MonsterMeleeAttack
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Description
Generic monster melee attack.
Usage
A_MonsterMeleeAttack(base_damage, random_multiplier, sound, range)
Parameters
- base_damage: base damage of attack; if not set, defaults to 3.
- random_multiplier: attack damage random multiplier; if not set, defaults to 8.
- sound: sound to play if attack hits.
- range: attack range; if not set, defaults to calling actor's melee range property.
Examples
No examples given.
Notes
No particular notes.