User contributions for Printz

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28 December 2011

27 December 2011

  • 08:4808:48, 27 December 2011 diff hist +271 N ShowMessageCreated page with "'''ShowMessage'''(''msg'', ''type'') Displays the EDF string numbered ''msg'' on the console, display top or center, depending on ''type'''s value: *'''msg_console''' or 0 *'''m..." current
  • 08:4108:41, 27 December 2011 diff hist +428 N PainNukeSpecCreated page with "This codepointer is meant to be set as a '''nukespecial''' field in the '''thingtype''' block. It causes the object to call PainDie right away and go directly to frame S_..." current
  • 08:2908:29, 27 December 2011 diff hist +42 Dieinvulnerability removal; category; link
  • 08:2708:27, 27 December 2011 diff hist +438 N KillChildrenCreated page with "'''KillChildren'''(''kill_or_remove'') Kills all actors in the map tagged as "children" to the caller. Currently, a spawned actor can only be tagged as child by using the [[Thin..." current
  • 08:2008:20, 27 December 2011 diff hist +248 N WizardAtk3Created page with "Removes the '''GHOST''' flag. Then it plays the attack sound. If within melee range, it causes 4-32 damage to the target. Otherwise, it shoots 3 DiscipleShot projectiles in a 11...." current
  • 08:1708:17, 27 December 2011 diff hist +34 VolcanoBlastorigin current
  • 08:1608:16, 27 December 2011 diff hist +210 N VolcanoBlastCreated page with "Spawns 1 to 3 VolcanoBall projectiles and plays ht_bstatk. Each will be shot in a random direction, with 1 horizontal velocity and 0.5-4.5 vertical velocity. [[List of codepoint..."
  • 08:1308:13, 27 December 2011 diff hist +299 Srcr2Decidecompleted current
  • 06:3906:39, 27 December 2011 diff hist +197 N Srcr2DecideCreated page with "If a chance to teleport passes, it will choose a random D'sparil teleport destination to move to. The chance grows the more the object is hurt. List of codepointers [[Cate..."
  • 06:3706:37, 27 December 2011 diff hist +424 N Srcr2AttackCreated page with "Plays the attack sound at full volume. If within melee, it will do 20-160 damage. Otherwise: * there's a probability threshold set like this: if health < max/2: 37.5%, otherwise..." current
  • 06:3206:32, 27 December 2011 diff hist +435 N Srcr1AttackCreated page with "Will play its attack sound. If within melee, it will cause 8-64 damage. Otherwise: *If actor's health is greater than 2/3 of max health, it will just shoot a SRDsparilShot1 proj..." current
  • 06:2906:29, 27 December 2011 diff hist +132 N SnakeAttack2Created page with "Similar to SnakeAttack, but will shoot an OphidianShotB projectile instead. List of codepointers Category:Codepointers" current
  • 06:2806:28, 27 December 2011 diff hist +189 N SnakeAttackCreated page with "Will play its attack sound, FaceTarget and shoot an OphidianShotA projectile. If target is gone, it will go directly to spawn state. List of codepointers [[Category:Cod..." current
  • 06:2606:26, 27 December 2011 diff hist +725 N MinotaurDecideCreated page with "Picks a Maulotaur attack. Will play ht_minsit. If a 58.59% probability passes, the enemy is within 32-512 distance and is possible to bump into it, the monster will choose the c..." current
  • 06:2006:20, 27 December 2011 diff hist +455 N MinotaurChargeCreated page with "Called while the Maulotaur is charging. If counter 0 is nonzero, it will spawn a HereticPhoenixPuff at actor's origin and give it +2 vertical velocity. Then, its 0 counter will ..." current
  • 06:1706:17, 27 December 2011 diff hist +366 N MinotaurAtk3Created page with "Performs floor fire attack, or melee if in range. If within melee, it will cause damage of 5-35 and lower viewheight by 16. Otherwise, it will play ht_minat1 and shoot a Maulota..." current
  • 06:1406:14, 27 December 2011 diff hist +252 N MinotaurAtk2Created page with "Fireball attack for Maulotaur. Plays ht_minat2. If within melee, it deals 5-35 damage. Otherwise, it shoots 5 MaulotaurShot projectiles in a 11.25 degree horizontal spread, at 4..." current
