 bytes (71 words) - 08:19, 17 April 2020
  • {{codepointer|description=Used by the Heretic undead warrior axe and nitrogolem projectile to play their flight sounds.|u From base/heretic/things.edf:
    578 bytes (77 words) - 02:40, 19 April 2020
  • Used by the Heretic wind and water ambient sound sources to produce the sound periodically. From base/heretic/things.edf:
    528 bytes (69 words) - 02:39, 19 April 2020
  • From base/heretic/player.edf: ..." accurate. Plays the sound with '''dehackednum''' 406 ('''ht_blssht''' in Heretic).
    759 bytes (96 words) - 06:12, 19 April 2020
  • ...t has its own namespace(s), for example we have these namespaces: "doom", "heretic", "hexen", "strife", "zdoom" and others. Eternity has the "eternity" namesp :If true, then each damage hit will produce a splash, like the Heretic lava.
    14 KB (1,835 words) - 06:02, 11 February 2024
  • |description=Used by the Heretic Gauntlets of the Necromancer attack. From base/heretic/player.edf, the base Gauntlet:
    2 KB (240 words) - 05:27, 20 April 2020
  • |description=Heretic Chaos Device action. Used when picking up it as an [[artifact]], from the ' From base/heretic/items.edf:
    426 bytes (59 words) - 07:41, 20 April 2020
  • |description=Action when using the Heretic Time Bomb of the Ancients. From base/heretic/items.edf:
    448 bytes (65 words) - 01:42, 21 April 2020
  • |description=Small Heretic firemace ball impact action. From base/heretic/things.edf:
    972 bytes (141 words) - 16:01, 23 April 2020
  • |description=Heretic medium non-powered firemace ball impact. From base/heretic/things.edf:
    727 bytes (105 words) - 04:23, 25 April 2020
  • |description=Small Heretic mace sphere maintenance. Enables low gravity after a countdown elapses. From base/heretic/things.edf:
    538 bytes (78 words) - 04:29, 25 April 2020
  • |description=Heretic-specific player scream. From base/heretic/things.edf:
    740 bytes (100 words) - 05:01, 25 April 2020
  • || 293 || Heretic wind || '''Sector_SetWind''' || 294 || Heretic current || '''Sector_SetCurrent'''
    8 KB (895 words) - 03:30, 25 February 2019
  • ...(default): will act based on compatibility with current game mode. On Doom/Heretic/Hexen, it will act like mode 1, while in Hexen it will act like mode 2. :*2: if added, it will use Heretic-style winds, which have a slightly different behavior and scale, and will n
    50 KB (6,310 words) - 10:53, 29 December 2021
  • *''interval'': period in tics between damages. 32 is the standard Doom time; Heretic uses 16 for lava. Same as [[UDMF#Explanation_of_fields_2|UDMF '''sector''' ...t for example enable lava that also produces terrain hits on damage, as in Heretic, if it wasn't this way before. For that, you can still use the "change floo
    2 KB (254 words) - 04:28, 2 January 2022
  • ...th state, a HereticTeleFog object will be spawned at its location, and the Heretic TELEPT sound effect will be played.
    647 bytes (106 words) - 08:23, 22 August 2009
  • ...n that a splash sound will playing instead. In the future, certain special Heretic objects will react specially to liquid terrain. ...and begin chasing him. By default, DOOM terrain types do not do this, and Heretic terrain types do.
    15 KB (2,268 words) - 14:09, 7 March 2012
  • {{Codepointer|description=Performs level completion actions for the Heretic game mode. ...ined by [[EMAPINFO]] '''boss-specials''' and by default applies to certain Heretic boss maps. All members of all species bearing the listed '''cflags''' must
    1 KB (145 words) - 15:52, 5 November 2021
  • ...to push by damage horizontally and vertically, similar to how the powered Heretic staff does. *17: Suicide. Used by the "kill" console command, but not like the Heretic "iddqd" cheating penalty.
    4 KB (487 words) - 15:42, 22 July 2020
  • |description=Heretic-specific homing projectile, with the same weaknesses as the nitrogolem skul |notes=A projectile running this codepointer will home into the target in Heretic style. Its angle difference to its target has to be smaller than ''threshol
    643 bytes (84 words) - 11:33, 26 April 2020
  • ...onventional game behaviour (Doom vs Heretic). Typical to Doom is 0 and for Heretic it's 1.
    1 KB (184 words) - 10:14, 25 February 2019
  • *[[HticBossDeath]]: alternative which follows Heretic's rules and doesn't check for player life
    1 KB (210 words) - 02:17, 7 July 2023
  • ...it also limits the number to a game namespace. Heretic objects use "modes heretic"
    11 KB (1,474 words) - 03:48, 2 October 2016
  • ...hout the lump name prefix (<code>D_</code> for DOOM, <code>MUS_</code> for Heretic).
