Search results

From Eternity Wiki
Jump to navigationJump to search
  • ...es of this weapon accessible from other weapon info. Default games' (Doom, Heretic) weapon info use externalized frames for all weapon info, for compatibility ...primary attack button. Equivalent to the '''Hold''' Decorate state. New to Heretic.
    12 KB (1,752 words) - 15:54, 22 July 2020
  • *''lockout'': a special value on whether to emulate Doom or Heretic behaviour. Possible values are: :*0: compatibility mode. Behaviour depends on current game mode (Doom or Heretic).
    1 KB (163 words) - 12:36, 8 May 2021
  • ...ses defined: DoomMarine (only if game is Doom) and Corvus (only if game is Heretic). Any of these classes may be redefined in mods. So if you want to change t ...health''' placeholder and by actions such as [[HealThing]] and the powered Heretic gauntlets.
    7 KB (1,017 words) - 05:51, 11 October 2020
  • ...ch includes all gunshots from Doom and the elven wand and dragon claw from Heretic. The syntax is as follows: ...y when puff is spawned. Only works if '''thingtype''' is set. Example: the Heretic staff puff has this.
    3 KB (501 words) - 08:25, 25 April 2020
  • |description=Heretic Elven Wand basic attack. From base/heretic/player.edf:
    628 bytes (84 words) - 06:00, 19 April 2020
  • |description=Heretic Elven Wand attack with Tome of Power activated. From base/heretic/player.edf:
    734 bytes (102 words) - 06:12, 19 April 2020
  • |description=Heretic Tome of Power Fire Mace attack. From base/heretic/player.edf:
    639 bytes (94 words) - 08:24, 19 April 2020
  • |description=Heretic Phoenix Rod regular attack. From base/heretic/player.edf:
    485 bytes (66 words) - 02:53, 20 April 2020
  • |description=Heretic [[Doom Wiki:Hellstaff|Hellstaff]] regular attack. From base/heretic/player.edf:
    575 bytes (82 words) - 03:18, 20 April 2020
  • |description=Heretic player burning death sound. From base/heretic/things.edf (for '''HereticPlayer'''):
    789 bytes (104 words) - 05:06, 20 April 2020
  • |description=Removes the ghost effect, such as from Heretic disciples, when being hit or killed. From base/heretic/things.edf:
    726 bytes (104 words) - 05:34, 20 April 2020
  • |description=Heretic coloured key orb statue maintenance. From base/heretic/things.edf:
    650 bytes (89 words) - 01:49, 21 April 2020
  • |description=Startup initialization phase of the Heretic powered Phoenix Rod attack. From base/heretic/player.edf:
    630 bytes (83 words) - 01:29, 29 April 2020
  • ...then the level number to hear the song that plays on that map (in DOOM and Heretic, use the episode and then map; in DOOM II, use the 2-digit map number). Typ This cheat allows you to change levels. In DOOM or Heretic, type the episode number and then the map number after the cheat. In DOOM I
    7 KB (1,211 words) - 04:38, 9 March 2012
  • ||'''mn_hepis'''||''num''||notnet||Menu||Brings up the Heretic difficulty selection menu. ''Num'' it the index of the episode after which ...ic table, or new lumps with names beginning with "D_" in DOOM or "MUS_" in Heretic are available.
    43 KB (6,448 words) - 12:51, 4 February 2023
  • ...ing new mapthing types. Note that this list does not currently contain any Heretic mapthings, which may be documented in the future. Note that there are also ...xample the Arch-vile, with a normal DoomEd number of 64, can be spawned in Heretic using DoomEd number 6064.
    9 KB (1,305 words) - 07:05, 6 November 2021
  • ...(Heretic wind): if added, the wind will behave like in [[Doom wiki:Heretic|Heretic]]. Otherwise it will behave like in Boom.
    1 KB (197 words) - 03:27, 25 February 2019
  • ...(Heretic wind): if added, the wind will behave like in [[Doom wiki:Heretic|Heretic]]. Otherwise it will behave like in Boom.
    1 KB (182 words) - 03:26, 25 February 2019
  • ||-episode ''n''||Start a new game on episode n. For DOOM and Heretic only. ||-warp ''level''||Changes current level. In Doom 1 and Heretic, ''level'' is made of two numbers, the episode and the level number (e.g. <
    9 KB (1,332 words) - 09:12, 3 May 2020
  • {{example|description=From base/heretic/things.edf:|code=<nowiki> ...obability it spawns a thing of '''dehackednum''' 437 ('''CrossbowFX4''' in heretic/things.edf) on actor's coordinates, and gives the new thing a random veloci
    494 bytes (71 words) - 08:19, 17 April 2020
  • {{codepointer|description=Used by the Heretic undead warrior axe and nitrogolem projectile to play their flight sounds.|u From base/heretic/things.edf:
    578 bytes (77 words) - 02:40, 19 April 2020
  • Used by the Heretic wind and water ambient sound sources to produce the sound periodically. From base/heretic/things.edf:
    528 bytes (69 words) - 02:39, 19 April 2020
  • From base/heretic/player.edf: ..." accurate. Plays the sound with '''dehackednum''' 406 ('''ht_blssht''' in Heretic).