  • 06:1106:11, 27 December 2011 diff hist +235 N MinotaurAtk1Created page with "Maulotaur melee attack. Big hammer, squishes player. Plays ht_stfpow, then if within melee range, causes 4-32 damage while also lowering the view height temporarily by 16 map un..." current
  • 06:0906:09, 27 December 2011 diff hist +325 N LichWhirlwindCreated page with "Spawns a heat-seeking tornado. Called by LichAttack, but also available separately. Shoots a LichWhirlwind projectile at exactly caller's height (no 32 increase), and sets i..." current
  • 06:0706:07, 27 December 2011 diff hist +652 N LichFireCreated page with "Spawns a column of expanding fireballs. Called by LichAttack, but also available separately. Shoots an IronLichShot3 projectile. Its frame will be set to S_LICHFX3_4 and the..." current
  • 06:0006:00, 27 December 2011 diff hist +526 N LichAttackCreated page with "Main Heretic iron lich attack logic. It will FaceTarget. If within melee range, it will cause 6-48 damage to the target. Otherwise it will randomly choose between: * spawnin..." current
  • 05:5405:54, 27 December 2011 diff hist +213 N ImpMissileAtkCreated page with "Will play its attack sound. If within melee range, it will cause 5-12 damage to the target. Otherwise, it will shoot a HereticImpShot projectile. ===See also=== [[List of codepo..."
  • 05:5205:52, 27 December 2011 diff hist +166 N ImpMeleeAtkCreated page with "Will play its attack sound and if within melee range, it will damage the target with 5-12 damage. ===See also=== *List of codepointers Category:Codepointers" current
  • 05:5105:51, 27 December 2011 diff hist +255 N ImpChargeAtkCreated page with "There's a 25% chance that the object will play its attack sound and charge towards its target (if it currently has one) at 12 speed, using the same logic as SkullAttack. ===See ..." current
  • 05:4905:49, 27 December 2011 diff hist +239 N BeastAttackCreated page with "Makes the object play its attack sound. If the target is within melee range, it will damage it with 3-24 hit points. Otherwise, it will shoot a WeredragonShot projectile. ===See..." current
  • 05:4605:46, 27 December 2011 diff hist +268 N PainDieCreated page with "PainDie is a codepointer that combines Fall with spawning three lost souls in three directions (left, right and back relative to caller) using the same function as [[PainAtta..." current
  • 05:4205:42, 27 December 2011 diff hist +846 N WhirlwindSeekCreated page with "WhirlwindSeek is a special homing maintenance pointer for whirlwinds. It does the following algorithm: *It lowers the 0 counter by 3. When it reaches negative, it will stop the ..."
  • 05:3105:31, 27 December 2011 diff hist +410 N VolcBallImpactCreated page with "VolcBallImpact is called when a volcano ball hits something. If the calling object is on the floor, it will be lifted 28 map units and get gravity removed. The object will cause..." current
  • 05:2405:24, 27 December 2011 diff hist +537 N PhoenixPuffCreated page with "'''PhoenixPuff'''(''thingtype'') Used by projectiles to spawn two objects of ''thingtype'' that move at 1.3 speed per tic in perpendicular directions left and right relative to ..." current
  • 05:1405:14, 27 December 2011 diff hist +334 N MntrFloorFireCreated page with "MntrFloorFire is called by the floor fire missile as it moves, spawning small burning flames. First, it fixes the calling object to the floor. Then, it spawns a MaulotaurFloorFl..." current
  • 05:0805:08, 27 December 2011 diff hist +525 N LichIceImpactnew page current
  • 05:0105:01, 27 December 2011 diff hist +10 m LichFireGrowa unit current
  • 05:0105:01, 27 December 2011 diff hist +412 N LichFireGrownew page
  • 04:5604:56, 27 December 2011 diff hist +41 m BeastPuffsee also
  • 04:5604:56, 27 December 2011 diff hist +764 N BeastPuffnew page
  • 04:3904:39, 27 December 2011 diff hist +172 GenRefirerefire equivalents
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