User contributions for Printz
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4 March 2012
- 06:3306:33, 4 March 2012 diff hist +27 List of command line parameters No edit summary
- 06:3306:33, 4 March 2012 diff hist +27 List of cheat codes No edit summary
- 06:2206:22, 4 March 2012 diff hist +15 Eternity Engine →Gameplay and modding features
- 06:2106:21, 4 March 2012 diff hist +26 ExtraData No edit summary
- 06:2006:20, 4 March 2012 diff hist +545 Predefined lumps No edit summary
- 06:1406:14, 4 March 2012 diff hist +60 Predefined lumps No edit summary
- 06:1306:13, 4 March 2012 diff hist +20 Thing types No edit summary
- 06:1306:13, 4 March 2012 diff hist +60 Thing flags No edit summary current
- 06:1206:12, 4 March 2012 diff hist +60 Linedef flags No edit summary
- 06:1106:11, 4 March 2012 diff hist +29 Generalized sector types No edit summary
- 06:1106:11, 4 March 2012 diff hist +27 Regular sector types No edit summary
- 06:1006:10, 4 March 2012 diff hist +61 Sector types No edit summary current
- 06:1006:10, 4 March 2012 diff hist +31 Editing reference No edit summary
- 06:0906:09, 4 March 2012 diff hist +26 Parameterized linedef specials No edit summary
- 06:0806:08, 4 March 2012 diff hist +12,437 N Detailed generalized linedef specification Created page with "BOOM has added generalized linedef types that permit the parameters of linedef actions to be nearly independently chosen. To support these, DETH has been modified to support th..."
- 06:0306:03, 4 March 2012 diff hist −30 Thing linedef types No edit summary
- 06:0306:03, 4 March 2012 diff hist +56 Thing linedef types No edit summary
- 06:0206:02, 4 March 2012 diff hist +22 Slope linedef types No edit summary
- 06:0106:01, 4 March 2012 diff hist −32 User:Printz No edit summary
- 06:0006:00, 4 March 2012 diff hist +2,741 N Attached surface linedef types Created page with "Attached surfaces cause multiple sectors to move together. This allows for the creation of complex lifts, doors, or elevators comprised of multiple sectors which will remain sync..."
- 05:5605:56, 4 March 2012 diff hist +56 Linedef types →Property transfer
- 05:5405:54, 4 March 2012 diff hist +25 Pillar linedef types No edit summary
- 05:5405:54, 4 March 2012 diff hist +26 Polyobject No edit summary
- 05:5205:52, 4 March 2012 diff hist 0 Linked portal →Setting up plane portals
- 05:5205:52, 4 March 2012 diff hist +31 Linked portal No edit summary
- 05:5105:51, 4 March 2012 diff hist +7,166 Linked portal No edit summary
- 04:4404:44, 4 March 2012 diff hist +15 Portal linedef types No edit summary
- 04:4304:43, 4 March 2012 diff hist +26 Scroller linedef types No edit summary
- 04:4004:40, 4 March 2012 diff hist +26 Property transfer linedef types No edit summary
- 04:3604:36, 4 March 2012 diff hist +26 Teleport linedef types No edit summary
- 04:3504:35, 4 March 2012 diff hist +26 Exit linedef types No edit summary
- 04:3204:32, 4 March 2012 diff hist +26 Lighting linedef types No edit summary current
- 04:3104:31, 4 March 2012 diff hist +1,013 Lighting linedef types →Lighting Targets
- 04:2904:29, 4 March 2012 diff hist +25 Elevator linedef types No edit summary current
- 04:2804:28, 4 March 2012 diff hist +25 Stair builder linedef types No edit summary current
- 04:2604:26, 4 March 2012 diff hist +25 Crushing ceiling linedef types No edit summary current
- 04:2504:25, 4 March 2012 diff hist +26 Platform linedef types No edit summary current
- 04:2404:24, 4 March 2012 diff hist +25 Ceiling linedef types No edit summary
- 04:2304:23, 4 March 2012 diff hist −28 Linedef types →Floor
- 04:2104:21, 4 March 2012 diff hist +27 Floor movement classic specials No edit summary
- 04:1904:19, 4 March 2012 diff hist 0 Door linedef types No edit summary
- 04:1804:18, 4 March 2012 diff hist +40 N Category:Editing reference Created page with "Topics about editing levels in Eternity." current
- 04:1704:17, 4 March 2012 diff hist +21 Linedef types No edit summary
- 04:1504:15, 4 March 2012 diff hist +26 Door linedef types No edit summary
- 03:5203:52, 4 March 2012 diff hist +26 SMMU No edit summary
- 03:5203:52, 4 March 2012 diff hist +3,784 SMMU No edit summary
- 03:4403:44, 4 March 2012 diff hist +39 Eternity Engine →Gameplay and modding features
- 03:4203:42, 4 March 2012 diff hist +13 Eternity Engine →Gameplay and modding features
3 March 2012
- 19:4719:47, 3 March 2012 diff hist +543 N Jump Created page with "Jump works in the same manner as RandomJump, executing an instant switch to another frame if a randomness test passes. The usage is as follows: Jump(chance, state) 'chance' is ..."
- 19:4419:44, 3 March 2012 diff hist +10 List of codepointers →Frame scripting