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Showing below up to 50 results in range #351 to #400.

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  1. SpawnEx‏‎ (01:57, 29 April 2020)
  2. Linedef types‏‎ (11:09, 13 June 2020)
  3. Editing reference‏‎ (11:35, 13 June 2020)
  4. Special sound effects in Eternity‏‎ (12:11, 13 June 2020)
  5. Stop‏‎ (04:57, 14 June 2020)
  6. SetLineSpecial‏‎ (15:10, 18 July 2020)
  7. EDF damagetype reference‏‎ (15:42, 22 July 2020)
  8. EDF weapon reference‏‎ (15:54, 22 July 2020)
  9. Attached surface linedef types‏‎ (08:48, 26 September 2020)
  10. Polyobj Move‏‎ (05:04, 9 October 2020)
  11. Portal‏‎ (21:00, 25 October 2020)
  12. Geom string‏‎ (11:44, 15 November 2020)
  13. ActivatorSound‏‎ (10:48, 21 November 2020)
  14. AmbientSound‏‎ (10:52, 21 November 2020)
  15. LocalAmbientSound‏‎ (10:56, 21 November 2020)
  16. PlayActorSound‏‎ (11:19, 21 November 2020)
  17. ThingSound‏‎ (11:23, 21 November 2020)
  18. SectorSound‏‎ (11:32, 21 November 2020)
  19. CheckProximity‏‎ (11:51, 21 November 2020)
  20. SetMusic‏‎ (08:04, 22 November 2020)
  21. LocalSetMusic‏‎ (08:06, 22 November 2020)
  22. SoundSequence‏‎ (08:07, 22 November 2020)
  23. SoundSequenceOnActor‏‎ (08:09, 22 November 2020)
  24. StopSound‏‎ (08:11, 22 November 2020)
  25. SPosAttack‏‎ (13:24, 7 February 2021)
  26. A BulletAttack‏‎ (13:32, 7 February 2021)
  27. MissileAttack‏‎ (16:27, 8 February 2021)
  28. EDF state reference‏‎ (06:08, 13 February 2021)
  29. CounterDiceRoll‏‎ (09:53, 13 February 2021)
  30. Scratch‏‎ (09:55, 13 February 2021)
  31. EDF sound reference‏‎ (12:03, 13 February 2021)
  32. PlaySound‏‎ (12:39, 13 February 2021)
  33. KeepChasing‏‎ (12:42, 13 February 2021)
  34. MissileSpread‏‎ (14:35, 13 February 2021)
  35. SetTranslucent‏‎ (15:25, 13 February 2021)
  36. SteamSpawn‏‎ (15:57, 13 February 2021)
  37. Spawn‏‎ (16:13, 17 February 2021)
  38. SpawnAbove‏‎ (16:16, 17 February 2021)
  39. GFS‏‎ (03:33, 18 February 2021)
  40. EDF menu reference‏‎ (18:15, 16 March 2021)
  41. SMMU‏‎ (18:29, 16 March 2021)
  42. Predefined lumps‏‎ (18:32, 16 March 2021)
  43. Environment variables‏‎ (06:35, 4 April 2021)
  44. ThingSummon‏‎ (06:13, 25 April 2021)
  45. GetSectorFloorZ and GetSectorCeilingZ‏‎ (11:44, 25 April 2021)
  46. SetActorPosition‏‎ (12:36, 25 April 2021)
  47. Floor LowerInstant and Floor RaiseInstant‏‎ (12:09, 8 May 2021)
  48. Floor CrushStop‏‎ (12:25, 8 May 2021)
  49. Generic Floor‏‎ (12:30, 8 May 2021)
  50. Plat RaiseAndStayTx0‏‎ (12:36, 8 May 2021)

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