User contributions for Printz
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12 October 2024
- 09:2509:25, 12 October 2024 diff hist 0 Template:Latest No edit summary
12 September 2024
- 14:5014:50, 12 September 2024 diff hist +4 Category:Codepointers No edit summary current
- 14:3214:32, 12 September 2024 diff hist +198 SetTics No edit summary current
- 14:2814:28, 12 September 2024 diff hist +413 N WeaponSound Created page with "{{codepointer|description= Plays a sound from a weapon frame. |usage= '''A_WeaponSound'''(''sound'', ''full_volume'') |parameters= *''sound'': sound to play *''full_volume'': if 1, play this sound at full volume across the entire map. If 0 (default), play this sound normally. |notes= This is for player weapon frames only. Use PlaySound and related for things. |seealso= *PlaySound *PlaySoundEx}}" current
- 14:2614:26, 12 September 2024 diff hist +61 List of codepointers →Weapon maintenance
- 02:0802:08, 12 September 2024 diff hist +132 Lower No edit summary current
- 02:0802:08, 12 September 2024 diff hist +13 Lower No edit summary
- 02:0602:06, 12 September 2024 diff hist +2 Raise No edit summary current
- 02:0502:05, 12 September 2024 diff hist +27 Raise No edit summary
- 02:0402:04, 12 September 2024 diff hist +117 Raise No edit summary
2 September 2024
- 14:3414:34, 2 September 2024 diff hist +471 N MonsterMeleeAttack Created page with "{{Codepointer|description=Generic monster melee attack. |usage='''A_MonsterMeleeAttack'''(''base_damage'', ''random_multiplier'', ''sound'', ''range'') |parameters= *''base_damage'': base damage of attack; if not set, defaults to 3. *''random_multiplier'': attack damage random multiplier; if not set, defaults to 8. *''sound'': sound to play if attack hits. *''range'': attack range; if not set, defaults to calling actor's melee range property. |seealso= *Scratch}}" current
- 14:3114:31, 2 September 2024 diff hist +61 List of codepointers →Parameterized
28 August 2024
- 13:2113:21, 28 August 2024 diff hist +45 List of cheat codes Added link to console commands (they're cheating, too)
1 August 2024
- 13:5313:53, 1 August 2024 diff hist +106 OPTIONS No edit summary
- 01:3401:34, 1 August 2024 diff hist +51 Pillar linedef types →Pillar linedef types current
26 July 2024
- 11:3811:38, 26 July 2024 diff hist +51 GetActorAngle No edit summary current
- 11:2811:28, 26 July 2024 diff hist +245 N GetActorAngle Created page with "{{ACSFunction|description=Gets a thing's current facing angle, in byte angle. |usage=''fixed'' '''GetActorAngle(''int tid'') |parameters= *''tid'': TID of thing to check |return= The byte angle of thing's facing. |id=(ACC internal)}}"
24 June 2024
- 07:5507:55, 24 June 2024 diff hist +31 N A JumpIfTargetInLOS Redirected page to JumpIfTargetInLOS current Tag: New redirect
7 July 2023
- 02:1702:17, 7 July 2023 diff hist +24 BossDeath No edit summary current
- 02:1702:17, 7 July 2023 diff hist +38 BossDeath No edit summary
1 April 2023
- 07:3107:31, 1 April 2023 diff hist +19 SetCounter →See also current
4 February 2023
- 12:5112:51, 4 February 2023 diff hist +75 List of console commands and variables →Console variables
28 January 2023
- 04:1204:12, 28 January 2023 diff hist +19 CounterJump →See also current
- 04:1204:12, 28 January 2023 diff hist +17 CounterJumpEx →See also current
22 September 2022
- 02:0302:03, 22 September 2022 diff hist +704 N CheckFlag Created page with "{{ACSFunction|description=Checks if a tagged thing has the given EDF flag. |usage=''bool'' '''CheckFlag'''(''int tid'', ''str flag'') |parameters= *''tid'..." current
21 September 2022
- 02:0302:03, 21 September 2022 diff hist +713 N CheckActorFloorTexture Created page with "{{ACSFunction|description=Checks if the tagged thing is on a floor with the given texture. |usage=''boolean'' '''CheckActorFloorTexture'''(''int tid'', ''str texture'') |param..." current
27 May 2022
- 02:1902:19, 27 May 2022 diff hist +394 ExtraData →Sector Syntax and Fields
20 January 2022
- 02:1802:18, 20 January 2022 diff hist +951 EDF font reference No edit summary
2 January 2022
- 11:1611:16, 2 January 2022 diff hist +59 ACS built-in functions →Sectors
- 08:3808:38, 2 January 2022 diff hist +1,105 N ChangeActorPitch Created page with "{{ACSFunction |description=Changes tagged things' pitch angle. |usage=''void'' '''ChangeActorPitch'''(''int tid'', ''fixed angle'', ''bool interpolate = FALSE'') |parameters=..." current
- 08:2608:26, 2 January 2022 diff hist +47 Face No edit summary current
- 08:2508:25, 2 January 2022 diff hist +47 ChangeActorAngle No edit summary current
- 08:2408:24, 2 January 2022 diff hist +276 N Fixed point angle Created page with "A fixed point angle, most commonly used in ACS, is a value expressed with a decimal point, from 0.0 to 1.0, which on ACS is equivalent to 0 to 65536, which translates to direc..." current
- 08:2208:22, 2 January 2022 diff hist +36 Byte angle No edit summary current
- 08:2208:22, 2 January 2022 diff hist +823 N ChangeActorAngle Created page with "{{ACSFunction |description=Changes angle of tagged things to given value. |usage=''void'' '''ChangeActorAngle'''(''int tid'', ''fixed angle'', ''bool interpolate = FALSE'') |p..."
- 07:0307:03, 2 January 2022 diff hist −1 TagWait No edit summary current
- 07:0207:02, 2 January 2022 diff hist +622 N TagWait Created page with "{{ACSFunction |description=Waits until tagged sectors stop their movement. |usage=''void'' '''TagWait'''(''int tag'') |parameters= *''tag'': tag of sectors to wait for. |retur..."
- 04:3404:34, 2 January 2022 diff hist +28 ActivatorTID No edit summary
- 04:3304:33, 2 January 2022 diff hist +171 ActivatorTID No edit summary
- 04:3004:30, 2 January 2022 diff hist +71 SectorDamage No edit summary current
- 04:2804:28, 2 January 2022 diff hist +36 SetSectorDamage No edit summary current
- 04:2804:28, 2 January 2022 diff hist +21 ChangeFloor No edit summary current
- 04:2704:27, 2 January 2022 diff hist +48 ChangeCeiling No edit summary current
- 04:2604:26, 2 January 2022 diff hist +391 SectorDamage No edit summary
- 04:2104:21, 2 January 2022 diff hist +1,971 N SetSectorDamage Created page with "{{ACSFunction |description=Modifies a sector's damaging floor status. |usage=''void'' '''SetSectorDamage'''(''int tag'', ''int amount'', ''str damagetype = "Unknown"'', ''int..."
1 January 2022
- 11:3011:30, 1 January 2022 diff hist +435 SectorDamage No edit summary
- 11:0411:04, 1 January 2022 diff hist +311 SectorDamage No edit summary
- 10:3210:32, 1 January 2022 diff hist 0 EDF item effects and inventory →powereffect
- 10:3110:31, 1 January 2022 diff hist +147 EDF item effects and inventory →powereffect
- 10:2910:29, 1 January 2022 diff hist +20 EDF item effects and inventory →powereffect