User contributions for Printz
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15 August 2009
- 17:4617:46, 15 August 2009 diff hist +949 N BFG11KHit New page: Type: Miscellaneous, normal Purpose: Explosion effect of BFG 11k weapon. Designed for more balanced play in deathmatch, this BFG works very differently. First, if the BFG ball explodes cl...
- 17:4017:40, 15 August 2009 diff hist +17,967 N Parameterized linedef specials New page: Parameterized Floor Types ------------------------------------------------------------------------------ # Function ExtraData Name 306 Up to Highest Nei...
- 17:2717:27, 15 August 2009 diff hist +117 N Editing reference New page: * Linedef types * Sector types * Linedef flags * Thing flags * Thing types * Predefined lumps
- 17:1917:19, 15 August 2009 diff hist +11,689 N Predefined lumps New page: Most predefined lumps used in BOOM and MBF are still present in Eternity, although not all are used. These lumps can be found in eternity.wad and are no longer stored inside the executable...
- 17:0317:03, 15 August 2009 diff hist +6,191 N Thing types New page: == New to BOOM == BOOM has implemented two new thing types as well, BoomPushPoint (5001), and BoomPullPoint (5002). These control the origin of the point source wind effect controlled by l...
- 16:5916:59, 15 August 2009 diff hist +1,498 N Thing flags New page: === New to BOOM === BOOM has implemented two new thing flags, "not in DM" and "not in COOP", which in combination with the existing "not in Single" flag, usually called "Multiplayer", allo...
- 16:5916:59, 15 August 2009 diff hist −9 Linedef flags No edit summary
- 16:5816:58, 15 August 2009 diff hist +1,908 N Linedef flags New page: === Introduced with BOOM === Only one new linedef flag is added by BOOM, called PassThru, which allows a push or switch linedef trigger to pass the push action thru it to ones within range...
- 16:5516:55, 15 August 2009 diff hist +2,705 N Generalized sector types New page: Eternity also provides generalized sector types, based on bit fields, that allow several sector type properties to be independently specified for a sector. Texture change linedefs can be u...
- 16:5316:53, 15 August 2009 diff hist +1,483 N Regular sector types New page: From Matt Fell's [http://www.doomworld.com/idgames/index.php?id=1138 Unofficial DOOM Spec] the DOOM sector types are: Dec Hex Class Description ---------------------------------------...
- 16:4916:49, 15 August 2009 diff hist +382 N Sector types New page: Eternity is backward compatible with DOOM's sector types. All types 0-17 have the same meaning they did under DOOM. Types 18-31 are reserved for extended sector types, that work like DOOM'...
- 16:4716:47, 15 August 2009 diff hist +31 Pillar linedef types →Pillar linedef types
- 16:4716:47, 15 August 2009 diff hist +31 Polyobject →PolyObject Doors
- 16:4616:46, 15 August 2009 diff hist +31 Script control linedef types No edit summary
- 16:4616:46, 15 August 2009 diff hist +37 Portal linedef types →Linked portals
- 16:4616:46, 15 August 2009 diff hist +31 Scroller linedef types →Accelerative Scrollers
- 16:4516:45, 15 August 2009 diff hist +31 Property transfer linedef types →Heretic wind/current transfer
- 16:4416:44, 15 August 2009 diff hist +31 Teleport linedef types →Teleport Linedef types
- 16:4416:44, 15 August 2009 diff hist +31 Exit linedef types →Exit Linedef Types
- 16:4416:44, 15 August 2009 diff hist +31 Lighting linedef types →Lighting Linedef Types