    412 bytes (61 words) - 08:04, 22 November 2020
  • From base/heretic/things.edf:
    321 bytes (42 words) - 05:09, 20 April 2020
  • From base/heretic/things.edf:
    381 bytes (53 words) - 05:09, 20 April 2020
  • SpawnGlitter is a glitter spawning function, used by the teleporters from Heretic. It can be used to make a fountain of any type of object. One object will b
    630 bytes (98 words) - 15:40, 7 January 2016
  • From base/heretic/things.edf:
    321 bytes (41 words) - 04:37, 25 April 2020
  • HticExplode performs various Heretic explosion effects, as selected by its first argument. If the blast radius i
    700 bytes (89 words) - 22:31, 21 April 2009
  • A "default.gfs" file can be included in the game subfolder (Doom, Doom2, Heretic...) of the "base" folder, and it will be loaded automatically when the spec
    7 KB (1,210 words) - 03:33, 18 February 2021
  • |notes=This action is used, for example, by the Heretic Tome of Power Phoenix Rod attack ending sequence to consume just one ammo u
    229 bytes (34 words) - 01:29, 29 April 2020
  • ...nd. If the player skin supports the 'wimpy' death sound (e.g.: plrwdeth in Heretic), it may play that instead. However, in games other than the shareware game
    573 bytes (91 words) - 11:27, 21 May 2009
  • ...it will play its alert sound at full-volume. This is used by most DOOM and Heretic bosses by default.
    1 KB (207 words) - 11:37, 21 May 2009
  • '''BeastPuff''' is used by Heretic weredragon and volcano projectiles to create the smoke effect.
    362 bytes (48 words) - 13:53, 10 August 2013
  • LichFireGrow is called by Heretic iron lich fire pillar fireballs so that they can expand.
    422 bytes (69 words) - 06:01, 27 December 2011
  • LichIceImpact is called when a Heretic iron lich ice ball hits something, shattering into shards that fly in all d
    525 bytes (80 words) - 06:08, 27 December 2011
  • From base/heretic/things.edf:
    1,009 bytes (145 words) - 11:36, 26 April 2020
  • Main Heretic iron lich attack logic.
    526 bytes (62 words) - 07:00, 27 December 2011
  • |notes=This is a variation of [[Floor_RaiseByValue]], provided for Doom/Heretic compatibility. Unlike the aforementioned special, if the sector is blocked,
    807 bytes (115 words) - 12:15, 9 May 2021
  • # Terrain deltas used by Heretic in terrain.edf to enable splash alerts:
    3 KB (491 words) - 05:42, 30 December 2011
  • *228: Skies will get drawn to fully cover the Heretic view pitch upwards. That's 100 units above the top of the 0 view pitch scre
    3 KB (570 words) - 09:21, 16 October 2021
  • The default text translation range in Heretic is gray rather than red, and replacement fonts should use the gray range in
    12 KB (1,888 words) - 18:32, 16 March 2021
  • * Heretic HHE patches are ''not'' supported and will not be. Make sure to provide equ
    5 KB (764 words) - 12:13, 27 November 2021
  • ...e, the pod object will transfer to the S_POD_GROW1 frame and will emit the Heretic NEWPOD sound effect. It will then be given random momenta, and one of its i
    874 bytes (153 words) - 17:58, 15 August 2009
  • ...vels in DOOM and DOOM II. Ultimate DOOM Episode 4 is not supported, nor is Heretic.
    644 bytes (111 words) - 14:37, 3 March 2012
  • ...it will play its death sound at full volume. This is used by most DOOM and Heretic bosses.
    601 bytes (112 words) - 18:01, 15 August 2009
  • ...for this sound by number (also known as its sound DeHackEd number). Note: Heretic sounds have not been standardized yet and thus are not listed here. You sho
    2 KB (193 words) - 14:45, 3 March 2012
  • ...isible (Bits field SHADOW), totally invisible (Bits2 field DONTDRAW), or a Heretic ghost (Bits3 field GHOST), the object will face toward the target, and then
    387 bytes (62 words) - 06:07, 28 December 2011
  • ...ng the gamemode's "Big" font if no graphic patch is available for them. In Heretic, menu title text is also shadowed by default. This type of item has no valu
    11 KB (1,708 words) - 18:15, 16 March 2021
  • [0-1(1)] Disable jumping for DOOM/Heretic *
    14 KB (1,654 words) - 14:35, 13 November 2021
  • Purpose: Heretic imp normal death setup. The SOLID Bits flag will be cleared from the object
    303 bytes (51 words) - 07:29, 4 March 2012
  • Purpose: Heretic imp crashstate action. One HereticImpChunk1 and one HereticImpChunk2 object
    383 bytes (59 words) - 07:30, 4 March 2012
  • Purpose: Heretic imp extreme death setup 1. The SOLID Bits flag will be cleared from the obj
    262 bytes (42 words) - 07:30, 4 March 2012
  • Purpose: Heretic imp extreme death setup 2. The NOGRAVITY Bits flag will be cleared from the
    269 bytes (43 words) - 07:30, 4 March 2012
  • Type: Heretic monster attack, normal
    173 bytes (26 words) - 07:32, 4 March 2012
  • Type: Heretic monster attack, normal
    172 bytes (26 words) - 07:33, 4 March 2012
  • ...if within melee range, it will damage the target by 3-9 hit points. The [[Heretic]] sabreclaws use this action by default.
    283 bytes (45 words) - 18:33, 15 January 2010
  • ...'tics''' on skill 5 and fast mode. Used by the demon in Doom. Note that on Heretic the faster [[Chase]] state behaviour is different and not influenced by thi
    10 KB (1,569 words) - 06:08, 13 February 2021
  • ...he Doom model homing missile, and [[HticTracer]] and [[WhirlwindSeek]] for Heretic implementations.
    527 bytes (67 words) - 11:32, 26 April 2020
  • ...lockdefs define what happens when locked lines are activated. For Doom and Heretic map formats, the lockdef IDs used by certain linedefs are hardcoded. For [[
    2 KB (388 words) - 05:08, 1 May 2018