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Showing below up to 50 results in range #351 to #400.

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  1. Special sound effects in Eternity‏‎ (12:11, 13 June 2020)
  2. Stop‏‎ (04:57, 14 June 2020)
  3. SetLineSpecial‏‎ (15:10, 18 July 2020)
  4. EDF damagetype reference‏‎ (15:42, 22 July 2020)
  5. EDF weapon reference‏‎ (15:54, 22 July 2020)
  6. Attached surface linedef types‏‎ (08:48, 26 September 2020)
  7. Polyobj Move‏‎ (05:04, 9 October 2020)
  8. Portal‏‎ (21:00, 25 October 2020)
  9. Geom string‏‎ (11:44, 15 November 2020)
  10. ActivatorSound‏‎ (10:48, 21 November 2020)
  11. AmbientSound‏‎ (10:52, 21 November 2020)
  12. LocalAmbientSound‏‎ (10:56, 21 November 2020)
  13. PlayActorSound‏‎ (11:19, 21 November 2020)
  14. ThingSound‏‎ (11:23, 21 November 2020)
  15. SectorSound‏‎ (11:32, 21 November 2020)
  16. CheckProximity‏‎ (11:51, 21 November 2020)
  17. SetMusic‏‎ (08:04, 22 November 2020)
  18. LocalSetMusic‏‎ (08:06, 22 November 2020)
  19. SoundSequence‏‎ (08:07, 22 November 2020)
  20. SoundSequenceOnActor‏‎ (08:09, 22 November 2020)
  21. StopSound‏‎ (08:11, 22 November 2020)
  22. SPosAttack‏‎ (13:24, 7 February 2021)
  23. MissileAttack‏‎ (16:27, 8 February 2021)
  24. EDF state reference‏‎ (06:08, 13 February 2021)
  25. CounterDiceRoll‏‎ (09:53, 13 February 2021)
  26. Scratch‏‎ (09:55, 13 February 2021)
  27. EDF sound reference‏‎ (12:03, 13 February 2021)
  28. PlaySound‏‎ (12:39, 13 February 2021)
  29. KeepChasing‏‎ (12:42, 13 February 2021)
  30. MissileSpread‏‎ (14:35, 13 February 2021)
  31. SetTranslucent‏‎ (15:25, 13 February 2021)
  32. SteamSpawn‏‎ (15:57, 13 February 2021)
  33. Spawn‏‎ (16:13, 17 February 2021)
  34. SpawnAbove‏‎ (16:16, 17 February 2021)
  35. GFS‏‎ (03:33, 18 February 2021)
  36. EDF menu reference‏‎ (18:15, 16 March 2021)
  37. SMMU‏‎ (18:29, 16 March 2021)
  38. Predefined lumps‏‎ (18:32, 16 March 2021)
  39. Environment variables‏‎ (06:35, 4 April 2021)
  40. ThingSummon‏‎ (06:13, 25 April 2021)
  41. GetSectorFloorZ and GetSectorCeilingZ‏‎ (11:44, 25 April 2021)
  42. SetActorPosition‏‎ (12:36, 25 April 2021)
  43. Floor LowerInstant and Floor RaiseInstant‏‎ (12:09, 8 May 2021)
  44. Floor CrushStop‏‎ (12:25, 8 May 2021)
  45. Generic Floor‏‎ (12:30, 8 May 2021)
  46. Plat RaiseAndStayTx0‏‎ (12:36, 8 May 2021)
  47. Floor Donut‏‎ (12:45, 8 May 2021)
  48. Plat UpByValueStayTx‏‎ (12:15, 9 May 2021)
  49. Plat ToggleCeiling‏‎ (12:50, 9 May 2021)
  50. Floor RaiseToLowest‏‎ (12:58, 9 May 2021)

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