MonsterMeleeAttack

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Description

Generic monster melee attack.

Usage

A_MonsterMeleeAttack(base_damage, random_multiplier, sound, range)

Parameters

  • base_damage: base damage of attack; if not set, defaults to 3.
  • random_multiplier: attack damage random multiplier; if not set, defaults to 8.
  • sound: sound to play if attack hits.
  • range: attack range; if not set, defaults to calling actor's melee range property.

Examples

No examples given.

Notes

No particular notes.

See also