    759 bytes (96 words) - 06:12, 19 April 2020
  • ...t has its own namespace(s), for example we have these namespaces: "doom", "heretic", "hexen", "strife", "zdoom" and others. Eternity has the "eternity" namesp :If true, then each damage hit will produce a splash, like the Heretic lava.
    14 KB (1,835 words) - 06:02, 11 February 2024
  • |description=Used by the Heretic Gauntlets of the Necromancer attack. From base/heretic/player.edf, the base Gauntlet:
    2 KB (240 words) - 05:27, 20 April 2020
  • |description=Heretic Chaos Device action. Used when picking up it as an [[artifact]], from the ' From base/heretic/items.edf:
    426 bytes (59 words) - 07:41, 20 April 2020
  • |description=Action when using the Heretic Time Bomb of the Ancients. From base/heretic/items.edf:
    448 bytes (65 words) - 01:42, 21 April 2020
  • |description=Small Heretic firemace ball impact action. From base/heretic/things.edf:
    972 bytes (141 words) - 16:01, 23 April 2020
  • |description=Heretic medium non-powered firemace ball impact. From base/heretic/things.edf:
    727 bytes (105 words) - 04:23, 25 April 2020
  • |description=Small Heretic mace sphere maintenance. Enables low gravity after a countdown elapses. From base/heretic/things.edf:
    538 bytes (78 words) - 04:29, 25 April 2020
  • |description=Heretic-specific player scream. From base/heretic/things.edf:
    740 bytes (100 words) - 05:01, 25 April 2020
  • || 293 || Heretic wind || '''Sector_SetWind''' || 294 || Heretic current || '''Sector_SetCurrent'''
    8 KB (895 words) - 03:30, 25 February 2019
  • ...(default): will act based on compatibility with current game mode. On Doom/Heretic/Hexen, it will act like mode 1, while in Hexen it will act like mode 2. :*2: if added, it will use Heretic-style winds, which have a slightly different behavior and scale, and will n
    50 KB (6,310 words) - 10:53, 29 December 2021
  • *''interval'': period in tics between damages. 32 is the standard Doom time; Heretic uses 16 for lava. Same as [[UDMF#Explanation_of_fields_2|UDMF '''sector''' ...t for example enable lava that also produces terrain hits on damage, as in Heretic, if it wasn't this way before. For that, you can still use the "change floo
    2 KB (254 words) - 04:28, 2 January 2022
  • ...th state, a HereticTeleFog object will be spawned at its location, and the Heretic TELEPT sound effect will be played.
    647 bytes (106 words) - 08:23, 22 August 2009
  • ...n that a splash sound will playing instead. In the future, certain special Heretic objects will react specially to liquid terrain. ...and begin chasing him. By default, DOOM terrain types do not do this, and Heretic terrain types do.
    15 KB (2,268 words) - 14:09, 7 March 2012
  • {{Codepointer|description=Performs level completion actions for the Heretic game mode. ...ined by [[EMAPINFO]] '''boss-specials''' and by default applies to certain Heretic boss maps. All members of all species bearing the listed '''cflags''' must
    1 KB (145 words) - 15:52, 5 November 2021
  • ...to push by damage horizontally and vertically, similar to how the powered Heretic staff does. *17: Suicide. Used by the "kill" console command, but not like the Heretic "iddqd" cheating penalty.
    4 KB (487 words) - 15:42, 22 July 2020
  • |description=Heretic-specific homing projectile, with the same weaknesses as the nitrogolem skul |notes=A projectile running this codepointer will home into the target in Heretic style. Its angle difference to its target has to be smaller than ''threshol
    643 bytes (84 words) - 11:33, 26 April 2020
  • ...onventional game behaviour (Doom vs Heretic). Typical to Doom is 0 and for Heretic it's 1.
    1 KB (184 words) - 10:14, 25 February 2019
  • *[[HticBossDeath]]: alternative which follows Heretic's rules and doesn't check for player life
    1 KB (210 words) - 02:17, 7 July 2023
  • ...it also limits the number to a game namespace. Heretic objects use "modes heretic"
    11 KB (1,474 words) - 03:48, 2 October 2016
  • ...hout the lump name prefix (<code>D_</code> for DOOM, <code>MUS_</code> for Heretic).
    412 bytes (61 words) - 08:04, 22 November 2020
  • From base/heretic/things.edf:
    321 bytes (42 words) - 05:09, 20 April 2020
  • From base/heretic/things.edf:
    381 bytes (53 words) - 05:09, 20 April 2020
  • SpawnGlitter is a glitter spawning function, used by the teleporters from Heretic. It can be used to make a fountain of any type of object. One object will b
    630 bytes (98 words) - 15:40, 7 January 2016
  • From base/heretic/things.edf:
    321 bytes (41 words) - 04:37, 25 April 2020
  • HticExplode performs various Heretic explosion effects, as selected by its first argument. If the blast radius i
    700 bytes (89 words) - 22:31, 21 April 2009
  • A "default.gfs" file can be included in the game subfolder (Doom, Doom2, Heretic...) of the "base" folder, and it will be loaded automatically when the spec
    7 KB (1,210 words) - 03:33, 18 February 2021
  • |notes=This action is used, for example, by the Heretic Tome of Power Phoenix Rod attack ending sequence to consume just one ammo u
    229 bytes (34 words) - 01:29, 29 April 2020
View ( | ) (20 | 50 | 100 | 250 | 500)